3.23 EXPLOSIVE ARROW BALLISTA ELEMENTALIST - League-Start to End-Game. Easy mode.

First time poster, but fairly long time player - but casually - haven't started really mastering crafting yet so most of this is bought gear.

Issue: Feeling squishy a bit and looking for some advice to help. Most bosses/mobs splatter fairly quickly but so do I.

Request: Looking for thoughts on my gear or layout. I think I'm decent on fuses but have no idea how to see the ignite duration value.

Here is my PoB: https://pastebin.com/zUPeqZyk

I don't know how to link the gear images that other people have done - once I learn, I can try to do that next time.

Personal Thoughts:
Believe I should look at updating my quiver even though resists/life is nice on it - but no DoT or accuracy.
Not sure if my watcher's eye is any good but helps with mapping with no bleed and speed.

Bank:
I have 23 ex and 320 chaos so not very rich but potentially decent enough for a couple of upgrades.
Buying the enlighten level 4 broke me earlier, but had a couple of other finds.

Thanks in advance!

Last edited by Slantyme97#4426 on Jul 4, 2022, 6:50:31 PM
"
Slantyme97 wrote:
First time poster, but fairly long time player - but casually - haven't started really mastering crafting yet so most of this is bought gear.

Issue: Feeling squishy a bit and looking for some advice to help. Most bosses/mobs splatter fairly quickly but so do I.

Request: Looking for thoughts on my gear or layout. I think I'm decent on fuses but have no idea how to see the ignite duration value.

Here is my PoB: https://pastebin.com/zUPeqZyk

I don't know how to link the gear images that other people have done - once I learn, I can try to do that next time.

Personal Thoughts:
Believe I should look at updating my quiver even though resists/life is nice on it - but no DoT or accuracy.
Not sure if my watcher's eye is any good but helps with mapping with no bleed and speed.

Bank:
I have 23 ex and 320 chaos so not very rich but potentially decent enough for a couple of upgrades.
Buying the enlighten level 4 broke me earlier, but had a couple of other finds.

Thanks in advance!



For tankiness, you will want to get determination - grace - defiance banner at least, the small cluster with enduring composure for the endurance charge helps a ton too. I find hp to not be too much of an issue if you have these 4 together.

You can easily craft your quiver using essences, there should be a guide a few pages back.
"
GodIsAGirl wrote:
I have nearly min-maxed everything I could with this build to be well balanced.

Some stats:
Attack speed - 2.82/s
Fuse duration - 1.419s
Totem count - 6
Fuse count - 24
Ignite duration - 2.52s

Capped all res / spell supression / accuracy
4 Endurance / Frenzy charges

----------------------------------

15k armor, 21k evasion - 72% reduc / evade

Ignite DPS (Sirus): 209m

PoB: https://pastebin.com/JT1H87cq

----------------------------------

For mobbing, I do not turn on malevolence for faster fuse time, swap flasks to granite / jade / quicksilver and swap gems to ignite prolif / purity of elements.

Running some utility skills like dash + enduring cry which is supported by anomalous second wind for +2 cooldown uses. Phase run for boss rushing and vaal molten shell for some added survivability too.





Looks really solid! And awesome that you are building around Divergent EA.

A couple things I noticed:

That Atziri flask is bugging me though... get an 8% ele roll and that simple change will give you another 10 million DPS :)

The malevolence roll in belt is not really worth it. Swapping for a regular dyadian dawn with 42% faster ignites gives similar DPS... and you can get better resistances uncorrupted. OR, go 42% ignites and then corrupt for malevolence to get both.

Effective HP is still a little low at 57k imo, but better than what you had, and the chaos res cap is really nice too. That's really the only downside I see along with the extra button pressing. Has your survivability gone up significantly?

You could also consider changing your glove setup and using Flame Dash, and then using Lightning Spire Trap + Combustion for more DPS. Are you pressing Phase Run, Molten Shell, Dash etc? It's a lot of buttons on top of malevolence, frenzy, totems etc, as well as popping a mana flask. Your phasing should always be up anyway during mapping due to the tree points.

You could also change boot enchant for the Lightning Damage one... this change will add another 10-15mill DPS.

Those changes would get you to 246 Mill DPS which is 18% more DPS without really sacrificing any defence or QOL :)

It's crazy that one simple change on your build like a 5% to 8% flask roll can give another 10 mill DPS. That's more DPS than what most people get in a whole build, haha.
Last edited by brunowa#6253 on Jul 4, 2022, 10:25:00 PM
Ehp would be higher in mapping since I would be running jade and granite flask instead. The changes in malevolence belt might affect my skill duration and I am barely at 24 fuse atm.

Phase run is because of expedition, I will need to phase to reach the map boss without killing the mobs along the way for their altars. Dash definitely feels significantly better compared to flame dash, it's a lot more mobility.

Molten shell is placed on my left click for easy activation off cd and survivability has been great so far. Cleared my first uber shaper last night and I could tank a few hits of the bullet hell skill without issue too.
What I do not understand why did you have the minion attack speed rolls on your bow and tree? What does that do?
"
alfredbiolek wrote:
What I do not understand why did you have the minion attack speed rolls on your bow and tree? What does that do?


