Path of Exile 3.16 Balance - Part 3 - Auras, Curses and Elemental Damage Over Time
" An attention needy aurabot apparently. My comment has nothing to do with you. The person I was responding to said 2, TWO, auras and I mentioned that it would be a nerf to builds that stack a dozen or so (you named 10, that's pretty close to a dozen, not to mention the extra freebie auras you get as guardian, necromancer, or ascendant) and I specifically said that aura effectiveness stacking would take a big hit. So, what are you adding with your comment? Oh, just another cry for attention. For someone who's been playing aurabots since breach league (supposedly), you seem to have forgotten that aurabots were a thing before cluster jewels and they will very likely continue to be a thing; just not as overtly powerful as they have been since delirium league. I guess that's what happens when you don't play 7 of the leagues and barely played most of the other leagues since Breach. I can't begin to fathom how you can qualify a character that grants a dozen auras with 3.5x effectiveness to an ENTIRE PARTY as "pretty useless". It's much weaker than it is currently, but with your "expertise" as you say, you should be well aware that aurabots will still be a very viable and strong option to party play. |
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NZ Tribunal here, you guys are in big doodoo
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I really need someone to explain the new aura efficiency, because I didn't get how it is better at low investment, worse at high.
Now I fell sorry for the guy who loves aurastacking (no irony). I didn't like the way they initially gutted it, as it was transformed in a build almost exclusive to high investment, and I have fond memories of doing a weak version of it at ssf and having loads of fun. Having your favorite build being not viable at all is hard to deal, as I felt that this league. |
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For aurabots thats a big nerg and went in the wrong way - would have been better they they would make reduce effect on ther players ( the more they are the lower is it ) so at a 6 man part that bot would provide like 20%-30% effect only and would be fine
For aurastacker they kinda get in a good place cuz you need to invest at least 1 mirror to start it but no worry to many complain thats OP want a nerf but they do wish for that cuz they cant get to the point were they can play that build but no worry GGG will listen and nerf ( sorry kill it ) Ive never played curse bot but i dont think they really have big nerfs pls anyone who know about this correct me thx I still wonder why GGG didnt touch auras for many years and now they just dig the grave for it |
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" You and your fiance should know that you'll still be fine. Looking at your aurabot build, you probably won't be able to stack quite as many auras and their effectiveness will likely be a little lower, but you'd still be a massive damage and survivability boost. Just slightly less massive. |
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Glad i played EK scion aura stacker in heist because that build has been savagely butchered league after league. was holding out hope that nerfing for parties meant buffing for solo and maybe one day playing it again, but then you hit us with the:
"Solution: Remove sources of Aura Effect from Cluster Jewels and move the Aura Cluster Jewels type to Small Cluster Jewels, so it is no longer possible to continuously stack Aura Effect" the amount of investment required to roll an aura stacker that doesn't feel terrible to play sounds almost unattainable solo. how ironic. |
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" Yeah, you're not the only one that's made builds and spent money on things that don't work any more. At this point we should be trained on that just being how this game works. Even if you play Standard (LOL) you and your legacy crap are not safe. Anyway though, you weren't playing a build, you were collecting items and running around doing nothing, so, nerf justified in this case. Sorry bub. (2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
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I've never cared what other builds people play so I don't understand why people cheer for other players to be nerfed, etc.?
I just don't understand the vision for this game. Each expansion are crippling nerfs that piss off the paying players. Really...who cares if players crush the content? ITS A GAME...keep it fun. |
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Theese changes look really good! Looking forward to Scourge League!
But there is a catch. I was very excited reading about the changes to Elemental Equilibrium, when I read you are moving it to the ranger area of the three. Thinking about it: - Ranger already has access to permanent exposure to nearby enemies through the Raider ascendancy; - Other classes that are in that area will only benefit from this change when using Wild Stike or Elemental Hit. Other attack builds are mostly converting their damage to a specific element. Seems kind of weird moving the keystone there; - Most support for multi-element damage on the passive tree is on the templar and witch areas; - This reworked Elemental Equilibrium Keystone would allow for very interesting multi-skill builds as an Elementalist / Ascendant, a playstyle that we never see arround. I would really like to see it Happen! Path of Exile doesn't need to be played with just one button :) If you're going forward changing the location of this Keystone, please consider not moving it too far, or at all :) To the left of Perfect Agony? |
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