Path of Exile 3.16 Balance - Part 2 - Core Character Defences and Recovery
You are doing an amazing job! well done !
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I think it would be the wrong way to scale Fortify on the base damage of an hit, it would be much better to see a scaling on the base dps so that fast attacking builds aren't left behind.
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So many great changes. <3 Wer nichts weiß, muss alles glauben.
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https://www.youtube.com/watch?v=uCGD9dT12C0&ab_channel=FleetwoodMac
Chris Wilson promised numerous times the only nerf was fortify Guess we got lied to again Ecks Dee Blind dead Dodge dead Block nerfed Fortify dead for non melee |
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lets gooo!
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Here we go!
Here since Closed Beta. Never found a Mirror. Still love PoE. :- )
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Can't wait for P3. I hope aurastackers ARE DEAD after the aura changes.
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I think people are overestimating what's meant by the fortify change's intention. Fast attacking builds will still do tens of thousands of damage per hit very easily, while a spellcaster with shield charge might do a hundred. They could make a full scaled fortify hit require around 10,000 damage and melee chars would be able to hit that with normal attacks while casters would have to specifically invest into melee damage.
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Balance manifesto 2. Roch still hasn't paid back Iron.
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Part 1 nice. Part 2 it's continued shitstorm from 3.13. The only thing that I could agree on it's "new" thing, will change some meta, but it sounds terrible if I think honestly and not simping GGG.
3.15 was a joke. 3.19 was a disaster. Archnemesis/Ruthless/Crucible(Archnemesis 4.0?) - worst ideas. Ruthless is a joke, a waste of resources. PoE2(exilecon version) was super disappointing.
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