Hi, this is the second straight season for this build, and I love it. I've picked up and implemented lots of improvements from the discussion and suggestions in this forum. I do have a couple of questions.
In trying to calculate my ignite dps I get two different answers based on the numbers source. In my POB ( https://pastebin.com/tUUFWXj2 ) the numbers look like this:
1.95 x 1 x 6 x 1.43 =16.7 or around 52 m ignite dps
Using the attack speed listed in my character profile of 3.01 I get 25.82 or around 72 mill dps.
Not sure which figure is correct. Would prefer it to be the higher hee hee; if so, I might be able to drop my attack speed a little in favor of something else.
I added the smokescreen jewel; do you think this helps much ?
Also just found 2 exalts and an immortal card ( 5 ex ) in a dunes map so can afford upgrades if you have some suggestions.
They should be exactly the same.
Make sure you when are looking in game you have Explosive Arrow selected.
I just imported your character into POB and I see:
2.15 APS x 100% hit chance x 6 totems x 1.45 duration = 18 fuses.
Also, for comparative purposes you also need to ensure you have a boss selected in POB (otherwise your numbers are inflated).
So I see 18 fuses and a total Ignite DPS of 13.9mill
I haven't looked into your char in detail, but saw on the tree your Impossible Escape. Remove that. It's totally not worth it. Get a regular life jewel if you need the life and the critical multiplier does nothing for our build.
Hope this helps.
I got a new bow with attack speed. This raises my AS to 2.42 in the POB, which means 20.8 EA, and a single ignite of 185,927 x 20 = 23.5 mill the way I read it. My char spec says AS 3.76, no idea why they are different. Also got rid of Impossible Escape, was using it for Hired Killer, but probably too high a price to pay for the node.
Now, I'll try to make some more adjustments.
Thanks for the help.
Just use the ignite DPS calculation from PoB itself, the only thing you need to calculate is the fuse count.
I'm sitting at 102 Million Sirus DPS and it feels pretty amazing.
That number can be increased further by doing a few things but I am enjoying the balance of the high DPS and great defence.
I have also opted for a couple nice quality of life features:
1) I have 500 life regen a second which is very nice.
2) I took the node for a 30% chance to summon two totems which is a nice little QOL when facing Uber Bosses.
Note I am pretty much solely doing Uber Boss carries now so my setup is built a little more specifically for that.
As an example, here's an Uber Maven carry I did. This was recorded a week ago with about 84mill DPS. So I now have another 20% more DPS or so on top of it but you get the idea:
I can hit 130mill DPS by swapping those QOL nodes for DPS nodes and taking Wrath instead of Determination. But I prefer the QOL overall... at least for now ;D
It's amazing that when I first put this guide together, reahcing 40 Million DPS was considered massive (and it still is). But now many are pushing 100+mill DPS it's absolutely insane. And this is whilst maintaining extremely good defences.
This build just scales so incredibly well.
Last edited by brunowa#6253 on Jun 28, 2022, 10:24:25 PM
I'm sitting at 102 Million Sirus DPS and it feels pretty amazing.
That number can be increased further by doing a few things but I am enjoying the balance of the high DPS and great defence.
I have also opted for a couple nice quality of life features:
1) I have 500 life regen a second which is very nice.
2) I took the node for a 30% chance to summon two totems which is a nice little QOL when facing Uber Bosses.
Note I am pretty much solely doing Uber Boss carries now so my setup is built a little more specifically for that.
As an example, here's an Uber Maven carry I did. This was recorded a week ago with about 84mill DPS. So I now have another 20% more DPS or so on top of it but you get the idea:
I can hit 130mill DPS by swapping those QOL nodes for DPS nodes and taking Wrath instead of Determination. But I prefer the QOL overall... at least for now ;D
It's amazing that when I first put this guide together, reahcing 40 Million DPS was considered massive (and it still is). But now many are pushing 100+mill DPS it's absolutely insane. And this is whilst maintaining extremely good defences.
This build just scales so incredibly well.
