Multistrike

I have a int/dex chest, with some miracle, I was looking for 2 Red sockets in it and it rolled 3 ( before fusing to 5 L ), I kept it just in case, and now I'm gonna fuse it again to have the 3 red in the second 5L combination because I need 2 red already + either multi strike or melee splash.

But srsly, this is stupid, multistrike being red doesn't make any sense !

I had to buy ( I got freakin lucky there too ) a 3red Sin Trek, do you know the probability to roll such colors on dext boots ? Well, that was in the shop indexer, I was like wtf ? need that for either splash / multi with my flicker.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz on Apr 17, 2013, 10:11:34 PM
"
Fruz wrote:
I have a int/dex chest, with some miracle, I was looking for 2 Red sockets in it and it rolled 3 ( before fusing to 5 L ), I kept it just in case, and now I'm gonna fuse it again to have the 3 red in the second 5L combination because I need 2 red already + either multi strike or melee splash.

But srsly, this is stupid, multistrike being red doesn't make any sense !

I had to buy ( I got freakin lucky there too ) a 3red Sin Trek, do you know the probability to roll such colors on dext boots ? Well, that was in the shop indexer, I was like wtf ? need that for either splash / multi with my flicker.

Yes I was fully expecting a green gem. Too bad hybrid gems like that don't work in either. No that would be too easy.
I tried for ages to get three red in boots as well never got it. Lets just say its cost an awful lot to make a phys melee ranger.
Change dex to yellow. Then we can have orange purple and green as the hybrids. Lol
Hi,

This support gem is really nice.
But maybe there's some improvement that can be done.
I think that most people won't see that probleme because it's specific to some skills.

The probleme :
when you use a skill with multistrike, you get 2 additionnal strikes,
But, the targeting is weird here.
The first strike goes to your target under your mouse, the next ones are RANDOM.

So if you use it with flicker strike, you get your first strike on your target but then you can go really far away if there's a big pack of mobs and when you've done your 2 additional strikes, you run back to be in range to strike your target again.

I didn't try it with othe melee skills yet but I suppose it's the same.

Solution :
Why don't it work like flicker strike normally :
Strike the first target until it dies and switch target automatically to the nearest mob.

It would be good to change the targeting with multistrike.

Regards,

Arfalan.

IGN Arfalan
Hello ladies and gentlemen, I just want to share my thoughts about this very support gem.
I wanna start of by saying that when I first heard about the gem I thought it was a great buff for melee and that this was what the melee attacks were missing. But then I noticed the 40% reduced melee damage. I thought that it wasn't a big deal really because of the major attack speed you would get but then I saw kripp's video about this gem and i understood that this gem is totally worthless! You lose damage by using this gem because of the monster's armor. The way armor works in this game is that the larger the hit you take/give are the less will be reduced by the armor but a smaller hit will have a greater reduce. So what this basically means is that you will lose alot of damage due to the monsters armor. The tooltip show's the dps you would do if the monsters would have no resist and no armor!

I seriously think this gem needs a buff. The only way this could be somewhat viable is if you link life on hit to the melee gem you are using and multistrike because life gain on hit always give you the same life no matter how hard hit you will deliver and still then I don't think it is that great. There is still no reason for me to be melee, no reason at all. I hope you Chris have a look at my post and understand that I really want multistrike to be a gem worth using but as it is now there is now point of using it.

tl:dr Multistrike is absolute crap!

Cheers, alba
IGN: alba
Last edited by albaTF2 on Apr 18, 2013, 7:40:14 AM
I don't see how Armor mechanics make Multistrike specifically useless. Isn't it common knowledge that fast attackers are far, far better off dealing Elemental damage? That's why you see dual-wielders using Elemental damage far more often than Physical, and why almost all two-hand builds use Physical damage.

Just use Elemental damage, the same as with any hit-spam build. Boom, armor problem solved.
Double strike is the same on single target, but isn't a support but a skill.
Is it used for physical build ?
Yes, check Invalesco's crit dagger shadow guide.
I may need very high damage to work out though, but I woudln't call it worthless.

"
Just use Elemental damage, the same as with any hit-spam build. Boom, armor problem solved.

yeah, let's all use elemental damage and forget about worthless physical damage mechanics of this game ....
:/

We need an armor penetration mechanic, elemental have their own penetration ( + elemental weakness, condictivity/flammability/frostbite .... ), physical damage only has .... accuracy .. OH WAIT, that's making it even less efficient.
Let's give accuracy bonus an armor penetration modifier !
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz on Apr 18, 2013, 1:52:23 PM
"
The Multistrike support gem's damage penalty is now "Less Attack Damage" rather than "Less Melee Damage". This affects Lightning Strike's projectiles which were not intended to have no penalty with this support gem.




My gem just says "Less Damage" instead of the intended "Less Attack Damage"

how will this affect the explosion of infernal blow, or the minions of dominating blow?
if i dominate a melee mob it will probably work as intended, but if i dominate a ranged or caster mob will it have decresed damage without having the benefit of multistrike?

Edit: I think the most apropriate change to multistrike should read "Less Melee Weapon and Unarmed Damage"
Last edited by Mizzajl on Apr 19, 2013, 2:15:58 AM
"
Fruz wrote:
yeah, let's all use elemental damage and forget about worthless physical damage mechanics of this game ....

I explicitly mentioned builds that utilise Physical damage in my previous post.
Of course, it's much easier to just ignore that part altogether.

"
Fruz wrote:
We need an armor penetration mechanic, elemental have their own penetration ( + elemental weakness, condictivity/flammability/frostbite .... ), physical damage only has .... accuracy

Dealing more Physical damage inherently reduces damage reduction of the enemy you face. If you don't nerf your Physical damage to non-existence, you already have Armor penetration.
"
I explicitly mentioned builds that utilise Physical damage in my previous post.

do they work well ?
I would bet on no.
And I would definitely bet on "not as efficient as elemental dmg whatsoever anyway".


you didn't understand the point at all.
The point is, we need something so that physical dmg doesn't necesserly mean = being a brute.
quick attacks atm is kinda useless as physical damage, and this is stupid.

A huge big hit isn't armor penetration, it's just armor crushing/anihilating or whatever you want to call it. There is nothing such as armor penetration atm, only an armor reduction formula based on dmg; which is very different and doesn't offer much choice. What is the point of having such a huge skilltree if when it is about physical damage, you have only one real solution to be efficient ?



SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz on Apr 19, 2013, 6:58:55 PM
Does MS gradually add more targets to it's autotargetting as the skill levels? And has tried this out with Heavy Strike? I feel like making a old school Zealer but I'm feeling mixed as the feedback on this gem is up and down.

Report Forum Post

Report Account:

Report Type

Additional Info