How to consult our ignore list?

Thank you,

It's on the game's ignore list.

It is sad that we cannot consult it.

It would be really very practical. I hope that GGG will allow to do it in the future.

Have a good day.
Any chance that this has been seeing?, my list is full and i assume is full of banned bots at this point, any chance to be able to at least have a /removeallignored or something like that?,.

thanks in advance :D !
"
Zabimarupy wrote:
Any chance that this has been seeing?, my list is full and i assume is full of banned bots at this point, any chance to be able to at least have a /removeallignored or something like that?,.

thanks in advance :D !


/clear_ignore_list should work.

There is, even now, no way to see a list of usernames on your ignore list in Path of Exile.

Edit: found something kind of relevant from an FAQ almost six years ago.

"
Can we expect UI quality-of-life improvements? Even relatively small and obvious changes take months and years to appear. There are still no convenient character and friend list sorting, moving tabs around is a pain, I can't see who is in my ignore list (or remove particular people/see what I ignored them for), and so on, and so forth. I realize some of these require design considerations, but come on. Surely a fancy new act 2 chicken physics can share some of its budget allocation with more tangible improvements.

Instead of trying to justify the improvements we have made or to merely promise there are many more coming, I wanted to shed more light on the reasons why some of these improvements are slow to be finished.

In general, if an improvement only requires a UI programmer, then it can be made rather easily. In the past we had only one UI programmer, so there was a long backlog of such improvements that we found it hard to get to. Nowadays we have three, so we have had time to add features like adding item highlighting in stashes and item filters. The delay occurs when other types of programmers need to be involved. For example, for moving guild tabs, there's just no server-side support for this. A server-side programmer would need to add the ability for the tab locations to be changed and then expose this to the UI guys. While this wouldn't take incredibly long to do, the server-side guys are extremely busy working on very important issues like deployment, realm scaling, anticheat, and so on. To unblock this process, we need to hire and train more talented server-side programmers, and they're the hardest ones to find (dozens of applications per interview and dozens of interviews per hire). This is something we're actively working on.


https://www.pathofexile.com/forum/view-thread/1878361, italics mine.

...lol. Way to avoid the question there by pivoting to why they can't do the harder stuff, and pointing out the few things they had done. Supremely political response, this. Here's a translation for those of you who don't speak Spin: Too hard basket.

Apparently 3 UI programmers wasn't enough to implement a visible ignore list or even marginally improve the game's inadequate chat UI in 2017.
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
Last edited by Foreverhappychan on Jan 3, 2023, 12:20:33 AM
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Zabimarupy wrote:
Any chance that this has been seeing?, my list is full and i assume is full of banned bots at this point, any chance to be able to at least have a /removeallignored or something like that?,.

thanks in advance :D !


/clear_ignore_list should work.

There is, even now, no way to see a list of usernames on your ignore list in Path of Exile.

Edit: found something kind of relevant from an FAQ almost six years ago.

"
Can we expect UI quality-of-life improvements? Even relatively small and obvious changes take months and years to appear. There are still no convenient character and friend list sorting, moving tabs around is a pain, I can't see who is in my ignore list (or remove particular people/see what I ignored them for), and so on, and so forth. I realize some of these require design considerations, but come on. Surely a fancy new act 2 chicken physics can share some of its budget allocation with more tangible improvements.

Instead of trying to justify the improvements we have made or to merely promise there are many more coming, I wanted to shed more light on the reasons why some of these improvements are slow to be finished.

In general, if an improvement only requires a UI programmer, then it can be made rather easily. In the past we had only one UI programmer, so there was a long backlog of such improvements that we found it hard to get to. Nowadays we have three, so we have had time to add features like adding item highlighting in stashes and item filters. The delay occurs when other types of programmers need to be involved. For example, for moving guild tabs, there's just no server-side support for this. A server-side programmer would need to add the ability for the tab locations to be changed and then expose this to the UI guys. While this wouldn't take incredibly long to do, the server-side guys are extremely busy working on very important issues like deployment, realm scaling, anticheat, and so on. To unblock this process, we need to hire and train more talented server-side programmers, and they're the hardest ones to find (dozens of applications per interview and dozens of interviews per hire). This is something we're actively working on.


https://www.pathofexile.com/forum/view-thread/1878361, italics mine.

...lol. Way to avoid the question there by pivoting to why they can't do the harder stuff, and pointing out the few things they had done. Supremely political response, this. Here's a translation for those of you who don't speak Spin: Too hard basket.

Apparently 3 UI programmers wasn't enough to implement a visible ignore list or even marginally improve the game's inadequate chat UI in 2017.



/clear_ignore_list worked super fine!! thanks! at least we can ignore new bots now :D! super helpful post!
Thank you, don't forget to like/subscribe/smash that bell like your life depends on it!!!!!!!
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
Hi all
thanks for the /clear_ignore_list command - that was helpful.

the reason my ignore list was full was that i kept ignoring the RMT bot spammers, so i had many ignored characters who's names were random letters rather than actual players who needed an ignore.

perhaps we can address this as follows:

1. have a right click - ignore spammer go into a separate list, or...
2. have the ignore and when you select spam they get blocked but there's no limit to how many you can ignore.
3. allow us to see our ignore lists so we can kick off character names to ignore the latest annoying person who is currently annoying us.
4. give us a "mute" option, so if someone is saying stupid things or is a bot spamming RMT or other nonsense, we can just "mute" them, and for a period of 24 - 72 hours we just won't see them in chat.

Hope this helps.


best game i ever played
Cheers
/pandaman
As far as I can tell, my ignore list has only advertising bots and annoying people (including scammers). Usually these people quit or switch accounts after a while anyway, so clearing the list every few months is fine.

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