3.17 TOXIC RAIN CHAMPION - Fast, Tanky, Deadly! - League-Start to End-Game
Loving the Champion version this league. Ive played raider and pf versions in the past and this is easily my favorite version now.
This build is very versatile with so many ways to do different things and many gearing alternatives, with budget versions and it can scale to very good dps with investment. In case anyone is interested what this build can achieve against bosses with a high budget, here are some stats: 10-15-20+ million dps depending on investment 600k + effective HP against phys dmg 250k+ eHP against elemental and chaos damage 200%+ move speed Cap 90% phys dmg reduction 100% spell suppression with extra damage suppressed 80%+ chance to evade 500+ Life regen per sec 500+ Life on hit rate per sec 800+ energy shield with Ghost Dance Grace, Determination, Vitality, Malevolence, Defiance Banner Elusive + Tailwind + Phasing + Onslaugh Frenzy and Endurance Charges 5-6-7k + hp depending on how much you think you want/need Permanent Fortify Lots of damage reduced (10% from taunt, 20% less damage with hits and ailments from enemies) Cannot be Cursed in Maps Take no extra damage from crits on major bosses Nearly 10k damage absorption with Molten Shell And more... some screenies:
Spoiler
If you want to take a look at my current setup in PoB, here is a link: https://pastebin.com/727PzEch | |
" Mate, that setup is absolutely amazing! Congrats... to get that in league within a week is INSANE. I really like it... you have more DPS AND more defence than me, haha. Gonna add that to the first post. | |
" Unfortunately you can't force the DOT Multi because it is a suffix. You can force the Hunter DOT and the +1 socketed gems because they are the only non-attack mods. | |
" Take: Life: +50 to max life Life: 10% inc max life, 10% reduced recovery Life: 10% inc max life / 10% reduced life recovery Duration: 10% more skill duration Flask: Life/mana flasks gain 1 charge every 3 seconds Bow: 20% chance for phasing on kill / 8% inc movement speed while phasing Bow: 20% increased area of effect while wielding a bow Reservation: 15% inc mana reservation efficiency of skills Chaos: 20% inc effect of withered Spell Suppression: Prevent +2% Suppressed spell damage | |
" hey, did the balistas get improved when from your frenzy charges and onslaug??? and did the balsitas also get improved by nodes tat increace chaos od dot damage? or even by the nodes that improve daamge when holding a bow or with bows?? thx again | |
Hey can you post the mastery for the passive tree please? Your POB only shows that you have taken the node, but doesn't show which option.
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" The post above yours literally has the masteries :P Take: Life: +50 to max life Life: 10% inc max life, 10% reduced recovery Life: 10% inc max life / 10% reduced life recovery Duration: 10% more skill duration Flask: Life/mana flasks gain 1 charge every 3 seconds Bow: 20% chance for phasing on kill / 8% inc movement speed while phasing Bow: 20% increased area of effect while wielding a bow Reservation: 15% inc mana reservation efficiency of skills Chaos: 20% inc effect of withered Spell Suppression: Prevent +2% Suppressed spell damage | |
" Actually I got problem with boss that it keeps moving, I don't know how to make them stay inside the AoE of toxic rain, Sirus for example | |
" Hi, thanks for your guide. I'm just looking at something ... culling strike doesn't support a skill like molten shell. So why use it there? Thank you. | |
" Yeh I was testing a golden and culling strike setup and it didn't work well. You can use bloodrage instead to generate frenzy charges. I took it out because I didn't like the degen. But if you invest in regen from tree and/or run vitality it would offset bloodrage degen. You could also run enduring cry to generate endurance charges. Last edited by brunowa on Oct 29, 2021, 5:00:32 PM
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