Eternal Labyrinth Improvements in Path of Exile: Scourge
" Cool Story Bob man, In what universe you need uberlab before 68lvl, spend 1h in BA and get your lvl-72 and don't make stuff up. |
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looks like i am not alone that hates labs and trials :D with passion
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oh my God, seriously Love u GGG. That is such a nice change.
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nice
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" Yes, this one is the best solution, even as a lab hater I would love this change. |
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I like it, tnx for qol stuff, cut off more please, how about "doors" in heist? I have no problems with doors at the way in or out, but both are tedious. I'd say remove door opening on way out, left monsters waiting in a doorways.
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Not complaining, but my understanding is getting wierd.
- " we want to reduce de global speed in the game ". - from 8 region to 4 (to get to end game faster). - people will do all labs "day 1". So overall, the game is getting more easier to do it all and they kinda remove end game goal of min/max from people because either theses expanssives builds dosnt exist anymore and the concept of legacy item/stats seems to not be part of the game anymore with their "temporary skill tree called clusters" and changes of stats like from mana resrved--> reservation of skills--> reservation efficiency. STOP NERFING AURA
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We get some QoL Feature?
Am I dreaming? POGGIES |
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Nice change.
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WOW QOL LEAGUE. Altas farm/4 and trial farm removed POGGERS
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