[3.19] Poison Blade Vortex Assassin | Early To Endgame
"
zx7118753 wrote:
hi, i have serious probelm with maven fight, and maven withness. cant stay close to that eye if i draw that ball to center. and when maven withness shaper , i cant kill shaper. becasue maven keep healing him. ...i think my gear is really close to your remcommend.
thanks
If you don't mind making your profile public, I can take a look on POB and potentially give you some advice.
Also lucked into making this chest piece in only ~15 resonator attempts (CraftOfExile thought average would be ~33) and got some decent additional mods. Total price to make was probably 2.5-3 ex.
Hi, I'm currently playing this build and doing some minor changes to it.
Currently I run a budget level 3 Enlighten and have skilled 25% mana efficiency on Grace. Level 4 Enlighten does free up that node. (still running Malevolence, Grace, Determination, Defiance Banner and Herald of Purity).
I'm struggling a bit with elemental ailments, so I crafted me some boots with Essences. T1 life + res + avoid elemental ailments is somewhat cheap, took me ~2ex. That's 35% avoid elemental ailments. You can get 6% with Anomalous Grace. I have 6 uncorrupted jewels, so we can craft 4x 15% with harvest implicit on each of them (ignite and shock), and 2x freeze and chill avoidance corruption implicit, that's 30% total for each ailment (I run forbidden flame and flesh, which only drop corrupted.). And there is the Eater of Worlds implicit, which "only" needs to be T2 to get 29% additional avoid ailments, totalling to 100% ailment avoidance. After that I run with immune to poison on Quicksilver Flask and immune to bleeding with life flask, being immune to all ailments. Boots and jewels are still work in progress. If you want to be smarter than me, buy boots with the 24%+ avoid ailments implicit.
You need an 20/30 Ashes for the stuff.
If you use instant life flask, Divine life flask is better.
The best helmet enchant seems to be Defiance Banner has 40% increased aura effect, at least it's what gives the most EHP in PoB. Alternatively more duration of Blade Vortex for some QoL.
Build is really good, currently doing juiced 20% delirious maps without any deaths, 80% delirious when I have Vaal skills do not have soul gain prevention and spam Vaal Blade Vortex, which makes you nearly immortal with life gained for each enemy hit by your spells.
Here the boots I was talking about, just need to divine it up and craft the better Eater of World Implicit. I'm running beyond, so for the time being, the implicit is not as bad as it sounds.
As long as I'm not using Headhunter, I can get it much easier with my abyss socket in belt + complete stun immunity if i have killed recently.
Last edited by Terrasearch#4154 on Feb 23, 2022, 5:47:57 AM
Haven't tested it myself but I'd guess either Defiance Banner or potentially Withering Step enchant for additional debuffs, though that's also QOL just like Blade Vortex.
Pretty cool to hit the immune to ailments, I just went with Brine King for can't be frozen and called it a day.
Hi, thanks for reply. i think i know how to play now. was too focus on defends. and rely on life gain on hit with that mist shield. one more small question. how did u get that over time damage corrupt dagger? did u spam vaal orb or u go to alva temple? was tried last night about 10 dagger. only 1 change implit which i dont need. the rest is not change at all. seems very low chance.
To make a suggestion, I think that the Dendrobate Sentinel Jacket would greatly benefit this build. It doesn't have 6 slots but the stats would be a near essential addition to this build.
Here is the final product. Did cost me about 15 ex to craft these. Pretty sure if you buy the base with an high implicit and orb of conflict and essence craft from there, you can lower the price to 7-8ex. But well, costly lessons have been learned.
I'll plan to get poison immunity through a nice 3 stat Watcher's Eye and go for reduced curse effectiveness on Quicksilver Flask and get reduced curse effectiveness on the life on spell hit ring for 100% reduced curse effectiveness.
Only way to improve my gear now is to get either Headhunter or Mageblood.
I'm not sure what to do with the flasks, I really want to fit in an armour flask. But it seems, a good granite flask is better for EHP than a good jade flask. I even thought about dropping Atziri's Promise or Bottled Faith. But Atziri's Promise also has Chaos Resistance I desperately desire and Bottled Faith is like 20% of my damage. Can't drop Life Flask, because of bleeding and obvious life recovery, which saved me a lot of times. Only other option than switching it with Jade Flask is Quicksilver and that's a hard no for me. So I run Life, Atziri, Bottled Faith, Granite and Quicksilver Flask.
Edit: For the ppl who still need Enlighten Level 4 like me, I'm currently farming juiced Moon Temple and got 2 cards in 12 maps. Small sample size, but maybe the droprate is good enough to farm it. I free up one passive skill tree node with it.
