0.10.5 Patch Notes

What's funny is prior to the patch there were a bunch of players QQ'ing about the auras not looking good and taking up too much space and no one spoke out and defended the old ones...so GGG decided to change it so it takes less space to please those people and now the people who never said shit are all QQ OLD WAS BETTER.
Make the old auras microtransactions. Win-win.
"
RabidMonk wrote:
So...... anyone notice the hidden buff to enduring cry? <3 ggg It's perfect now.


Cast speed.
IGN: EnemaBojio
League: Standard
Guild: JoeyBestDog
All Boss Kills Video:
https://www.youtube.com/watch?v=OOioeoVLdsY
were there also hidden changes to sound? not only does sound still "muffle" itself, it seems more crackly than crisp now.
cool u changed auras looks, we dont need that. we need golems not to desync all game
IGN TROLLMELESS
"
GFED wrote:
were there also hidden changes to sound? not only does sound still "muffle" itself, it seems more crackly than crisp now.


seriously, my sound went from like 8 bit quality to 2 bit quality. anyone else? also, the new burning effect is pretty bad. would be nice if all these new "improvements" were an option in settings.
The aesthetic is important. Things need to look good.



Hell, if we're so concerned about animations slowing the game down slightly, why not lower all skill animations now to improve performance?




Thanks GGG for the new contents introduce.

I do have one minor complain though. The new aura kinda suck, lol. Especially Purity. Not only it's small, but the color is so dull it looks like they are grey.

My tanky marauder thanks you for the splash damage GGG. It feels... beautiful

...and now, melee can be fun !

Great ! ;)

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