3.14.0c Hotfix

3.14.0c Hotfix:

  • Survival-based Ultimatum encounters now require all players in a party to be outside of the encounter area for the Survival Duration progress bar to be paused.
  • Rebalanced the experience and drops from monsters in Survival-based Ultimatum encounters as a follow-up to a previous hotfix.
Has any exile really been far even as decided to use even go want to do look more like?
Last bumped on Apr 22, 2021, 2:57:04 AM
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Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch
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I just wanna mention herer befor that becomes the next exploit
you can do the same with the capture the stones ultimatum
just dont capture the stones.

Is that also bannable?
Is that intentional?
Pog
"
Cyclon_Definitiv wrote:
I just wanna mention herer befor that becomes the next exploit
you can do the same with the capture the stones ultimatum
just dont capture the stones.

Is that also bannable?
Is that intentional?



GGG fix it pls!

before economy ruined pls fix!
Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch
Settlers veiled crafting all service all crafts mods
Settlers SC master craft service Settlers SC craft mod!
Veiled crafting Service Settlers craft PM: TreeOfDead
Awesomeness! Thanks for the Patch! Looking forward to playing ASAP! Rock on!
“He who fights for nothing, dies for nothing”
"
Cyclon_Definitiv wrote:
I just wanna mention herer befor that becomes the next exploit
you can do the same with the capture the stones ultimatum
just dont capture the stones.

Is that also bannable?
Is that intentional?


I'm not GGG, but the survival Ultimatum had a (somewhat) hidden mechanic that while you survive and kill, you could increase the drops. I'm not sure if the Capture the Stone Areas have something like that - didn't notice it personally, but pretty sure it doesn't. The exploit was targeting the drops.
so reward nerf again?
I just want less rare mobs in Ultimatums :(

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