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The following Maps have been removed from the Atlas: Academy, Arachnid Tomb, Arena, Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Castle Ruins, Channel, City Square, Cold River, Colonnade, Coral Ruins, Courthouse, Coves, Crater, Crystal Ore, Desert Spring, Excavation, Factory, Frozen Cabins, Geode, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Pen, Peninsula, Phantasmagoria, Pier, Precinct, Primordial Pool, Ramparts, Residence, Scriptorium, Shipyard, Shrine, Villa
Wow, some of the maps in here really won't be missed, but as noted in bold there are some deeply, shockingly disappointing choices. (Including the new maps from 3.13, really?) And, seriously, you left Dungeon, AND Cells?!
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OH COME ON!!!
...also several of these screw with prophecies. I thought it wasn't getting removed this league.
Awakened Combustion Support when?
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Posted byNoIguanaForZ#0035on Oct 14, 2021, 6:08:09 PM
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SexiVexi wrote:
Really happy that Ele minions, in my case popcorn srs, loses 50% damage and doesnt get any form of compensation. what happened to "We will be looking at pure Elemental Minions to determine what changes are needed here." Clearly this was a lie. Great patch other wise but this is kinda fucked up lol.
ggg way.
And its good to add expedition but what about ultimatum ?
Last edited by Sh4dwn#3919 on Oct 14, 2021, 6:14:52 PM
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Posted bySh4dwn#3919on Oct 14, 2021, 6:09:13 PM
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Problem:
With the desire to increase Armour, Evasion and Energy Shield power across the board, we felt that the base values on items were too low. In addition, we feel that our item system needs more base type heterogeneity.
Solution:
Base Types are now generated with a random 0-15% (on average) higher base defence, as an inbuilt property. This means that all base types can be better than they currently are, and armour base types are not homogeneous any more.
What is the point of asking for feedback when you clearly received overwhelmingly negative feedback and kept it anyway?
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Posted byDeathfairy#1490on Oct 14, 2021, 6:13:54 PM
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I am moister than an oyster
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Posted byTheOxgod#2201on Oct 14, 2021, 6:16:09 PM
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3.15
Poor Elementalist
3.16
Poor Gladiator
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Posted byhsuchijp#7366on Oct 14, 2021, 6:16:28 PM
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NoIguanaForZ wrote:
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The following Maps have been removed from the Atlas: Academy, Arachnid Tomb, Arena, Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Castle Ruins, Channel, City Square, Cold River, Colonnade, Coral Ruins, Courthouse, Coves, Crater, Crystal Ore, Desert Spring, Excavation, Factory, Frozen Cabins, Geode, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Pen, Peninsula, Phantasmagoria, Pier, Precinct, Primordial Pool, Ramparts, Residence, Scriptorium, Shipyard, Shrine, Villa
Wow, some of the maps in here really won't be missed, but as noted in bold there are some deeply, shockingly disappointing choices. (Including the new maps from 3.13, really?) And, seriously, you left Dungeon, AND Cells?!
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OH COME ON!!!
...also several of these screw with prophecies. I thought it wasn't getting removed this league.
most of my favorites.......
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Posted byJoeUtopia#8394on Oct 14, 2021, 6:16:38 PM
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RIP all good layout maps
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Posted byshane1990#4209on Oct 14, 2021, 6:17:53 PM
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last time you announced u will change blind and will be lookin into what the skill for saboteur gets instead...
Saboteur
Born in the Shadows: Now grants 15% reduced Damage taken from Blinded Enemies (previously 10%).
you.are.fuckin.joking. gimme my money back for the last 10years
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Posted byGondalen#3811on Oct 14, 2021, 6:20:40 PM
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shane1990 wrote:
GGG idea of good layout is
- Many narrow path so mobs can one shot/ multi shot you.
- Back tracking.
- Can't see shit.
- Walls and pillars to block player view.
- Doors.
Last edited by hsuchijp#7366 on Oct 14, 2021, 6:21:36 PM
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Posted byhsuchijp#7366on Oct 14, 2021, 6:20:47 PM
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Mostly amazing changes. Except no Storm Rain buff and also the Uber Atziri changes are just sad. RIP Disfavor forever
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Posted byarknath#4740on Oct 14, 2021, 6:23:00 PM
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