Game Balance in Path of Exile: Ultimatum
When you are having fun on poe
Chris wilson: wanna see me nerf your fun? Chris wilson: wanna see me nerf it again? |
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freeing many addicts from the game, breaking all the best end game content yay (sarcasm) When you're dead, you don't know you're dead. It's only painful and difficult for others. Same as when you're stupid.
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" Man, you just need to find your own OP secret non-meta build, dont tell anyone about it, close your account so nobody can see it here and on poe.ninja, dont give a pob to anyone. And you will be safe!!! dead game bring back 3.13 Last edited by Tainted_Fate on Apr 13, 2021, 5:31:01 AM
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(as you are not your own Enemy).
hahaha who are you to tell me who my enemy is XD | |
" What buffs? | |
I think it is still possible to do all Challenges, UElder, UAtziri, Maven etc. etc., so what to complain about.
You just need to figure how to do it. It is not a shame to take 7 Minutes on a juicy map instead of just 4... |
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Well, i can understand both sides there.
From point of player: We are getting ripped off craft (because of split+imprint lockdown) and grind (because of split and fracture copying locking additional splits and fracture, so no more fractured delirium 30% nemesis map grind). That will cause less currency of different type (also fossil, catalysts and other type of stuff) income on market. This way craft will become pain in ass to get T1 rolls, especially on some stuff without harvest tags. And harvest also was nerfed in middle of current league, so craft became even harder again... BUT!!! Results of that harder craft must be more valuable now, as it was some time ago. Also restricting map splitting means less ways of farm that will heavily dominate on others, which is causing more diversive casual grind... At cost of lower income. Also rip OP and popular builds, yeah, yeah, yeah... We all should understand that it is inevitable! From point of developer: Harvest gave players too easy time of a crafting. So value of items players are getting became less that it was intended Split abuse allowed to get almost infinite farm with really good outcome, which made many parts of other content simply unneeded. And they don't want that, as game should be played in every aspect. (Still that part hit crafters really hard) And skill balance... Well, when same few builds are THAT popular for league and league at row, that means that they are a bit overtuned... And it is MUCH easier to calculate how these 5-6 gem nerfs will work, than account for 150+ other interactions. So nerfing is much more expected. So both sides have they reason do be angry or just do what they need I am not that hardcore player to care much except part of what i will do next... Stuff already will happen, and rather complain better plan in advance | |
Can someone explain how can they nerf everything BUT the one thing thats making the game pointless? Slam/melee/champion
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rip stance ^^"...
some nerfs a vry needed..but most of them look like ( oh yeah..this japano kiddis who play 12 - 18 hrs a day are to strong, we need to do something) Yeah..but they will still be strong...and the normal players are fucked up. Just my 5 cent, but i think it will be great like evrytime =D. Last edited by KillYaCee666 on Apr 13, 2021, 5:45:04 AM
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not worring about nerfs only about buffs
ZoneTripper
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