[3.19] DO NOT USE - Fuzzy Duckzy's Lightning Strike Raider - Great League Starter

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tiagoman wrote:
hiii, sorry, but i dont understand the Lethal Pride Legion Jewel. which one do i get to get all th emods u ask for?


https://youtu.be/lY-k9tYZE2w
Last edited by Adders79#7602 on Feb 8, 2022, 4:47:14 AM
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IchigoPL wrote:
how do you have above 111 str ? because when i remove my belt i only have 67


Lethal Pride jewel adds strength to all your nodes
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jujib3z wrote:
What would you guys upgrade first?



Tabula + shield with 30% ailment avoidance would be what I would go for next
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IchigoPL wrote:

What i should upgrade next ? 2ex 50c to spend


Probably damage rings (Taming is good) and uncorrupted chest would be next. If you do not have lethal pride yet that can help a lot
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IchigoPL wrote:
I bought Prime jewel and roll : Double damage, reduced crit dmg, attack as life, reduced enemy stun, fire res, 5% inc str and totem damage. Is enough for now or should i reroll more ?


I would stick with that until the jewels are cheap then buy a second to roll so you do not risk bricking the current one
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RRAnARR wrote:
Hello, really like the build, almost at maps at this time, but i cannot find out what flask to use, can u give me some advice ?

Thanks


I use Quicksilver, Silver, Diamond, Life, Jade

You can drop quicksilver for Atziri or sulphur flask for more damage
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siemepp wrote:
I would love to hear OP's (or anyone who have played this build a bit) thoughts on a Rotgut flask. I'm currently running a quicksilver (I really like the movement speed) and a silver flask for onslaught. Rotgut would be 2 in 1 for me atm, which opens up another flask slot for either a sulhpur flask/atziri's promise or anything which will improve my dmg. Obviously the question is how much is the frenzy charge regen and what is the uptime of the rotgut flask. I understand we want to be at max frenzy charges as much as possible (especially once we have Disciple of the Slaughter anointment).. So is this the reason why rotgut would not be ideal or what are your thoughts? Thanks :)


I personally do not like rotgut as I spam my flasks so lose my frenzy charges too often. I prefer just using silver flask
Anyone else having issues with surviving half-juiced maps, 10 boss invitations etc.? Currently I don't stand a chance against most bosses with more than 1 damage mod.

Even if i dont die to whatever degen they got (burial chamber boss/haunted mansion boss comes to mind) and dont die in a single large hit, i can't regen my life inbetween hits without spamming life flask, which only lasts about 2 hits before its out of charges on bosses. Any advice or suggestions on either what to do to increase survivability, or how to fight stuff like the 10 boss invitations when you can't do anything but run in circles to not die would be appreciated.
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Reazion wrote:
Anyone else having issues with surviving half-juiced maps, 10 boss invitations etc.? Currently I don't stand a chance against most bosses with more than 1 damage mod.

Even if i dont die to whatever degen they got (burial chamber boss/haunted mansion boss comes to mind) and dont die in a single large hit, i can't regen my life inbetween hits without spamming life flask, which only lasts about 2 hits before its out of charges on bosses. Any advice or suggestions on either what to do to increase survivability, or how to fight stuff like the 10 boss invitations when you can't do anything but run in circles to not die would be appreciated.


I'm having the same issues, evasion doesn't help and we don't have any form of physical mitigation
Probably we should use determination instead of grace. I feel squishy like exactly a classic ranger build.

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