Upcoming Video Memory Utilisation Improvements
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Too little, too late GGG. I uninstalled your game yesterday.
On a personal note, it hurts me to walk away from PoE. This game has SO much potential, and could be the benchmark for all ARPG's. Sadly, you've shot yourself in the foot repeatedly since Delve. The game's performance gets worse every patch. You botched a league release by letting your precious streamers get a leg up on the rest of us. Your MTX library, while impressive, does nothing for your players. And this is just the top of the list. [Removed by Support] Last edited by Lisa_GGG#0000 on May 13, 2021, 9:35:59 AM
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hope this fix texture problems...
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''This has eliminated crashes and slowdown due to excessive VRAM usage''
LIE |
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Thank you for explaining it in such a way that it's easy enough to follow for people who aren't massively aware of the technical detail that happens behind the scenes.
I appreciate that all these things were done as the logical step to improve the problems happening at the time, and hope that at some point the last domino will be found, and everything will stop falling over. Last edited by magpye#4808 on May 13, 2021, 9:44:32 AM
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Oh nice another feature to break the game, we look forward to beta testing.
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Interesting!
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Your single largest performance impact I can find is that your on-ground drops are using fully flushed out low-poly models instead of a single plane with a decal on it. Don't make user GPUs have to render a ton of non-impactful polygons especially ones that are almost always visually blocked by your skill effect particles. Also loot doesn't seem to have vertex culling with particle effects. Which makes the problem worse as is, but with plane+decal solution would be a non-issue
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Finally! Only love reacts in the comments please!
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High Five fro Sunny California
I have never felt further from what I know and love
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Good to finally see a post on this. I literally thought I was going insane earlier this league and spent many hours tweaking my already steroidal machine to no effect. Without confirmation from the dev team, and trying to avoid conspiracy theories online that this was a real issue, I actually though I needed a new power supply for my video card or something radical like that since I never had issue with the game before delirium league.
I can't imagine the complexity of the algorithm to properly cache/dump textures based on what "might" be needed in the present/future, however it kind of blows my mind that my own skill effects need to be reloaded every single new map or zone I go into. I mean, isn't that super low hanging fruit? I rarely change my skills or mtx, yet they are blurred out and blocky for the first N seconds of ever area. Why? I hope this is being thought of separately from just the VRAM usage. Please. |
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