[3.19] DO NOT USE - Fuzzy Duckzy's Lightning Strike Raider - Great League Starter
@TopiHeikkilä
Spoiler
"
TopiHeikkilä wrote:
https://pastebin.com/9sWnrLrQ
Heres my current pob.
Took away that -18min exp from nodes since im raider and using avatar of the veil.
However, further investigating pob figured out that neither hydrosphere or tornado does increase my dps. Tried increasing their lvl and took them off and on again. I presume this happens also since im a raider.
Is this confirmed and if so, what suggestions there is to replace these gems?
EDIT: Went to that yolos blessed wrath -route, will try that out.
Yes, I'm playing Deadeye so I needed Hydrosphere to apply exposure. Exposures don't stack, so Raider already gets -20 resist from exposure so the Element Mastery or Hydrosphere skill slot can be allocated into something else. Tornado is a multiplier on projectiles if you start it right before an encounter and fire into it. Not sure how to calc the DPS from that but it's probably not necessary and was a holdover from my initial spectral helix playthrough.
@keke13
Spoiler
"
keke13 wrote:
Dagger Mastery is not worth it imho, there are 5 dead nodes and for 6 points i can get other nodes that are useful
Other than that thanx for advice
EDIT: my spell suppression is 100% idk why in pob is 98%
You're free to have your own opinion, but its clear you don't see the effects of those nodes or understand part of the builds scaling with your configuration in POB.
You don't just check off Elusive in config. You're never always at max elusive level; the average between resetting with Withering Step and applying from main skill is around 185 to 190. Setting effect of Elusive to 190 gives you a certain value, but without the Dagger Mastery (or even the right claw mastery) your elusive effect actually caps at 138. By taking that node and changing your claw mastery in the big outer wheel to Skills Supported by Nightblade have 40% inc effect of Elusive, the elusive cap becomes 218 which means you have a bigger spike damage each time elusive resets and a higher average elusive effect. You're also missing 40 crit multi from the dagger mastery.
Consider this updated tree/skills with your gear:
https://pastebin.com/7av0Pn2D
Compared to your current build with a proper config:
https://pastebin.com/u5jXxeNw
Also your spell suppression calc looks right on POB. Is there anything missing that you have from an enchant or updated piece of gear not reflected in the POB?
Last edited by Jolo0213#1661 on Mar 9, 2022, 11:07:45 AM
What I know for sure is to cap my Spell Suppresion and avoidance as both missing about 2% :(
I think I did something wrong with my tree but I'm not sure what exactly. If I decide to drop Blood Siphon and Lethal Pride it will be more about 72 str missing. Prowess can grant 30, 42 left from gear. Also as you can see Int gives me a headache because I have to put some attributes in my boots.
Did I set everything correctly in my Configuration tab? Wanted to know my real DPS and I'm almost sure I messed there as well hehe.
Also based on my items is someone able to predict my next goals? I think Shield, Boots and Shaper ring will be easy to replace. Stygian with Strength will be awesome as well. Don't know if I should change my Farrul chest, it could gives me a lot of resists I can sacrifice from other items. Don't know if it's worth
Because of my auras I have to have Accuracy Mastery with Precision has 100 inc MRE. Even with Enlighten lvl 4 it will be 26 mana left from my pool
So far I tried Simulacrum and 22+ are getting really hard for me due to lack of damage. What's your choice with Pantheon?
https://pastebin.com/D8g8PyU1
Last edited by mefistofx#6003 on Mar 9, 2022, 12:38:38 PM
What I know for sure is to cap my Spell Suppresion and avoidance as both missing about 2% :(
I think I did something wrong with my tree but I'm not sure what exactly. If I decide to drop Blood Siphon and Lethal Pride it will be more about 72 str missing. Prowess can grant 30, 42 left from gear. Also as you can see Int gives me a headache because I have to put some attributes in my boots.
Did I set everything correctly in my Configuration tab? Wanted to know my real DPS and I'm almost sure I messed there as well hehe.
Also based on my items is someone able to predict my next goals? I think Shield, Boots and Shaper ring will be easy to replace. Stygian with Strength will be awesome as well. Don't know if I should change my Farrul chest, it could gives me a lot of resists I can sacrifice from other items. Don't know if it's worth
Because of my auras I have to have Accuracy Mastery with Precision has 100 inc MRE. Even with Enlighten lvl 4 it will be 26 mana left from my pool
So far I tried Simulacrum and 22+ are getting really hard for me due to lack of damage. What's your choice with Pantheon?
https://pastebin.com/D8g8PyU1
Besides capping ailment avoidance and spell suppression, your suffix use of resists needs to be higher so you can fit in some attributes. Helmet, gloves, and shield could all use higher resist rolls. The accuracy on gloves isn't doing anything and could be high strength instead. If you get attributes on your rare ring (which is a bad base, could use a two-stone to help resists at least) then you can catalyst them to also increase the attribute coverage.
