3.16.0d Hotfix 2

hajajajaja you can fix this instantly but refuse to do something about year old game breaking crap systems, QOL, trading, character design etc
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Bryserker wrote:
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Holysparkle wrote:
This wasnt completely a bug. Its simple maths, thats how % of 0 works... but the issue was they didnt realise you can get 0 mana. If you try this with Blood Mage, which removes your mana, you were never able to do it, so its not a bug!


I'm just gonna leave this here:

https://en.wikipedia.org/wiki/Software_bug

This was so obviously a bug a 6 year old could've spotted it.


0 x 0 = 0, is not a bug it's math.
Git R Dun!
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Koriou wrote:
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Blip wrote:
They reserve a portion of maximum mana, if that mana is 0,they reserve 0.this was working as intended [Removed by Support]


You cannot have zero apples because in that case you don't have apples at all. Zero means non-existence for quantity related things, and in this game mana have a quantity. How can you use/reserve something you don't have?



actually, it was 101% reduced mana, 0-1 is infinity, so you just had infinite mana while having none at all, because just as you've been granted everything, you can't do anything. negative projectile speed basically took advantage of infinity, by having momentum at 0 which is physically impossible, at the same time as everything standing still, everything can reach its target at once.
Last edited by Komscha#1982 on Nov 8, 2021, 5:58:59 PM
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drbokorkati wrote:
hajajajaja you can fix this instantly but refuse to do something about year old game breaking crap systems, QOL, trading, character design etc

GGG adds QOl in last weeks (to test it more) and with new leagues (to catch people to play this game again)

If we're not allowed to reserve 0 mana, why are we allowed to have skills that cost nothing to cast?

Fun police, stacking negative mana cost seems like a little too much fun.
get rolled, reddit
Tencentorship
Way to walk back on your "promise" for no mid-league nerfs. Literally identical to the nerf that prompted that statement. Nothing you say means anything at this point. 0 confidence in dev/PR team statements anymore.
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merendero wrote:
Quick to patch that, but the lag spike issues you completely ignore. Since day 1 this is happening not only to me, but a lot of people from different servers. Will we ever have a league without technical issues?


No, because this is a video game. There will always be SOME people who have issues. This happens with the best softwares in the world. Some people will ALWAYS have issues, because you can't account for literally everything in software development. It's near impossible. Especially things internet-related where it could be routing issues that are completely out of their control.
Also did anyone try to add agnostic to the mix?
After reaching 101% reduced mana you go into 2,147,483,647 because it reverses the minus into + upon reaching -1 in this game, pretty sure. so at best with agnostic people should've been having a regen of 429'496'729.4 life per second. can anyone confirm?
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drbokorkati wrote:
hajajajaja you can fix this instantly but refuse to do something about year old game breaking crap systems, QOL, trading, character design etc


But they added QOL this league? What? And what's wrong with character design? lol

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