[3.15] TotalQlimax's Mjölner Manabond Hiero - 27M+ DPS (14M+ Sirus), 10K+ eHP. All content viable!
" Fortify on hit corruption might be a good idea. I am not sure about the Mana Leech but a free sockel would be a good thing anyway. Last edited by TotalQlimax#4261 on Aug 4, 2021, 3:48:08 AM
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TotalQlimax you saved the league for me! Thank you!
Just levelled this as a last hope effort yesterday, that thing is a blast! 2,3m dps level 69 17 lvl gems! Absurdly cheap(for now, spent about 100c despite Unnatural Instinct). I wonder, what defensive layers can we implement to improve survivability? For it seems quite squishy. |
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Hey,
i gonna try out your Build soon but i've got a question right from the beginning so i wanna clear up my mind and set it at ease. We are not going to use Flame Dash regurarly because of the manastorm, but isnt there any possibility to implement any sort of movement skill, because i cannot bring myself to play it long when theres no sort of movement skill involved. Otherwise the build looks really interesting and fun to play. |
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" You can use Shield Charge I guess. Or pay the price that you have less damage and tankiness when using Flame Dash a lot. After you've used Arcane Cloak you can use Flame Dash for 4 seconds without any downside tho. Last edited by TotalQlimax#4261 on Aug 4, 2021, 8:31:47 AM
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" We obtain an absurd amount of Life, Energy Shield and Mana. This and Fortify are basically the Defence investments. Algor Mortis additionally gives a less Damage multiplier for enemies in chilled areas. |
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can't we skip manastorm for more surviveability?
POB says its 2mil dps, so it will be 8mil instead of 10mil. Or it will be hard to maintain low mana only with arcane cloack? |
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I highly recommend the "of Spite" lab enchant on gloves. This puts a lot of chilling ground down around your character which helps with damage and survive ability thanks to Algor Mortis. Can be from any lab since the chilling ground works the same for all of them.
IGN: Banshee_of_Fire
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We gotta find a way to add chaos res into the build. First time I've ever bricked a conqueror (T16 Al Hez), and the damage was so absurd. Ivory tower changes the entire archetype of the build and we're dumping all our mana at all times anyway so that's not a viable option without a serious dps loss.
I think I'm willing to take a DPS hit on a small cluster, get a 3 passive one, with 25%/35% increased passive effects, extra chaos on each passive and Blessed keystone. That will put us at about 5% positive chaos resistance, it IS a minor dps hit (about 300k) but drastically increases survivability against chaos. Edit: Did that and changed my belt to get some more. Sitting at a comfortable +25% chaos res now. MUCH, MUCH better. Last edited by gtankbr#3301 on Aug 4, 2021, 3:16:39 PM
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Thank you, thank you, thank you my good man.
I honestly thought my build was destroyed by the path of nerfs, but you have given me new hope for it. I just put it together last night (in standard as I cannot be bothered to start grinding from zero), and even with several gems level 1 I was able to tell this is going to be fun again. Question: in POB it shows crit chance 1.87% with multi 100%, does the build benefit from jewels with crit multi for spells/lightning/elemental skills? Because I have several of those from my previous build and wanted to know if POB is accurate with the crit chance numbers. |
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" Build uses elemental overload, so.. no crit multi. And yeah, the PoB is accurate due to Controlled Destruction, which does a 80% LESS modifier onto our crit chance. You really just want that 1.5% ish to proc ele overload. Last edited by gtankbr#3301 on Aug 4, 2021, 8:13:37 PM
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