[3.19] DO NOT USE - Fuzzy Duckzy's Lightning Strike Raider - Great League Starter

Any chance of posting a bit more on the SSF version of the build (or more SSF info)? Kind of hoping to try this in SSF this time (had a blast with this build in expedition). Too noobish to figure stuff on my own, unfortunately. >.<

Thanks for the build, btw, the sole reason why I got hooked on PoE was due to your LS videos.
Last edited by Balsha#2373 on Oct 19, 2021, 9:34:23 AM
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Balsha wrote:
Any chance of posting a bit more on the SSF version of the build (or more SSF info)? Kind of hoping to try this in SSF this time (had a blast with this build in expedition). Too noobish to figure stuff on my own, unfortunately. >.<

Thanks for the build, btw, the sole reason why I got hooked on PoE was due to your LS videos.


Thanks. Glad it is helping people.

No problem at all I need to add a gearing section anyway, so I can add an SSF Section to the guide I will do so later today
Are we ailment immune?

From the current pob I only see:
50% from Avatar of the Veil
20% from Thick Skin cluster

Where is the last 30% intended to come from? It is not configured on the current item set-up but I presume the last bits will be crafts? (If so, where would be ideal?)
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Fetababs wrote:
Are we ailment immune?

From the current pob I only see:
50% from Avatar of the Veil
20% from Thick Skin cluster

Where is the last 30% intended to come from? It is not configured on the current item set-up but I presume the last bits will be crafts? (If so, where would be ideal?)


Shield Mastery node in the bottom left of the final tree grants the remaining 20% while holding a shield.
How does this build hold up against lightning arrow? I am balancing back and forth on those 2 builds.. don’t know what to start with??
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Shield Mastery node in the bottom left of the final tree grants the remaining 20% while holding a shield.


... and the last 10%? :)
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Fetababs wrote:
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Shield Mastery node in the bottom left of the final tree grants the remaining 20% while holding a shield.


... and the last 10%? :)

you can easy get them from benchcraft on shield for example or from annoint
Thanks, gonna try this one out as a starter , hopefully everything will be okay:D
Last edited by yoshis#5261 on Oct 19, 2021, 11:40:01 AM
Hey man, played a similar version of this build last league, minmaxed it pretty thoroughly.

Looking at the new tree and thinking about a few things:

- Ghost Dance looks to be pretty damn good for fairly low investment, basically just the max life % added as ES chest craft. Only problem with this is switching to Farrul's Fur (and with your block/phys as cold chest), are you gonna use Farrul's?
- The Charge mastery 3% damage per charge seems solid, endgame it's 14+ charges. Or does it only consider one type of charge?
- Versatile Combatant is right there on the tree. Worth running 50/50 block over 75/0? I'm leaning towards yes.
- Dropped Herald of Ice for Grace? Do we have the mana for this and Precision? I'd do this on HC, on SC I feel like Herald of Ice is better.
- Where are you getting the final 10% ailment avoid (50 ascendancy, 20 Thick Skin, 20 Shield Mastery)? I think I read that you can get up to 30 now from shield or boots, will probably take that and use a different shield mastery.
- What to respec in favour of an eventual cluster jewel setup? I'm thinking we would lose Charisma/Ballistics/Heart of Oak area and link through lower path from start. That would free up around 10 nodes, probably enough to run a large and at least 1 medium. Probably can lose Primeval Force for another medium. Marked for Death can also be gotten from a curse cluster.
- Thoughts on the new OP uniques? Best 4 notables for the amulet, is it worth it? Prismatic Skin, Constitution, Written in Blood (if running Ghost Dance), Lethality maybe?
The flask belt immediately fits into any build including this one.

Good work on the build so far
Last edited by GRIZZLEH#5718 on Oct 19, 2021, 12:07:18 PM
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GRIZZLEH wrote:
Hey man, played a similar version of this build last league, minmaxed it pretty thoroughly.

Looking at the new tree and thinking about a few things:

- Ghost Dance looks to be pretty damn good for fairly low investment, basically just the max life % added as ES chest craft. Only problem with this is switching to Farrul's Fur (and with your block/phys as cold chest), are you gonna use Farrul's?
- The Charge mastery 3% damage per charge seems solid, endgame it's 14+ charges. Or does it only consider one type of charge?
- Versatile Combatant is right there on the tree. Worth running 50/50 block over 75/0? I'm leaning towards yes.
- Dropped Herald of Ice for Grace? Do we have the mana for this and Precision? I'd do this on HC, on SC I feel like Herald of Ice is better.
- Where are you getting the final 10% ailment avoid (50 ascendancy, 20 Thick Skin, 20 Shield Mastery)? I think I read that you can get up to 30 now from shield or boots, will probably take that and use a different shield mastery.
- What to respec in favour of an eventual cluster jewel setup? I'm thinking we would lose Charisma/Ballistics/Heart of Oak area and link through lower path from start. That would free up around 10 nodes, probably enough to run a large and at least 1 medium. Probably can lose Primeval Force for another medium. Marked for Death can also be gotten from a curse cluster.
- Thoughts on the new OP uniques? Best 4 notables for the amulet, is it worth it? Prismatic Skin, Constitution, Written in Blood (if running Ghost Dance), Lethality maybe?

Good work on the build so far


I think they removed Mark for Death from Curse Cluster.

Last 10% of ailments will either be harvest crafted on jewels or on boots, chest or shield

I dropped Herald of Ice for Grace as we can now fit in 2 x 50% Auras and Precision. I think with an enlightened attach to these 3 we may be able to squeeze in Herald of Ice. Agreed about SC I always build defence first but we I see no issue dropping Grace for Damage but you will lose a lot of evasion

I am leaving Versatile Combatant and Ghost Dance for now as want to see how the build feels and will then adjust accordingly I think

I am not sure on Charge Mastery I assume it is 3% per charge so end game this should be a good option

Regarding Uniques I think the amulet and belt would be sick. I think the annoints would be worth it if we can balance the build
The flask belt immediately fits into any build including this one.

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