More importantly, you have no chaos res except for the flask, which isn't that great for this build anyways. On top of condensing resists into fewer affix slots to fit attributes, you also need to fit in chaos resist. At least if you have open suffixes to craft, you can also put some ele/chaos hybrid mods. You can catalyst your amulet for a little more strength. Also bless the implicit.
Way overcapped on Lightning resist. You can harvest change one of the lightning to fire and then get better boots implicits since the current ones are pretty bad. Also boots have no lab enchant which can be pretty good for damage.
You have really low crit chance even with Bottled Faith. I'd maybe even divine the crit chance up. Replace Atziri's with a Diamond Flask. Craft crit chance instead on claw. Probably replace Silver flask with Granite flask. Also use a proper suffix since cast speed is useless. Haha just realized now you built over my POB since some of my items are there.
You only have two pierces, which is probably the bare minimum for nice mapping, so you'll probably want to look at the helm enchant or picking up another open prefix on gear to fit one more in. (I have 4 pierces and 1 chain to cut through packs). I'd probably give up either Wrath to fit in Determination.
You probably won't push much further in simulacrum without some lucky mods, capped defenses, chaos resist, etc. Don't forget to quality your gems and also start looking into Awakened gems to boost your main skill damage.
The mastery on Forces of Nature is useless since you're raider and already applying -20. You don't need the points in Clever Thief wheel with your cluster jewel. Consider taking Entrench and the mastery for crit chance for spell suppression to help cap spell suppression and alleviate some gearing.
In terms of configuration, you never have both Cat's Stealth and Agility. Just check stealth as that's what you'll have most of the time. Elusive checked and set to 185-190ish. Why is Lightning resistance set to -28?
@tiagoman
Spoiler
"
tiagoman wrote:
Helloooo, any ideas how to improve this build? I can do all the content except simulacrum an the feared.
Pls help ♥♥
https://pastebin.com/mPH3gAdW
Unless you have a belt for bossing, you're not res capped. Also you're crit capped so the boot enchant and diamond flask don't do anything. Get a flat light/cold damage enchant or ele pen enchant for boots and replace diamond flask maybe with Granite flask. Jade suffix can be attack speed.
Exposure implicit on gloves doesn't do anything, Chest is kinda mediocre. Is that an elevated crit mod with power charge on crit or awakened? Power charge on crit is already covered by Ass Mark. Could always buy/craft a better claw. Also at least 24% quality to make use of the next attack speed breakpoint.
Your immortal call and CWDT are too high level to trigger often reliably. Woke Added Lightning is more damage than cold. Otherwise, you'll need higher tier res rolls as well to squeeze in more chaos res for Simulacrum.
Since most people don't know how to setup the config, this is what you do.
In skills:
Go to Lightning Strike, enable both the Vaal and regular version, set count to 2, and check include in full DPS.
In config:
You should be able to check power and frenzy charges as a Raider using Assassin's Mark.
Check Phasing
Check Elusive, set effect anywhere between 180-190 (roughly the average amount if you're constantly resetting with withering step)
Set Lowest Resonance for Trinity to 50.
Projectile travel distance to 10 assuming you're doing the positioning correctly.
Check ignited, chilled, shocked (value around 10-15 is a safe estimate)
Check enemy is on consecrated ground if you want to see Bottled Faith damage.
Set enemy a boss to Shaper/Guardian or Sirus
If you check your flasks, know that it is an ideal approximation and that you don't always have them up for bossing.
What I know for sure is to cap my Spell Suppresion and avoidance as both missing about 2% :(
I think I did something wrong with my tree but I'm not sure what exactly. If I decide to drop Blood Siphon and Lethal Pride it will be more about 72 str missing. Prowess can grant 30, 42 left from gear. Also as you can see Int gives me a headache because I have to put some attributes in my boots.
Did I set everything correctly in my Configuration tab? Wanted to know my real DPS and I'm almost sure I messed there as well hehe.