Spiritual Command
--------------------

Minions have 8% increased Attack Speed
20% increased Minion Accuracy Rating
Increases and Reductions to Minion Attack Speed also affect you
Minions have 8% increased Cast Spee

Minion attack speed also affects my character now just like attack speed would. Minion attack speed also rolls much higher, so that would save my jewel slots for more offensive stats.
I've been inspired to mix things up.

I'm now running Divergent EA with Mageblood.

With my regular build, I was at 121 mill DPS.

With this new setup, I'm at 112 mill DPS, but I get the benefits of mageblood. It's pretty awesome.

So far I am thinking the huge pro's of mageblood outweigh the downside of the smaller DPS.



Testing feels very smooth. Movespeed and attack speed feel absolutely amazing.

I did have to give up a couple nice tree points to get more duration for Divergent EA, but so far so good.
"
brunowa wrote:
I've been inspired to mix things up.

I'm now running Divergent EA with Mageblood.

With my regular build, I was at 121 mill DPS.

With this new setup, I'm at 112 mill DPS, but I get the benefits of mageblood. It's pretty awesome.

So far I am thinking the huge pro's of mageblood outweigh the downside of the smaller DPS.



Testing feels very smooth. Movespeed and attack speed feel absolutely amazing.

I did have to give up a couple nice tree points to get more duration for Divergent EA, but so far so good.


Nice, I absolutely want to give mageblood a go if I can gamble for it. Once you are at the 100m++ dps range, more damage doesn't really matter that much anymore as everything just melts. Certain uber bosses are definitely much nicer at around 200m dps though as you can instant phase and skip multiple mechanics easily.

I definitely have a problem of having too much totem placement speed now, even my mana flask cant keep up. The bad thing about divergent EA is that skill points are really tight from taking aspd and duration nodes but the dps increase is worth way more than the points spent. Higher fuse count makes any additional damage source scales exponentially higher which is why I can easily hit 200m ~ 300m+ dps.

For example, for every jewel slot I miss out on, it's roughly 15m ignite dps lost. It's definitely an interesting exercise to balance between dps and survival.
Last edited by GodIsAGirl#2597 on Jul 5, 2022, 8:37:39 AM
"
GodIsAGirl wrote:
"
brunowa wrote:
I've been inspired to mix things up.

I'm now running Divergent EA with Mageblood.

With my regular build, I was at 121 mill DPS.

With this new setup, I'm at 112 mill DPS, but I get the benefits of mageblood. It's pretty awesome.

So far I am thinking the huge pro's of mageblood outweigh the downside of the smaller DPS.



Testing feels very smooth. Movespeed and attack speed feel absolutely amazing.

I did have to give up a couple nice tree points to get more duration for Divergent EA, but so far so good.


Nice, I absolutely want to give mageblood a go if I can gamble for it. Once you are at the 100m++ dps range, more damage doesn't really matter that much anymore as everything just melts. Certain uber bosses are definitely much nicer at around 200m dps though as you can instant phase and skip multiple mechanics easily.

I definitely have a problem of having too much totem placement speed now, even my mana flask cant keep up. The bad thing about divergent EA is that skill points are really tight from taking aspd and duration nodes but the dps increase is worth way more than the points spent. Higher fuse count makes any additional damage source scales exponentially higher which is why I can easily hit 200m ~ 300m+ dps.

For example, for every jewel slot I miss out on, it's roughly 15m ignite dps lost. It's definitely an interesting exercise to balance between dps and survival.


Yeh I am definitely preferring Mageblood now... it's just faster and smoother and a massive quality of life. DPS is roughly the same.

At your DPS, I would definitely be willing to sacrifice some of that DPS for quality of life.
"
brunowa wrote:
"
GodIsAGirl wrote:
"
brunowa wrote:
I've been inspired to mix things up.

I'm now running Divergent EA with Mageblood.

With my regular build, I was at 121 mill DPS.

With this new setup, I'm at 112 mill DPS, but I get the benefits of mageblood. It's pretty awesome.

So far I am thinking the huge pro's of mageblood outweigh the downside of the smaller DPS.



Testing feels very smooth. Movespeed and attack speed feel absolutely amazing.

I did have to give up a couple nice tree points to get more duration for Divergent EA, but so far so good.


Nice, I absolutely want to give mageblood a go if I can gamble for it. Once you are at the 100m++ dps range, more damage doesn't really matter that much anymore as everything just melts. Certain uber bosses are definitely much nicer at around 200m dps though as you can instant phase and skip multiple mechanics easily.

I definitely have a problem of having too much totem placement speed now, even my mana flask cant keep up. The bad thing about divergent EA is that skill points are really tight from taking aspd and duration nodes but the dps increase is worth way more than the points spent. Higher fuse count makes any additional damage source scales exponentially higher which is why I can easily hit 200m ~ 300m+ dps.

For example, for every jewel slot I miss out on, it's roughly 15m ignite dps lost. It's definitely an interesting exercise to balance between dps and survival.


Yeh I am definitely preferring Mageblood now... it's just faster and smoother and a massive quality of life. DPS is roughly the same.

At your DPS, I would definitely be willing to sacrifice some of that DPS for quality of life.

Consider changing lifetaps on all slots and getting reduced mana cost of skills on a flask. Lifetap on bow can be changed with empower. After that use clarity. You don't even need to have mana at that point.
Last edited by Muzax#6418 on Jul 5, 2022, 10:31:15 AM

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