👻3.20👻 Kay's Summoner💥SRS Bomber💀Poison SRS💀Melee SRS🕷️Spiders💀Skeleton Mages
I am saving currency to upgrade to skeleton mages, how much exalteds would it be needed to upgrade?
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How are the defenses of the phys skelly build? Can you tell me what I can do to improve the tankiness of my build? I'm fresh out of act10 and want to be reasonably tanky.
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Also I am curious if melee physical damage gem isn't better than predator support for impale skellies? Maybe I don't understand predator enough but don't you have to constantly cast that special ability? Whereas melee damage just does what it does straight out of the gate?
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" Please add Demon Herder <3 I tried doing it myself and had to reinstall POB after I broke it :D [3.22] 💀The Grim Reaper💀 - Hexblast Poison Mines Assassin https://www.pathofexile.com/forum/view-thread/3347191 [3.22] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️ www.pathofexile.com/forum/view-thread/3229590 Last edited by CantripN#4278 on Oct 28, 2021, 6:29:18 PM
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" OK! I added Demon Herder, Demon Harpy, Pale Angel. Not sure when next POB release will be though! https://github.com/PathOfBuildingCommunity/PathOfBuilding/pulls If you can't wait. try to add this stuff to the end of two files. spectres.lua:
Spoiler
-- Demon Herder minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonElite2_Spectre"] = { name = "Demon Herder", life = 2.85, energyShield = 0.4, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.95, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "None", weaponType2 = "One Handed Mace", skillList = { "GTHellscapeDemonEliteVomit", "MMSHellscapeDemonEliteTripleMortar", "MMSHellscapeDemonEliteVomitMortar", "GSHellscapeDemonEliteBeamNuke", }, modList = { }, } This is for skills\spectre.lua
Spoiler
skills["MMSHellscapeDemonEliteTripleMortar"] = { name = "Triple Mortal", hidden = true, color = 4, baseEffectiveness = 3.2000000476837, incrementalEffectiveness = 0.032000001519918, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.SkillCanVolley] = true, [SkillType.Spell] = true, [SkillType.Hit] = true, [SkillType.Area] = true, [SkillType.SkillCanTrap] = true, [SkillType.SkillCanTotem] = true, [SkillType.SkillCanMine] = true, [SkillType.SpellCanRepeat] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, hit = true, triggerable = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "projectile_spread_radius", "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = { 0.80000001192093, 1.2000000476837, -50, 15, 25, -30, critChance = 5, levelRequirement = 1, statInterpolation = { 3, 3, 1, 1, 1, 2, }, cost = { }, }, [2] = { 0.80000001192093, 1.2000000476837, -50, 15, 25, 0, critChance = 5, levelRequirement = 19, statInterpolation = { 3, 3, 1, 1, 1, 2, }, cost = { }, }, [3] = { 0.80000001192093, 1.2000000476837, -50, 15, 25, 1, critChance = 5, levelRequirement = 20, statInterpolation = { 3, 3, 1, 1, 1, 2, }, cost = { }, }, [4] = { 0.80000001192093, 1.2000000476837, -50, 15, 25, 24, critChance = 5, levelRequirement = 84, statInterpolation = { 3, 3, 1, 1, 1, 2, }, cost = { }, }, }, } skills["MMSHellscapeDemonEliteVomitMortar"] = { name = "Vomit Mortar", hidden = true, color = 4, baseEffectiveness = 1.875, incrementalEffectiveness = 0.032000001519918, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.SkillCanVolley] = true, [SkillType.Spell] = true, [SkillType.Hit] = true, [SkillType.Area] = true, [SkillType.SkillCanTrap] = true, [SkillType.SkillCanTotem] = true, [SkillType.SkillCanMine] = true, [SkillType.SpellCanRepeat] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.7, baseFlags = { spell = true, hit = true, triggerable = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "projectile_spread_radius", "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = { 0.80000001192093, 1.2000000476837, -50, 5, 25, -30, critChance = 5, levelRequirement = 1, statInterpolation = { 3, 3, 1, 1, 1, 2, }, cost = { }, }, [2] = { 0.80000001192093, 1.2000000476837, -50, 5, 25, 0, critChance = 5, levelRequirement = 19, statInterpolation = { 3, 3, 1, 1, 1, 2, }, cost = { }, }, [3] = { 0.80000001192093, 1.2000000476837, -50, 5, 25, 1, critChance = 5, levelRequirement = 20, statInterpolation = { 3, 3, 1, 1, 1, 2, }, cost = { }, }, [4] = { 0.80000001192093, 1.2000000476837, -50, 5, 25, 24, critChance = 5, levelRequirement = 84, statInterpolation = { 3, 3, 1, 1, 1, 2, }, cost = { }, }, }, } skills["GSHellscapeDemonEliteBeamNuke"] = { name = "Beam Nuke", hidden = true, color = 4, baseEffectiveness = 5, incrementalEffectiveness = 0.033500000834465, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, hit = true, triggerable = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = { 0.80000001192093, 1.2000000476837, -50, 25, -30, critChance = 5, cooldown = 7, levelRequirement = 1, statInterpolation = { 3, 3, 1, 1, 2, }, cost = { }, }, [2] = { 0.80000001192093, 1.2000000476837, -50, 25, 0, critChance = 5, cooldown = 7, levelRequirement = 19, statInterpolation = { 3, 3, 1, 1, 2, }, cost = { }, }, [3] = { 0.80000001192093, 1.2000000476837, -50, 25, 1, critChance = 5, cooldown = 7, levelRequirement = 20, statInterpolation = { 3, 3, 1, 1, 2, }, cost = { }, }, [4] = { 0.80000001192093, 1.2000000476837, -50, 25, 24, critChance = 5, cooldown = 7, levelRequirement = 84, statInterpolation = { 3, 3, 1, 1, 2, }, cost = { }, }, }, } 🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶 |
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" Thanks! I added the text to the files you noted, but it's not showing up in POB for some reason. Amusingly, when I did it myself before it did show up, but also bricked the program until I re-installed. I guess I'll wait for the update. [3.22] 💀The Grim Reaper💀 - Hexblast Poison Mines Assassin
https://www.pathofexile.com/forum/view-thread/3347191 [3.22] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️ www.pathofexile.com/forum/view-thread/3229590 |
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" Hm. Strange. Try the full files. Just copy everything in the pastebin and replace all. spectres.lua: https://pastebin.com/Gw5C8WrE skill/spectre.lua: https://pastebin.com/C2hSBxxX 🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶 |
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For Skeleton Mages build,
what spectres we use? 1- 2- 3- ? |
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I was wondering if the Skeleton Mage damage is considered to be spell damage? Great guide as usual, thanks!
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How can I improve my damage? doing t14 and feeling zdps :(
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