I was able to push up to 315m sirius dps in my latest glass cannon setup that ran wrath, herald of ice + lightning, but it felt absolutely clunky to play as I dropped cast / totem placement speed and the added 200m dps didn't look that much different from yours due to the initial setup time for fuses. I might phase it 4 or 5 seconds faster than you but I think that it wasn't worth the trade off in QoL. I am definitely going to look into taking out some dps for more survivability and cast speed.
Mapping wise, when running super juiced expedition maps buffed by sentinels, my above pob setup with the 5 + 1 aura felt great in terms of clear speed and tankiness. Having enough mana reservation for more auras definitely made a huge impact. Some qol issues I am looking to solve is making space to run molten + enduring cry, maybe a gem swap to lifetap on EA with more hp regen and setting it up so that I can run more map mods by getting more immunities.
I was able to push up to 315m sirius dps in my latest glass cannon setup that ran wrath, herald of ice + lightning, but it felt absolutely clunky to play as I dropped cast / totem placement speed and the added 200m dps didn't look that much different from yours due to the initial setup time for fuses. I might phase it 4 or 5 seconds faster than you but I think that it wasn't worth the trade off in QoL. I am definitely going to look into taking out some dps for more survivability and cast speed.
Mapping wise, when running super juiced expedition maps buffed by sentinels, my above pob setup with the 5 + 1 aura felt great in terms of clear speed and tankiness. Having enough mana reservation for more auras definitely made a huge impact. Some qol issues I am looking to solve is making space to run molten + enduring cry, maybe a gem swap to lifetap on EA with more hp regen and setting it up so that I can run more map mods by getting more immunities.
haha 300 mill DPS is so insane.
I love Enduring Cry... I use it all the time. It's a huge QOL so I do recommend that if you are thinking about it.
The other thing I am using atm is Advanced Traps. It's nice for the faster cooldown and faster throwing speed. Helps with Uber Bosses when you quickly want to get traps down and keep moving.
I was able to push up to 315m sirius dps in my latest glass cannon setup that ran wrath, herald of ice + lightning, but it felt absolutely clunky to play as I dropped cast / totem placement speed and the added 200m dps didn't look that much different from yours due to the initial setup time for fuses. I might phase it 4 or 5 seconds faster than you but I think that it wasn't worth the trade off in QoL. I am definitely going to look into taking out some dps for more survivability and cast speed.
Mapping wise, when running super juiced expedition maps buffed by sentinels, my above pob setup with the 5 + 1 aura felt great in terms of clear speed and tankiness. Having enough mana reservation for more auras definitely made a huge impact. Some qol issues I am looking to solve is making space to run molten + enduring cry, maybe a gem swap to lifetap on EA with more hp regen and setting it up so that I can run more map mods by getting more immunities.
haha 300 mill DPS is so insane.
I love Enduring Cry... I use it all the time. It's a huge QOL so I do recommend that if you are thinking about it.
The other thing I am using atm is Advanced Traps. It's nice for the faster cooldown and faster throwing speed. Helps with Uber Bosses when you quickly want to get traps down and keep moving.
I have completely cut lightning traps due to teleporting bosses, I prefer to put the curse and debuff on frenzy instead as you need it for the frenzy charges anyway. I put combustion on arcane brand but I might just cut it for more QoL skills instead, -10% fire res for 3 links is meh.
I have completely cut lightning traps due to teleporting bosses, I prefer to put the curse and debuff on frenzy instead as you need it for the frenzy charges anyway. I put combustion on arcane brand but I might just cut it for more QoL skills instead, -10% fire res for 3 links is meh.
Yeh I have cut out Arcane Brand + Flame Surge from my setup completely. Flame Surge is minor DPS and the debate is out whether Combustion works with Brands... so to be sure I'm using traps.
Combustion is nice though if you can fit it in.
... so I couldn't help myself... had to upgrade my chest and bow so that gives me another nice boost of DPS.
I pretty much got a whole set of gear I'm not using now, so if anyone wants to buy some stuff just let me know, hehe
Last edited by brunowa#6253 on Jun 29, 2022, 2:24:40 AM
Is +2arrows (bow or bow+quiver) useful in maping/simulacrum, if i have mediocre dps (30kk sirus w/o hh buffs)? I know it doesnt shotgun, but should fuse mobs faster, right?