Also based on my items is someone able to predict my next goals? I think Shield, Boots and Shaper ring will be easy to replace. Stygian with Strength will be awesome as well. Don't know if I should change my Farrul chest, it could gives me a lot of resists I can sacrifice from other items. Don't know if it's worth
Because of my auras I have to have Accuracy Mastery with Precision has 100 inc MRE. Even with Enlighten lvl 4 it will be 26 mana left from my pool
So far I tried Simulacrum and 22+ are getting really hard for me due to lack of damage. What's your choice with Pantheon?
https://pastebin.com/D8g8PyU1
Besides capping ailment avoidance and spell suppression, your suffix use of resists needs to be higher so you can fit in some attributes. Helmet, gloves, and shield could all use higher resist rolls. The accuracy on gloves isn't doing anything and could be high strength instead. If you get attributes on your rare ring (which is a bad base, could use a two-stone to help resists at least) then you can catalyst them to also increase the attribute coverage.
More importantly, you have no chaos res except for the flask, which isn't that great for this build anyways. On top of condensing resists into fewer affix slots to fit attributes, you also need to fit in chaos resist. At least if you have open suffixes to craft, you can also put some ele/chaos hybrid mods. You can catalyst your amulet for a little more strength. Also bless the implicit.
Way overcapped on Lightning resist. You can harvest change one of the lightning to fire and then get better boots implicits since the current ones are pretty bad. Also boots have no lab enchant which can be pretty good for damage.
You have really low crit chance even with Bottled Faith. I'd maybe even divine the crit chance up. Replace Atziri's with a Diamond Flask. Craft crit chance instead on claw. Probably replace Silver flask with Granite flask. Also use a proper suffix since cast speed is useless. Haha just realized now you built over my POB since some of my items are there.
You only have two pierces, which is probably the bare minimum for nice mapping, so you'll probably want to look at the helm enchant or picking up another open prefix on gear to fit one more in. (I have 4 pierces and 1 chain to cut through packs). I'd probably give up either Wrath to fit in Determination.
You probably won't push much further in simulacrum without some lucky mods, capped defenses, chaos resist, etc. Don't forget to quality your gems and also start looking into Awakened gems to boost your main skill damage.
The mastery on Forces of Nature is useless since you're raider and already applying -20. You don't need the points in Clever Thief wheel with your cluster jewel. Consider taking Entrench and the mastery for crit chance for spell suppression to help cap spell suppression and alleviate some gearing.
In terms of configuration, you never have both Cat's Stealth and Agility. Just check stealth as that's what you'll have most of the time. Elusive checked and set to 185-190ish. Why is Lightning resistance set to -28?
@tiagoman
Spoiler
"
tiagoman wrote:
Helloooo, any ideas how to improve this build? I can do all the content except simulacrum an the feared.
Pls help ♥♥
https://pastebin.com/mPH3gAdW
Unless you have a belt for bossing, you're not res capped. Also you're crit capped so the boot enchant and diamond flask don't do anything. Get a flat light/cold damage enchant or ele pen enchant for boots and replace diamond flask maybe with Granite flask. Jade suffix can be attack speed.
Exposure implicit on gloves doesn't do anything, Chest is kinda mediocre. Is that an elevated crit mod with power charge on crit or awakened? Power charge on crit is already covered by Ass Mark. Could always buy/craft a better claw. Also at least 24% quality to make use of the next attack speed breakpoint.
Your immortal call and CWDT are too high level to trigger often reliably. Woke Added Lightning is more damage than cold. Otherwise, you'll need higher tier res rolls as well to squeeze in more chaos res for Simulacrum.
Since most people don't know how to setup the config, this is what you do.
In skills:
Go to Lightning Strike, enable both the Vaal and regular version, set count to 2, and check include in full DPS.
In config:
You should be able to check power and frenzy charges as a Raider using Assassin's Mark.
Check Phasing
Check Elusive, set effect anywhere between 180-190 (roughly the average amount if you're constantly resetting with withering step)
Set Lowest Resonance for Trinity to 50.
Projectile travel distance to 10 assuming you're doing the positioning correctly.
Check ignited, chilled, shocked (value around 10-15 is a safe estimate)
Check enemy is on consecrated ground if you want to see Bottled Faith damage.
Set enemy a boss to Shaper/Guardian or Sirus
If you check your flasks, know that it is an ideal approximation and that you don't always have them up for bossing.
Here's my current pob: https://pastebin.com/vAaXJ3mb
Happy to get a few tips on how to improve, the budget is not great though :P (A few ex).
Question: Alot of builds use cluster jewels with fuel the fight or items with an effect: "increased Damage while Leeching". How does that improve our DPS if all leech-instances are dropped once we reach 100% health? Wouldn't that only benefit a Slayer for example?
