👻3.20👻 Kay's Summoner💥SRS Bomber💀Poison SRS💀Melee SRS🕷️Spiders💀Skeleton Mages

Thanks for the great guide! im pretty new to PoE but i had a question regarding the passive tree progression for the leveling guide.

It says at #12: sovereignty & mastery: 15% efficiency.
however #12 in the passive tree is gravepact and minion offence mastery.

#11 says gravepact on the guide but that one is sovereignty in the passive tree. So they must've gotten mixed up.

The only thing it doesn't say is which mastery to take on #12. So my question is, which mastery do we pick on #12?

And as a side question: which mastery do we select at #1?
Last edited by Owakkah#6609 on Feb 9, 2022, 9:25:59 PM
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Owakkah wrote:
Thanks for the great guide! im pretty new to PoE but i had a question regarding the passive tree progression for the leveling guide.

It says at #12: sovereignty & mastery: 15% efficiency.
however #12 in the passive tree is gravepact and minion offence mastery.

#11 says gravepact on the guide but that one is sovereignty in the passive tree. So they must've gotten mixed up.

The only thing it doesn't say is which mastery to take on #12. So my question is, which mastery do we pick on #12?

And as a side question: which mastery do we select at #1?



Thanks, I forgot to update the list!

11. is sov + mastery and 12. is grave pact. I changed the order to get determination aura earlier (better survivabilty).

I added some notes:

**The Mastery for 1. Enduring Bond is taken at 19. (can't use it in early game)
**The Mastery for 12. Grave Pact is taken at 20. (this benefit is mostly for you, not minions - bone offering extra block chance with mistree of sacrifice)
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
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kayella wrote:

Thanks, I forgot to update the list!

11. is sov + mastery and 12. is grave pact. I changed the order to get determination aura earlier (better survivabilty).

I added some notes:

**The Mastery for 1. Enduring Bond is taken at 19. (can't use it in early game)
**The Mastery for 12. Grave Pact is taken at 20. (this benefit is mostly for you, not minions - bone offering extra block chance with mistree of sacrifice)


Thank you very much for the quick reply! that makes a lot of sense.

Quick follow-up question: #19 is "minions penetrate 8% of cursed enemies' elemental resistances"
What exactly does the "cursed" part mean? do my minions automatically apply that or do I have to do that myself manually. Sorry if this is a dumb question, im still fairly new.

And bonus question: Why do we use frostblink during lvling, but swap to Flame Dash when we start mapping? And is it possible to also use flame dash during lvling?
Last edited by Owakkah#6609 on Feb 9, 2022, 10:13:52 PM
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kayella wrote:
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Narrmo wrote:
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kayella wrote:
2x Large: 8 points. Call to the Slaughter, Renewal, Rotten Claws (Don't allocate!)


Hi. Please, can you explain why we need Rotten Claws cluster passive on large jewel if we don't allocate it? Why don't just take large with 2 passives ?


Rotten Claws pushes Renewal and Call in front of the sockets. So we can save passive points by taking just the notable before the sockets (spend 5 points on 8pt jewel).


Got it! Thanks for the fast and understandable answer )

I have new 2 )

1. I am playing Skeletons Mages build/ What Spectres I must use? Nice for mapping and boss both

2. Summon Zombie - need or not ? Now I run with Animate G - Spectre - Zombie - Minion Life Sup. Is it worth changing Zombie for meat shield?

Thanks for answer )
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Owakkah wrote:
Quick follow-up question: #19 is "minions penetrate 8% of cursed enemies' elemental resistances"
What exactly does the "cursed" part mean? do my minions automatically apply that or do I have to do that myself manually. Sorry if this is a dumb question, im still fairly new.

And bonus question: Why do we use frostblink during lvling, but swap to Flame Dash when we start mapping? And is it possible to also use flame dash during lvling?


You need to cast a curse or have a curse aura (or another minion can cast it too!). Basically the enemy needs to have a curse on it (the curse symbol floating around it). :)

I try to avoid changing gems when levelling up. Sometimes people don't have enough currency. But you can change to Flame Dash if you like it.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
"
Narrmo wrote:
Got it! Thanks for the fast and understandable answer )

I have new 2 )

1. I am playing Skeletons Mages build/ What Spectres I must use? Nice for mapping and boss both

2. Summon Zombie - need or not ? Now I run with Animate G - Spectre - Zombie - Minion Life Sup. Is it worth changing Zombie for meat shield?

Thanks for answer )


If you follow my build, I focus on crit damage. So you need Host Chieftain (Act 7 ashen fields). Also use Carnage Chieftain (same place). I like to use 2 of each. But some poeple use 1 each, and also Arena Master.

Zombies are OK for meatshield. But they have low HP and can die often so you waste time resummoning.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
Kay, do you have any advice on how to transition to SRS with respect to gear? What to upgrade to first, for those of us working up the budget and/or crafting. Saving up until you have all the gear and switching everything at once works, but it takes too long. I think most of us would like to enjoy some of the advantages as we go along. Me for example, I 6L SRS in a Tabula and swapped the skeletons for some curses - I am working with that now without any other serious changes. It is better than the starter and I can start low red maps but it will be tough.

So, Helm, weapon, shield, armor, uniques, accessories - what priority order would you put those in, with the skill gems interaction in mind? For example, maybe we should go for a +2 helm after the entire skill setup is up and running.

The unique boots and gloves don't seem expensive so that's easy. Although rings can get really expensive if you leave all the resists and stats to them!

If you have any advice for moving gradually from the starter to SRS, or any generic advice for all builds, I think that would be helpful for a lot of players and you can turn it into an upgrade path section in your guide if you want to.

Thanks!
I'm not sure if i'm doing something wrong, but i'm playing the tanky spider build and it feels super squish. I feel like i'm getting 1 shot too often and my minions are dying in big packs of monsters.
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kayella wrote:
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Owakkah wrote:
Quick follow-up question: #19 is "minions penetrate 8% of cursed enemies' elemental resistances"
What exactly does the "cursed" part mean? do my minions automatically apply that or do I have to do that myself manually. Sorry if this is a dumb question, im still fairly new.

And bonus question: Why do we use frostblink during lvling, but swap to Flame Dash when we start mapping? And is it possible to also use flame dash during lvling?


You need to cast a curse or have a curse aura (or another minion can cast it too!). Basically the enemy needs to have a curse on it (the curse symbol floating around it). :)

I try to avoid changing gems when levelling up. Sometimes people don't have enough currency. But you can change to Flame Dash if you like it.


Thanks again for the answer. If i follow your leveling/season starter build. does that contain a curse ability? or do i have to add one myself.
Last edited by Owakkah#6609 on Feb 10, 2022, 4:14:45 PM
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Owakkah wrote:
If i follow your leveling/season starter build. does that contain a curse ability? or do i have to add one myself.


The League Starter uses Ele-Weakness for most Flexibility.

If you transfer to SRS you keep Ele-Weakness

If you transfer to Skelemages with Fleshcrafter you don't use Ele-Weakness!

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