Last edited by Terrasearch#4154 on Feb 24, 2022, 7:13:46 AM
To make a suggestion, I think that the Dendrobate Sentinel Jacket would greatly benefit this build. It doesn't have 6 slots but the stats would be a near essential addition to this build.
Dendrobate Sentinel Jacket would be a great DPS loss mid-endgame. We need multiple things from our chest, we need the extra curse or else we lose 3 passive nodes, flat spell crit chance (which is really huge, +1.5 crit chance is about the same damage Dendrobate would give us overall) and also we can get +2 to vaal blade vortex skill gem, which is another 25% more damage.
But Dendrobate is a good budget option for startes.
Last edited by Terrasearch#4154 on Feb 24, 2022, 12:42:30 AM
hi, i have serious probelm with maven fight, and maven withness. cant stay close to that eye if i draw that ball to center. and when maven withness shaper , i cant kill shaper. becasue maven keep healing him. ...i think my gear is really close to your remcommend.
thanks
If you don't mind making your profile public, I can take a look on POB and potentially give you some advice.
Also lucked into making this chest piece in only ~15 resonator attempts (CraftOfExile thought average would be ~33) and got some decent additional mods. Total price to make was probably 2.5-3 ex.
Why didn't you use the crafting "guide" inside the PoB? It really doesn't cost THAT much to make a +1 curse, +1 active gems, +% spell crit 6L sac garb. (at least this league, where a lot of atlas strategies are extremely profitable and currency is everywhere)
For extra bang for your buck, go grab the div cards to get a 6L sac garb, 30% qual it, buy a Fenumal Plagued Arachnid so u can split it, then craft using method in the guide, and craft the second one for profit. A great deal of people have no idea how to craft chests like these and it's really easy to turn a profit. Don't know if it's still viable but i did turn quite some profit from making quite a few of these earlier in the league.
Last edited by happens_ow#0718 on Feb 24, 2022, 2:41:51 PM
Why didn't you use the crafting "guide" inside the PoB? It really doesn't cost THAT much to make a +1 curse, +1 active gems, +% spell crit 6L sac garb. (at least this league, where a lot of atlas strategies are extremely profitable and currency is everywhere)
For extra bang for your buck, go grab the div cards to get a 6L sac garb, 30% qual it, buy a Fenumal Plagued Arachnid so u can split it, then craft using method in the guide, and craft the second one for profit. A great deal of people have no idea how to craft chests like these and it's really easy to turn a profit. Don't know if it's still viable but i did turn quite some profit from making quite a few of these earlier in the league.
I was pretty broke after making the one I showed there but now have ~10 ex in the bank, could go do try to do that. Looks like a 11% damage increase which is pretty great.
Edit: Rofl, took me like 30 minutes and maybe 6 ex (got lucky hitting T1 Crit first try). Could still Leo slam it or something to finish it off.
Last edited by cerealbawks#4553 on Feb 24, 2022, 6:12:38 PM
Blade Vortex: Now deals 3 to 5 Physical Damage at gem level 1 (unchanged), up to 128 to 191 at gem level 20 (previously 86 to 129). Now has 30% Effectiveness of Added Damage at all gem levels (previously 20%).
The nerf to Unleash does not affect Blade vortex since it reoccuring simply adds more stacks.
Mostly updated for 3.17, amulet crafting might still need to change and will have to see if new eldritch modifiers are worth replacing any current gear with.
Will try to update more if needed as i play the league.
Changelog
Feb 14 - Updated amulet, flasks and boots section along with few adjustments on pob.
Feb 03 - Mostly updated for 3.17 now, removed Coralito's signature, Blood rage and added more sources of life regen to hopefully have better survivability against tougher encounters. Along with other small tweaks and cleaning up in pob.
jan 28 - Slight update for 3.17, will try to update more as i play the league
Pros
-Fast mapping.
-League start viable.
-Endgame upgrades possible.
-Can do easier bosses with practice.
Cons
-Needs strength from tree or gear as you get closer to endgame.
-Capping resistances is annoying for Headhunter version.
-Struggles with harder/multiple boss encounters.
Gear (Ignore gem links)
Helm
Get one with resistances to make gearing easier.
Allocate the notable "Influence" and Reservation mastery "15% increased mana reservation efficiency of skills" and lvl 3 enlighten as soon as possible after getting The devouring diadem to fit all auras.
Until you can afford it use Goldrim or any rare helm with life and resistances in combination with an enduring mana flask or Eldritch battery from tree (make sure to have enough energy shield from gear if using this).
Body
Triple influence mod sacrifical garb w/ spell crit, additional curse and +1 level of socketed active skill gems. crafting guide in pob notes.
