3.15 Livestream Announcements
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[Removed by Support] nothing meaningful got adressed, all changes are [Removed by Suppport] just like whatever direction this game took ever since synthesis.
Last edited by Lisa_GGG#0000 on Jul 15, 2021, 5:52:03 PM
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People are complaining about people complaining. Just do yourself a favor and check the player count statistics over the past 2 years - its getting terribad.
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" i will be happy if the whine players leave, that is not a big mass, the players where like this game are not many times here in forum , they are playing the best arpg ever poe ;) Last edited by chrisbasaki#7760 on Jul 15, 2021, 5:07:38 PM
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i mean i dont know ... the nerf and nerf and nerf....we all know the next path gonna be more nerf... because some streamer finish the game in 4hours... and level 100 in 4days...i dont know i dont think i even kill elder... and i have a lot of hours i just dont injoy map finding map is just a pain...
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" Oh Im sorry do you mean these steam charts? https://steamcharts.com/app/238960#All |
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Thanks for your hard work and an awesome game! I can't wait to try the next league and to see the new direction for combat. I'm excited for PoE2 and I am glad to get to check out the direction it is heading in already.
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So everything bad.
- bad unfun league with next currency for some traders for RNG gamble? - nerf everything. Now its game for 0,1% players? More fck on HC playerbase? - flask rework? Rly in game where you die in 0,001ms u have look what enemy cast on u for using right flask? - 0 loot increase with slower killing? - Borin leveling system so you make it harder? Rly? When we die in HC ... make this sh*t over and over again??? - 0 crafting rework? Just more RNG sheet? - why new skills? Why just dont rework and boost old skills? - u want more skills in end game? But you do nothing for that? You just nerf everything! - you dont like few meta builds, so you make nerf-fest where will be less skills viable for meta! and more and more. Iam done with PoE. [Removed by Support] You make rly nice supporter packs. I want buy it when you make good league and good changes. But THIS? Nonono, no for this. RiP old GGG [Removed by Support] Last edited by Lisa_GGG#0000 on Jul 15, 2021, 5:44:07 PM
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Come my brothers and sisters. Let us sing the anthem to celebrate the life and death of POE as we know it. (City by Hollywood undead) https://youtu.be/YQZX0ams8dc let's watch it burn as GGG leads the way.and may poe 2 rise from the ashes
Last edited by AscendantZZ#8740 on Jul 15, 2021, 5:40:43 PM
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the league looks amazing, great work devs
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" That analysis of statistics has me worried. They are touting that as a positive without thinking about the possible implications that trend could represent. On that graph they were using player creep as an average tending towards a rise. Their interpretation is that they have to nerf the damage boosters on supports as people are doing the same thing. This ignores the question of why are these players gravitating towards stacking damage resulting in this power creep? Why are players having to optimize their builds for so much damage? Well the developers are trying to make the game slower and more challenging with the goal of opening up more diverse builds. That's the optimistic goal of PoE's developers. But what happens when the player's home brew build can't get them to maps? What happens when not being able to get to maps keeps their home brew from getting the new currency in proper quantities to engage with the changes that have been made? What happens when you're frustrated that your actions aren't working? You either cheat or get help. If these struggling players need help then they will turn to other players that have succeeded. They will then take the efficiencies from the other builds and incorporate them into their own raising the "power creep average" per league. This is a cyclical spiral that will lead to frustration on the parts of the players that just barely 'got it' last league thanks to the advice of others. Now they are facing a scenario of being unable to play at the level of success they just reached last time. It's a vicious cycle. Players want to play the game and they want to be able to be challenged. You will have a spread of players that will enjoy these changes. But you are going to have a large portion of players that have not truly mastered the mechanics get frustrated and gated behind damage and health checks. This is a problem as they want to play with the 'toys' (mechanics) that have been created. But they can't because their build isn't good enough either to defeat the new challenge or the new toys are buried so deep into the progression that their build can't get there. Sorry. That turned into a rant. I just worry about GGG's design choices as they make changes that I know my friend would enjoy but won't be able to because it will be buried deep in the progression. He hates using flasks because of the piano aspect. So he would love the new conditional changes going on in this league. The problem is likely going to be that the orbs won't be dropping until deeper in maps as part of the league mechanic. Considering the conditions he may want will be RNG based then he will need optimistically 10-20 or so of that one orb to get the right conditional enchant on his flask per flask he wants to make conditional. So, the design change is a great one for him but it's hidden behind a skill level that's extremely challenging for him. I like the game but each league becomes a struggle to convince my friends to play it with me as they've been having more trouble trying to reach red maps with me. Especially when their home brews are failing them. |
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