Path of Exile 3.16 Balance - Part 3 - Auras, Curses and Elemental Damage Over Time

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impulze3 wrote:
rip aurastacking.

gz on ruining another build archetype.

How to kill another aspect of endgame and stomp a 10+ mir build into history.


I played this build for 5 leagues now, improving it bit by bit every league.
About 15-20 mirrors of stuff, soon to be obsolete.

Aura effect gone from clusters, clusters unuseable.
i'd need 588% increased reservation efficiency on my gear to run all my 16 auras, which is impossible with 2% on jewels.

this leaves a bad taste in my mouth, you disregard the time i spent on this build in one single patch because reddit crybabies are complaining about party play. again and again you kill things in collateral from multiple angles.

the solution was so simple, lowering aura effect on others and leaving reservation alone as it impacts other builds aswell. now you probably ruined a bunch of builds with those changes, not just aurabots and stacking.

we'll wait and see how it plays out. If 3.16 is not the ultimate bomb league mechanic to make up for this loss, i will quit this game

Sounds like you got your money's worth out of this build. On to the next challenge.
- here's my sig
Love the changes :3
Hmmm, will be very hard to make Ivory Tower work now without Prism Guardian given efficiency is now largely constrained to mana only.

Eh, guess the builds were niche enough to be acceptable collateral. Back to the drawing board. RIP my hipster self cast channeling build.
Last edited by HamsterTrainer#0573 on Oct 7, 2021, 9:56:30 PM
This feels like a total slaughter, since Heist league i have consistently created a cursebot and would consider myself reasonably knowledgable on it.

These Curse changes just feel like a slap in the face the change from Medium cluster to small cluster reduces the maximum power of curse stacking by a whole 40% from a maximum of around x5 general curse effect to a maximum of around x3 curse effect and this is with absolutly perfectly rolled items on the Cursebot, without items we went from x3.5 to x2.

What this will do is that now instead of going a general cursebot people will just go for a Despair-Cursebots and use a chaos damage carry, people did do this beforehand already but now this is basically the only way to scale damage as nicely as you want to with Cursebots.

But not only did you decide to nerf the power of cursebots by nearly half you also decided to take away QoL which is just never a great move, having Doedre's Effigy on left klick was one of the nicest things about using the item and making it have a mana cost aswell as a cast time will just make it feel way worse to use and frustrate the player, no meaningful interaction was added here there is no mechanic to play around with its just making the game feel worse.

Why are we getting more Doom scaling without looking at the mechanic itself, Doom gives just way to little for the trade-off of having to selfcast. Getting 40% increased curseeffect is nice and all but the timed delay on it means that before it even comes into effect anything that isnt a boss should already be dead (even if you use Doomsday), so you are trading having to selfcast meaning mana cost, cast time and having to target the enemies you wanna curse for an effect that will hardly ever come into effect against enemies. Doom gain rate isnt the problem here the problem is that Doom itself doesnt provide enough power to deny yourself the QoL of running your curses as Auras or using a curse on hit effect. If you want to make selfcast more enticing dont nerf Aura and on hit curses buff selfcast, some examples on how to this would be for example making the AoE of selfcast higher, reduce cast time and make Doom a multiplicative bonus instead of an aditive.

Cursebots need a lot of investment to feel really good and you have to be activly cautious while playing them because you need to be the frontrunner in the group but never be to far ahead unless you want to die a swift death.

Please GGG reconsider these changes will buff the strongest Cursebots that will still just get a x6 Curse Effect on Despair while hurting the more generalized and more accessible Cursebots a lot, as big enthusiast of Cursebots this hurts and will make teamplay just less fun.
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wanted131 wrote:
Never posted here, only just started reading.
But honestly.

increased Mana Reservation Efficancy?
who came up with this name?

Love the game and everything but honestly,
this stat sounds horrible :X


Not efficancy, it's efficiency (how good you are at doing something for little resource)
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Praanesh wrote:
I'm gonna buy a supporter pack just for the Aurastacker nerfs.


Me too gonna buy a supporter pack now that balance to aura effect stacking has been served.

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JinLee1337 wrote:
I am fine with the aura and curse changes. The damage over time changes are difficult to asses on just reading through this. Many elemental skills might get unreasonably shafted.



Basically what's going to happen.


By the numbers they haven't thought some of these skills out.


Last edited by Relationship#0359 on Oct 7, 2021, 6:07:02 PM
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Ageless_Emperion wrote:
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elmofgs wrote:


Me reading the replies on this thread


[Removed by Support]


Tears for the Tear Throne. Gotta collect them while they're fresh!
Last edited by Sarah#0000 on Oct 7, 2021, 6:13:51 PM
Fantastic work. Really nice job bringing abuse cases in line while buffing normal play.

BTW hexblast and doom blast changes will severely hurt poison/decay pairings on that build. This is probably intentional though.
My brother did self-cast Forbidden Rite Occultist and achieved 36 challenges.
My other brother did Storm Rain Raider and achieved 36 challenges.
I did Spectral Helix Raider and Shield Crush Berserker and achieved 36 challenges.

I don't see the problem with the nerfs.

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