Path of Exile 3.16 Balance - Part 3 - Auras, Curses and Elemental Damage Over Time
get rekt aura bots and stackers you wouldn't be miss xD
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to those people who RMT their aura build get you give us some angry pepe REEEEEEEs in the post reply
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" You must be super bad at the game to go to such lengths just to post this. Try getting good. Sincerely someone who doesnt even care if aurabots exist :) |
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" What does some guy on standard playing an aura stacker have to do with people who cant buy a HH in league ? Or like streamers at all ? There seems to be alot of minus IQ posts lately |
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Please reconsider your way of dealing with elemental damage. None of this is really a "buff", its side shuffeling and probably nerfs till you get extremly well geared, which annoys me massively.
Talking about cold dot builds, they suffered so so so much in 3.15 and you don't make them better under the line! As far as I understand all of this. Makes me kinda sad. |
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Interesting. Quite a shakeup. A few thoughts:
1: I don't have any problems with any of the specific changes. The game goes where the developers lead it. 2: The above said, I would appreciate some stability in Path of Exile. I feel as though the balance swings too wildly from quarter to quarter, and I also believe this is not healthy for the product long term. The ground is constantly shifting beneath the player's feet, and as a result, Path of Exile has always felt like it was in a permanent Beta state. 3: Because of the above situation, I don't feel comfortable actually spending currency. I pick inexpensive builds and make very little effort to fine-tune them or gear them - because the balance shifts may render them inoperable. So I simply avoid end-game content and significant equipment expenditures. Perhaps this is the intention, but I don't feel this is a good ideology to incentivize. 4: The shifts in balance are not respectful of player time investment. Some see the game and their characters are disposable. Others do not. I think both can be appeased. This is why a good testing regimen and plenty of development time is important - so you as a developer cab release content in a finished and balanced state. 5: If you are required to make changes that reduce the effectiveness of a mechanic by as much as half, this should rightfully be considered a failure on your part as a developer. Please slow down, consider additions more carefully, and try to be more modest in your added features. Remember: It's easier to improve something that under-performs than deal with the fallout of reducing the effectiveness of an overtuned mechanic. 6: I believe that releasing juiced league mechanics, overpowered equipment and over-tuned new skills to bloat supporter packs is pulling sales forward at a the cost of lost sales when you are forced to balance the content down the road. You don't gain more money - you feast early and starve later. But more critically your burn customer good-will, which, if not managed, can turn into outright antagonism and preference cascades. Once you loose the crowd, getting them back is nearly impossible. 7: Players antagonizing other players over balance changes is petty behavior. Yes, some of the people who've been balanced are acting immature and throwing unreasonable tantrums. But rubbing salt in open wounds simply makes the people doing that look small and hateful. Thanks as always for your time. |
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" Idiot. If that was the case then why even keep standard in the game? You obviously don’t care about anyone but yourself, and you likely don’t know how to build things that will last. Thanks for the good times ggg but I’m out as well. Good memories but bad ending where I leave feeling like I was ripped off. |
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You cut burning arrow damage by about... 60% from what I can tell.
The majority of damage was always from the secondary effect. Why...... |
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Standard is important, its a dumping ground for people to test builds and improve leagues, currency is near useless there due to the quarterly air-drops supplies.
The philosophy has always been rinse and repeat every quarter with added content, attract new blood to spend money, get bored, move on AND Repeat. You think old timers who don't create content and while rotting in standard contribute anything other than individual player count to the game's livelihood? But the old timers still have to be considered otherwise its bad image for the company, which is why you have standard, its a great nursing home. |
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I'm conflicted on my Cold Spectre Syndicate Operative Build with Crit Chance Stacking. Since Medium Cluster Aura will go to Small Cluster and no more Aura Effect, but i want Precise Commander Notable Passive Skill on Medium Cluster and can only found on Critical Strike Medium Cluster, will not benefit me.
" If the Precise Commander Notable will go into Small Cluster (Post Patch) then Life Small Cluster Jewel like Fettle will be disregarded. Not to mention Elemental Equilibrium will be out of the way of Witch Passive Tree. So my suggestion is that the Precise Commander Notable should be moved to Minion Cluster Medium. Or make a new Minion Medium Cluster Jewel since Minion Life Medium Cluster is not so useful with Spectre Build since it wont die anyway. Please take a look more on Minion Builds. Last edited by mike0021#5878 on Oct 8, 2021, 2:15:39 AM
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