Path of Exile 3.16 Balance - Part 2 - Core Character Defences and Recovery
" LOL keep calm try hard, you have 40 challenges cuz blind, dodge and fortify is broken :D All of these changes make more sense with their character context. sedantes
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mindblown , i love u
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" As long as youre melee, and your dmg is melee, then i doubt youre going to suffer. Doesnt seem like it is GGG's intention :) |
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" What about Poison, Bleeding and fast attacking melee builds? They all don't rely on single heavy hits.. Maybe a simple solution would be to lower the duration of Fortify and maybe extend it for every following melee hit. So you would have to hit very frequently with a melee skill as a spellcaster to rely on that until a point where it's not handled easily anymore Last edited by Benchmark04#7535 on Oct 6, 2021, 5:53:34 PM
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Waow best manifesto ever! Im gonna make a juicy juggboi poggers
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Of dear...
I really don’t like what you are doing to the gladiator. I hate it so far. Lo Is like you killed my only tanky character. Loved playing him since harvest league. Dodge... hm. Sounds all a bit confusing. Doesn’t sound good. Tempest shield... ooof, flesh and stone... ouch. Fortify... I really hope it’s damage dealt within x seconds or something alike. Will it work, really work, if a Melee character gets it via Leap Slam or Whirling Blades? I can’t help getting the overall impression that we need 5 to 20 more skillpoints to work all the necessary trade-offs given by the skill tree in. Any plans in that direction? All in all reading this was depressing. Sorry, I know you work hard but... :( |
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" It's funny because I played RF Jugg recently and was able to kill Sirus on a pretty cheap build, probably around 30 chaos worth of gear. The unfortunate part of RF is that it's a dot build that requires you to be in close range. I think people just aren't aware of the tools available to them. |
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" Do you even evade bro? You know what happens when you get hit by a physical attack as a pure evasion character? You die. Flat out, bricked and mostly one-shot. The only defense for this was to utilise entropy with dodge as a backup. It still didn't stop you getting one-shot. Why? Because there is not enough physical reduction on an evasion char, never was, still isn't. So lets theoretically say we get capped out evasion. 1 in 4 attacks will hit us. That is way worse than previously. So where is the mitigation coming from? Nowhere. Ok there is some spell mitigation now, yipee, that was never a problem except from Frost Bombs. We have RESISTS for that already. So whilst you insist on insulting people who have played the game for a decade, think about who you are insulting. |
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" Except majority of the playerbase is running dodge cuz it's easier to stack and useful against all bosses XD I really like these changes! Well, except the random 0-10% higher base defence, that's REALLY FREAKING STUPID... Other than that, armour is finally going to be viable, got really mad seeing how my 600k DPS gladiator couldn't do jack against some stronger bosses of rare red maps because 30k armour and capped blocks just weren't enough with 5.5k hp, and the overall sacrifice in terms of DPS felt unjustified when reaching pretty much any of the boss fights... (rare Maze of the Minotaur was my worst nightmare this league, what a freaking statstick...) I'm a little bit worried about my build plans since I wanted to run a Flameblast build, but I'm pretty sure I can tweak some bits here and there and make it work, even with cast speed being removed from shields (hella useful early game for a spell with a base casting time of 2 seconds... ugh, gotta hope for some good rolls) Last edited by Masakiyomi#2744 on Oct 6, 2021, 6:04:18 PM
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Looks good overall but please revisit Fortify. Cyclone Herald of Agony is very much a melee range character but gets shafted by the fortify changes. Also, who was endurance charge regen builds hurting? I think 2 builds used this.
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