Melee Splash
" Only an option if melee splash can actually kill sizeable groups, which is kind of the whole point of the conversation you just joined. " Well then you just swap LA for freezing pulse in my statement, and repeat problem. |
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" Mark confirmed that quality on infernal blow actually increases the radius on splash also. It was on the first or second page. IMHO i think 20% qual infernal, and 20% qual splash SHOULD perform exactly like your vid. Quality should be a BONUS, not a requirement. DISCLAIMER! The views and expressed opinions of Dragon are solely those of a drunken redneck and are not necessarily those of a sane person. Any likeness of intelligence is strictly coincidental and should not be taken seriously. His posts should not be read... by anyone. Last edited by Dragon585 on Apr 8, 2013, 3:29:25 PM
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" Good catch. Guess I need a 20% infernal blow, and I guess I should change the 67% to 75% in my description of the AoE range in the video. Last edited by magicrectangle on Apr 8, 2013, 3:31:07 PM
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" While commenting here on the skill I am continously playing with my Heavy strike, melee splash, LOH duelist. So I am testing it. And it is also a philosophy. So what if you get a huge aoe? You'll basicly turn into a caster. Melee is about being close f2f with the opponent. That is what many people, including myself love. Like the good old Zealot in D2 for example. A balanced game should allow such builds. So it's not about range. |
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" Thanks for heads up must have been missed ur vid. So basically u have %40 from passives + aoe gem and yet range is almost close combatish and you spend 20 points and 1 gem for it. This is no comprasion with cleave u can easily have conc effected %10 bigger cleave with much more dmg and aoe than splash anyway i took my answer and gonna leave the discussion with conclusion, it isnt worth the effort. Last edited by Ceykey on Apr 8, 2013, 3:34:31 PM
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" You have to be in MELEE range to even hit something. And when the radius on splash is so shitty that you cannot even hit things that are hitting you, there is problem. I made my build tanky specifically so that I COULD get up close and personal. I enjoy this aspect as well. I have sacrificed alot of dps to be able to go toe to toe with anything the game can offer. Why the hell should I ever bother using a skill that is supposed to add aoe splash damage at the cost of a gemslot, when I can get that same thing for free with a REAL aoe. It blows my mind. I'm not asking to be able to hit everything on screen, but FFS you should be able to hit things that are meleeing you. DISCLAIMER! The views and expressed opinions of Dragon are solely those of a drunken redneck and are not necessarily those of a sane person. Any likeness of intelligence is strictly coincidental and should not be taken seriously. His posts should not be read... by anyone. Last edited by Dragon585 on Apr 8, 2013, 3:38:45 PM
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" See you face a basic problem of basicly every game. There is always going to be a few builds that are just the most effective. Balancing this to 100% is impossible. You are talking about clearing speed here not viability if I understand you right. I always love to have a viable but less effective build than having the 1000000000th LA character. However it is maybe early for me to make statements. Once I leveled up my Duelist and reached the maps I will have more insight. |
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The radius is so bad. It needs to be at least 3 times larger then it is if not half the screen with a 20% quailty one. Also do not like the 160% multi thinking more of 140 or 150.
Melee is still gimped in defense and needs help, Out doors we are fine but in doors im not walking in a full room of mobs to melee when summeners, totem casters, spell casters, and Physical ranged LS,FP,EK get to stay away from harm and kill faster then me. | |
" Well the game certainly "allows" such builds, but such builds are not at all efficient compared to ranged/AoE builds. And incidentally, they weren't in D2 either, not at farming large numbers of monsters, anyway. A zealot, no matter how geared, couldn't kill swarms of monsters even close to as quickly as a lightning sorc, or any number of other ranged or AoE characters. Fortunately there was actually something in D2 that melee were the best at (ubers). In PoE killing large numbers of monsters is the extent of what there is to do, so unless some new content gets added that favors melee over ranged, yes, people will continue to be annoyed by the fact that ranged is simply better at the content than melee is. I doubt they're going to completely re-design end game maps to have far fewer (but far tougher) monsters, so yeah... |
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" Not to mention the fact that melee is forced to build far tankier to survive said maps. DISCLAIMER!
The views and expressed opinions of Dragon are solely those of a drunken redneck and are not necessarily those of a sane person. Any likeness of intelligence is strictly coincidental and should not be taken seriously. His posts should not be read... by anyone. |