Took away that -18min exp from nodes since im raider and using avatar of the veil.
However, further investigating pob figured out that neither hydrosphere or tornado does increase my dps. Tried increasing their lvl and took them off and on again. I presume this happens also since im a raider.
Is this confirmed and if so, what suggestions there is to replace these gems?
EDIT: Went to that yolos blessed wrath -route, will try that out.
Yes, I'm playing Deadeye so I needed Hydrosphere to apply exposure. Exposures don't stack, so Raider already gets -20 resist from exposure so the Element Mastery or Hydrosphere skill slot can be allocated into something else. Tornado is a multiplier on projectiles if you start it right before an encounter and fire into it. Not sure how to calc the DPS from that but it's probably not necessary and was a holdover from my initial spectral helix playthrough.
@keke13
Spoiler
"
keke13 wrote:
Dagger Mastery is not worth it imho, there are 5 dead nodes and for 6 points i can get other nodes that are useful
Other than that thanx for advice
EDIT: my spell suppression is 100% idk why in pob is 98%
You're free to have your own opinion, but its clear you don't see the effects of those nodes or understand part of the builds scaling with your configuration in POB.
You don't just check off Elusive in config. You're never always at max elusive level; the average between resetting with Withering Step and applying from main skill is around 185 to 190. Setting effect of Elusive to 190 gives you a certain value, but without the Dagger Mastery (or even the right claw mastery) your elusive effect actually caps at 138. By taking that node and changing your claw mastery in the big outer wheel to Skills Supported by Nightblade have 40% inc effect of Elusive, the elusive cap becomes 218 which means you have a bigger spike damage each time elusive resets and a higher average elusive effect. You're also missing 40 crit multi from the dagger mastery.
Consider this updated tree/skills with your gear:
https://pastebin.com/7av0Pn2D
Compared to your current build with a proper config:
https://pastebin.com/u5jXxeNw
Also your spell suppression calc looks right on POB. Is there anything missing that you have from an enchant or updated piece of gear not reflected in the POB?
im idiot... just figured that there is 3node dagger mastery not 6!
ok im changing tree,
Besides capping ailment avoidance and spell suppression, your suffix use of resists needs to be higher so you can fit in some attributes. Helmet, gloves, and shield could all use higher resist rolls. The accuracy on gloves isn't doing anything and could be high strength instead. If you get attributes on your rare ring (which is a bad base, could use a two-stone to help resists at least) then you can catalyst them to also increase the attribute coverage.
Thanks to taking Entrench the market will be more profitable dropping Spell Suppresion from those items :)
"
Jolo0213 wrote:
More importantly, you have no chaos res except for the flask, which isn't that great for this build anyways. On top of condensing resists into fewer affix slots to fit attributes, you also need to fit in chaos resist. At least if you have open suffixes to craft, you can also put some ele/chaos hybrid mods. You can catalyst your amulet for a little more strength. Also bless the implicit.
The items I get was on purpose - I was trying to check what Lightning Strike is capable of and the playstyle is something I was looking for. Now I know that it will be my next league starter. As soon as I will get some currency I will try replace those.
Got One with Evil and chaos res in my items, now it's 31%
"
Jolo0213 wrote:
Way overcapped on Lightning resist. You can harvest change one of the lightning to fire and then get better boots implicits since the current ones are pretty bad. Also boots have no lab enchant which can be pretty good for damage.
I will do that as soon as possible
"
Jolo0213 wrote:
You have really low crit chance even with Bottled Faith. I'd maybe even divine the crit chance up. Replace Atziri's with a Diamond Flask. Craft crit chance instead on claw. Probably replace Silver flask with Granite flask. Also use a proper suffix since cast speed is useless. Haha just realized now you built over my POB since some of my items are there.
Done that, improved from 65% to 88% crit chance without changing double damage on claw
"
Jolo0213 wrote:
You only have two pierces, which is probably the bare minimum for nice mapping, so you'll probably want to look at the helm enchant or picking up another open prefix on gear to fit one more in. (I have 4 pierces and 1 chain to cut through packs). I'd probably give up either Wrath to fit in Determination.
Swapped Wrath to Determination with Granite Flask, but the tricky part is how to obtain 4 pierces? From the bench I can see that they can be applied to Helm and Glovesony.
Now I can see that I can have with 2 additional pierces on Hunter Influenced Boots and also from Anomalous Vaal Lightning Strike
Thanks for your effort and thank you for doing a great job explaining us how to deal with understanding of this build!
Last edited by mefistofx#6003 on Mar 10, 2022, 4:49:03 AM