Until you can afford an influence chest use either Tabula rasa or 6 link rare chest with as much life as possible.
Gloves
Explode from Asenath's gentle touch for faster clear speed, make sure to allocate whispers of doom from skill tree or acquire a +1 curse chest to be able to double curse after adding these to the build.
Until you can afford Asenath's gentle touch use either rare gloves with life and res or The embalmer.
Boots
Fill boots with res, life or whatever else you need, evasion base is preferred.
Searing exarch modifier "Drops brittle ground while moving, lasting # seconds" is a flat 5% critical strike chance to anything standing on it and is very easy to make use of as a Blade vortex character.
Lab enchant 80% chance to avoid being stunned if you've killed recently makes a noticeable difference and i recommend getting it once you got a good pair of boots.
Belt
Any belt with as much life and res as possible. stygian would be best base type and getting strength if possible helps with gearing.
Not necessary but headhunter can fit with enough resistances from gear and clusters.
Mageblood could also fit in place of Headhunter but im not sure what to change on tree or gear and i would assume someone who can farm one would be clever enough themselves.
Amulet
Retaliation charm gives a nice boost to damage and is very affordable.
Ashes of the stars is the endgame option giving damage along with other bonuses to every active skill gem, Max reservation efficiency combined with a Enlighten lvl 4 can be used to fit Herald of purity into the build to boost damage further.
Anoint Toxic strikes to cap chance to poison.
Rings
First ring should be a rare ring with "+# life gained for each enemy hit by your spells" and as much resistances and life as possible. If you cannot afford this yet get one without life on spell hit but it makes a huge difference.
For the second ring you want one with "Curse enemies with despair on hit, with #% increased effect, along with anything else you might need life, attributes etc.
Weapons
Two Cold iron points for most damage. damage over time is the best corrupt.
Use Bino's kitchen knife in place of one Cold iron point if you don't have Asenath's gentle touch for poison spread.
Weapon swap
Sinvicta's Mettle allows you to gain free rampage by weapon swapping to the axe and killing one enemy then swapping back to your cold iron points.
Shield
Mistwall or Replica Mistwall mainly used where damage doesn't matter as much (heist) or if you feel the need to be tankier.
Flasks
Main setup. Instilling and enkindling are both fine, i prefer mine automated.
Another alternative to bottled faith or atziri's promise if you are struggling against certain ailments
Clusters
Get as much resistances on these as possible if you plan on using Headhunter at some point.
Large
Overwhelming malice is first priority. Second would be grim oath and for the third one touch of cruelty, Wicked pall also works as a last resort if there is nothing else. Two notable clusters are okay to begin with and are cheaper.
Large cluster should also not have more than 8 passive skills since you will end up wasting skill points on any with more than that.
Medium
For mediums get Circling oblivion and flow of life.
For passive skills no more than 4 or 5 so no skill points are wasted.
Small
Get two with surging vitality for regen.
These should have no less than 3 passive skills.
Jewels
"#% to Damage over Time Multiplier while affected by Malevolence" adds lots of damage. "Damaging Ailments you inflict deal Damage #% faster while affected by Malevolence" is a cheaper option. Any other malevolence, grace, determination or precision modifiers on top of that is also good but gets way more expensive.
If using stygian vise get Phasing on kill, life, res and/or damage on abyss jewel.
Withering step - Plague bearer - Enhance lvl 4 - Increased area of effect.
Whirling blades - Faster attacks
Defiance banner
Enduring cry
Immortal call lvl 3 - Cast when damage taken lvl 1
Leave Cast when damage taken at lvl 1 and Immortal call at lvl 3 or so that it triggers when around 25% of your health is lost.
Weapon swap
Dash - Second wind For bosses or getting over ledges. Portal
Map modifiers to look out for
Reroll map
- -#% maximum Player Resistances
- Players are Cursed with Elemental Weakness
- Monsters fire 2 additional Projectiles
- Monsters reflect #% of physical damage (if you have high enough crit chance you can run these maps due to opportunistic)
Won't brick the map but slows you down
- Monsters have a #% chance to avoid Poison, Blind, and Bleeding
- Monsters are Hexproof
- +#% Monster Chaos Resistance
Can clear entire map but might stuggle with boss/tough targets
(as long as you have the devouring diadem and life gained on hit ring)
- Players have #% less Recovery Rate of Life and Energy Shield
- Players cannot Regenerate Life, Mana or Energy Shield
No need to worry about
- Monsters have #% increased Critical Strike Chance
+#% to Monster Critical Strike Multiplier
(with mistwalker you take no extra damage from crits as long as you are elusive which we always have up)
Pantheons / Bandits / Ascendancy
Bandits : kill all or help Alira for early game regen/resistances.