Eternal Labyrinth Improvements in Path of Exile: Scourge

Great!
A buff that actually looks like a buff?
I must be still sleeping and dreaming..
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sowus wrote:
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vio wrote:


you dumb down your game, you get playes who can only play dumbed down content, just look on reddit how that turns out eventually.



But you still can do those Trials before going to the Lab. They're not removed. It's just optional to do them.


the question is why would you do them? will the offerings you get be worth it? does cadiro spawn in uber lab content to make it worthwhile?

nope.
age and treachery will triumph over youth and skill!
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vio wrote:
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sowus wrote:
"
vio wrote:


you dumb down your game, you get playes who can only play dumbed down content, just look on reddit how that turns out eventually.



But you still can do those Trials before going to the Lab. They're not removed. It's just optional to do them.


the question is why would you do them? will the offerings you get be worth it? does cadiro spawn in uber lab content to make it worthwhile?

nope.


Maybe Offerings will have decreased drop rate? We don't know that (yet). Still, I think that's a good idea to make more ppl stay in-game for longer than 2-3 weeks. It'll also have a possitive impact on League Trade.
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Serdoa wrote:
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Primaeus wrote:
Not complaining, but my understanding is getting wierd.

- " we want to reduce de global speed in the game ".

- from 8 region to 4 (to get to end game faster).
- people will do all labs "day 1".

So overall, the game is getting more easier to do it all and they kinda remove end game goal of min/max from people because either theses expanssives builds dosnt exist anymore and the concept of legacy item/stats seems to not be part of the game anymore with their "temporary skill tree called clusters" and changes of stats like from mana resrved--> reservation of skills--> reservation efficiency.


I'm really surprised how many people have issues with understanding what GGG explained in excruciating detail already: They want to make the gameplay slower (aka: not being able to clear maps in 45 seconds), but want to make the progression faster (aka: less regions).

It becomes easier - as in faster progressing - to see all content in the game, but doing the content will take longer.

And just as an aside: For probably 99% of the players min-maxing is absolutely available and for most of them even unreachable. The min-maxing you talk about, min-maxing worth several mirros, was never something the average player did or cared about. You literally complain that the 1% lost some tools, even though they certainly won't need them to still succeed.


Most of active people dont go for 40 challenges, they go for 36. Instead of 3-4 weeks it will take them 2.5-3 weeks.

Then as you said, nerfing the 0.1% min/max wasnt worth the time consuming for ggg. So instead work on qol for that "99% player base" as you said. Why bother about that 0.1%, been 3 years i work on the same build in standard as a side project. Not fun at all to getting effort deleted ( no legacy stuff)
STOP NERFING AURA
Woohoo that is some quality of life
finaly my pain its over ty ggg
so... we can just do the trials are the right levels?

or is there only one big trial the last one with we still have to do trials for in yellow maps?

i dont understand...this is clear as mud.

looks like your saying we cant ascend until we randomly fall over all of the trials in yellow maps, once found we can keep trying if we have the key...

sounds worst, looks better.


did you guy ad the chest at the key door way yet?
MAKE LEFT CLICK GREAT AGAIN.
Last edited by maxtraxv3#6008 on Oct 13, 2021, 4:03:11 AM
About time I must say
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vio wrote:
ouch,

can't say i loved the trials but even playing alone i never had problems finding the trials in the first 2 weeks.

is this to cater for the ssf crowd? or for the unskilled part of the community which wants all challenging content removed?

the argument, that players were facing more difficult content where they needed the lab points before they solved all trials is moot. if a player is unable to conclude from failing at difficult content that he needs to improve his char he is in the wrong game genre anyway.
what's next? teaching players on how to hold their mouse?

since when are you so careful to not have players fail on content?

in the worst case solution you could have certain maps (or map types) have certain trials fixed like you did with workbench recipes already.

i would have rather expected that you made all lab completions mandatory for ingame process to kill bots. it's a trial after all.


Give me a break, no Im sorry GIVE WHOLE COMMUNITY A BREAK. 5 years of offering farming and there are still people that would complain about removing it. Jesus fucking christ

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