👻3.20👻 Kay's Summoner💥SRS Bomber💀Poison SRS💀Melee SRS🕷️Spiders💀Skeleton Mages

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spaceace7373 wrote:
a league player quit a couple days ago and came to standard and gave me all his gear and items he had at the time. he was this skeleton mage necro. took me 2 days to figure out what went where as he made some adjustments that were off build.

i have to say that i love this build so far and i'm not even comfortable with it yet. killed the Minotaur in about 5 seconds which was a complete shock.

i hit trade and got the helm, armour, and gloves. here's what i'm running...




skill tree is not done as i'm only level 93. the gems in all the gear are what i'm using.

thank you Kay, for the work put into this build

i can run with 4 spectres, 1 host, 2 carnage. suggestion for the 4th?


https://youtu.be/E-2TtEVKKkU

Watch this. Might help with the spectres :)
Hi.
Can someone share POB for Demon Herders?
Im trying theorycraft it with triad grip and hatred(similar to SO), but numbers are low, so im looking for advice.

Also now in mid skeleman progression - oneshoted alot in scorge 14+ maps with 5k ehp and 60% block, can determination be a better way to go?
Hi I need a bit of advice/help.

I used the starter skeleton build and I am now slowly switching to the impale setup.

Anyhow, for lets say map tier 1-11 or so it worked fine. I never died and DPS was good most of the time.

Anyhow at awakening 8 I noticed I had trouble small trouble with some of the conquerors. it worked out but it was a fight. Anyhow Sirus ended me. The conclusion was that the minions died too fast and after that of course I die as well.

Therefore I already switched mostly to the impale build which basically removes mortal minions like zombies and spectres and goes full on skeleting as throwaway minion which are immune to damage after summoning.

At the beginning of this transition I still had a lot of things put into armor/life but not that much damage. I really had a hard time killing stronger mobs in T14+

So I switched a lot of stuff to get more closely to the impale build in terms of damage and life as well. This meant for me, less life and less armor (since I am using the tabula with + dura gems).
I also switch bone to flesh offering for the block chance.

After that I died extremely often and got basically one hit. I switched back to bone offering for the block and life regen on block. This made it better. I now have to use life flasks here and there but it works out most of the time. Anyhow especially in harvest, scourge nightmare and maven invitation I still get one shot.

According to the POB the build only has a little bit more phys reduction and a little bit more hp - both coming down to my build not yet being optimized. But the PoB does not use bone offering

Any advices for suvivavibility without giving away too much dps? Or am I just unlucky sometimes to get oneshot?

TLDR: switched from league starter skeleton to impale skeletong and I am now very close to it, at least in terms of defense, only missing a good body armor to replace the +2 dura tabula. Anyhow even with bone offering I have sometimes a hard time to survive and need some tips. How to survive more? Or should I just avoid certain encounter until my gear is better and I have a few more level?
Last edited by Hakairo#0711 on Nov 2, 2021, 4:06:35 AM
I'm switching to skeleton warriors, but with some corrections since I don't have all items yet (no empower, vixen's, or clusters). Are these good changes?
1) Drop poacher's mark and enhance (obvious, since I don't have second curse)
2) Instead keep spectres/lifetap/meatshield link for charges and debuffs
3) Keep arcanist brand/vulnerability
4) Drop immortal call since I don't have endurance charges
5) Bone offering instead of flesh to compensate for that

Edit:
6) Keep my tree mostly unchanged (don't have cluster jewels yet)
Last edited by TarrasqueSorcerer#3538 on Nov 2, 2021, 5:52:07 AM
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TarrasqueSorcerer wrote:
I'm switching to skeleton warriors, but with some corrections since I don't have all items yet (no empower, vixen's, or clusters). Are these good changes?
1) Drop poacher's mark and enhance (obvious, since I don't have second curse)
2) Instead keep spectres/lifetap/meatshield link for charges and debuffs
3) Keep arcanist brand/vulnerability
4) Drop immortal call since I don't have endurance charges
5) Bone offering instead of flesh to compensate for that
#

just my opinion but I would not agree with number 4 from my own experience. Endurange charge just makes immortal call better but it does not rely on it.

Especially in combination with bone offering, immortal call can still save your life.

And I am not sure about number 2. Depends on what you are doing but from my experience it becomes very hard to keep the spectres alive if you not focus around their survival. This is only annyoing when you want certain spectres of course. If you just want them to have minions to tank enemies and summon just random spectres, this is totally fine.
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Hakairo wrote:
And I am not sure about number 2. Depends on what you are doing but from my experience it becomes very hard to keep the spectres alive if you not focus around their survival. This is only annyoing when you want certain spectres of course. If you just want them to have minions to tank enemies and summon just random spectres, this is totally fine.

I forgot to add that I want to keep my tree mostly unchanged for now, as I don't have clusters yet.
With those minion defense nodes, they should probably stay more or less alive, and I also have a spare link to use minion life if I want.
Last edited by TarrasqueSorcerer#3538 on Nov 2, 2021, 5:53:24 AM
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burtoncliff wrote:
https://youtu.be/E-2TtEVKKkU

Watch this. Might help with the spectres :)


thanks. one day old video. looks like i'm going to try out the Arena Master. i mean so far the build is doing great with just the host and 2 carnage spectres. i already did T16 vaal temple solo deathless and all 4 of the guardian maps. the 4 atlas bosses are a joke now since 2 of them die almost instantly. my atlas is also A9. i have nothing maven to run right now as i sold it all due to not being able to run hardly any of it before i got this build.
poe is going down fast. Diablo 4 and Baldur's Gate 3 have no performance issues. play them instead
For the skeleton warriors: why does the Poachers mark have to be 20% quality? I see that it does not work in the Vixens Entrapment but why?
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Koroqz wrote:
For the skeleton warriors: why does the Poachers mark have to be 20% quality? I see that it does not work in the Vixens Entrapment but why?


it gives a chance to gain frenzy charge on hit which further increases with quality. This is useful for tanky stuff like bosses. So your skeletons, which have huge attack speed will quickly gain frenzy charges and have more dps. In best case this gives you around 11% chance to gain frenzy on hit. Your skeletons will almost have around 4 attacks per second, increasing further once they have one or two frenzy charges.

So it will further boost dps
Last edited by Hakairo#0711 on Nov 2, 2021, 7:37:52 AM
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kayella wrote:
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Ythy7sua wrote:
not sure what im doing wrong. but i feel like i dont summon the 20 spiders. when my zoobies kills


It's normal. If you watch my boss fights usually just 18. I don't know where the other two are hiding!

The worst is when supports kill the worms first. It sometimes happens :( I know some people use 2x jar for this.

so what skill do u use with the poisen build to kill worms. dont see orb of storms or anything like that. and its the necro guide i try to follow
Last edited by Ythy7sua#7524 on Nov 2, 2021, 8:02:50 AM

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