The Delirium Everywhere Event Starts Soon
It's not fun,neither is it actually challenging.
Basically a lot of areas have uber delirium so the only way is to speed flask and skip. Having 95% delirium when you are barely lvl 10 and getting no actual rewards even after you manage to slowly kill something is just annoying. Only certain play-styles are suited and certain builds are suited for this. Yes, it was very challenging to keep spamming holy flame totem for brutus, and keeping him locked behind a door while his HP bar is slowly draining away. Indeed, difficult and challenging. nope, not annoying at all. Delirium league itself was fun for me. I liked it, I remember that it had a lot of bugs,had a lot of crashes. But it was fun. This,this is not that. |
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This event is awful, dont want to tortue myself.
Playing a video game should be fun and im realizing ggg doenst want casual players to have fun. |
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Your event is bad and you should feel bad.
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why do they never test anything? if its about money i'm sure some people from the community here would do it for free
Last edited by Lyutsifer665#1671 on Jan 1, 2022, 6:12:28 AM
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This event was made specifically for those who still believed that GGG playtests anything. Now maybe people will stop being so delusional
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All this negativity about the event being too brutal/hard/etc is actually pushing me to try it here in a few minutes. Not an ironic post.
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Yet another poorly thought out event. I'm really starting to lose faith in GGGs decision making abilities. Why wouldn't you have made delirium values for zones change every hour like you've done in earlier leagues/events?
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Don't bother.
It's one thing to be hard. This isn't hard per se. It's just bad. Difficulty spikes all over- and by difficulty I mostly mean obscenely tanky stuff that is boring and unrewarding to kill. Basically progress by grinding on adjacent areas and then slowly killing anything required. And then ignoring that area because there is no reward to justify fighting much more durable enemies there. How about this? Or better yet, actually have a few people who know far better than me design and playtest something deserving of your game. Every hour, each area, choose randomly: Act1: 5-53% Act2: 10-60% Act3: 15-65% Act4: 20-68% Act5: 25-70% Act6: 30-71% Act7: 35-72% Act8: 40-73% Act9: 45-74% Act10 50-75% Maps- to be clear, every hour, each area, choose randomly: Tier 1/6/11: 40-70% 2/7/12: 35-80% 3/8/13 30-90% 4/9/14 25-100% 5/10/15/16 20-110% (overcap, or if you can't, then ~1/9 100% rolls) Special maps/areas set at a pre-determined amount or range. 1 reward + 1 per every 10%. It's a void league. |
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If GGG isn't going to play test events or leagues they should at least watch production results and patch fix the weekend launch.
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I almost never give feedback but this event is a mess. The first act is hell and not fun and doesn't get better in the slightest. Levelling main questline should be a lot lower Delirious %.
You have messed this event up most will just quit some will pain through for the loot box at 50 then quit. Sad was looking forward to this event but it's just hell doing the questline not worth the pain. |
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