Totems and new skills

So i still don't fully understand everything about totems, i just don't play them very often.

The new skill Corrupted Fever states
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Draw out your own blood to power a buff, letting you inflect the corrupting blood debuff on enemies you hit, dealing physical damage over time for a shorter secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.


as i understand it, totems are basically mirrors of you. they inherit your stats, but they use their own skills, right?
what about buffs? do totems inherit your buffs? AKA if you used corrupted fever, would totems be able to inflict corrupting blood on enemies?

in the reveal, Chris is also heard stating
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Corrupting blood stacks up with each hit, causing more and more physical damage over time


so yeah im very optimistic about this skill...curious how it goes with totems.
Last bumped on Oct 27, 2023, 12:47:06 AM
Totems are not you, and do not have your buffs or stats. They use your skills.

The Corrupting Fever buff will be on you, so the skill will only apply corrupted blood to enemies you hit, not to enemies totems hit while using your skills.
ok excellent, thank you Mark
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Mark_GGG wrote:
Totems are not you, and do not have your buffs or stats. They use your skills.

The Corrupting Fever buff will be on you, so the skill will only apply corrupted blood to enemies you hit, not to enemies totems hit while using your skills.
I'm a little confused about this logic. Other modifiers seem to work with traps, mines, and totems. Arcane Cloak grants a damage bonus to mines. Elemental Equilibrium applies equilibrium to enemies hit by your mines. Elemental Overload grants its more damage to mines, so long as you've met its condition by dealing a crit yourself. What's the rationale behind Corrupting Fever working differently?
corrupting fever is a buff granted by a skill, which is why i think it works differently

but yeah, i don't know much about mines either, so would mines benefit from this or no?
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ekaye wrote:
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Mark_GGG wrote:
Totems are not you, and do not have your buffs or stats. They use your skills.

The Corrupting Fever buff will be on you, so the skill will only apply corrupted blood to enemies you hit, not to enemies totems hit while using your skills.
I'm a little confused about this logic. Other modifiers seem to work with traps, mines, and totems. Arcane Cloak grants a damage bonus to mines. Elemental Equilibrium applies equilibrium to enemies hit by your mines. Elemental Overload grants its more damage to mines, so long as you've met its condition by dealing a crit yourself. What's the rationale behind Corrupting Fever working differently?


The fact its neither of your list. Arcane Cloak grants bonus damage to you, and this damage is used by mines to then perform a hit with their skill (if this skill have a hit of course;). Elemental Equilibrium is a bit tricky, according to the wiki: "Trap, Mine, and Totem skills trigger EE as they inherit your offensive stats, which includes keystones and passives." Meanwhile, EO you mentioned does not get triggered by mines hit because you need to crit yourself, but the damage buff applies to them because it is an "offensive stat" influencing your damage directly. Not to the Corrupting Fever: "Consumes some of your life and grants a buff that causes your hits to apply Corrupted Blood which stacks with each hit", do you still have questions why does it work like that after "buff" and "your hits" being specified?:)
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do you still have questions why does it work like that after "buff" and "your hits" being specified?:)
Yes, why is "fiddle with the target's resistances" an "offensive stat", but "inflict damage over time" not? How is an aura granting damage to you different from Corrupting Fever granting "apply corrupting blood on hit" to you? Also, I was under the impression that skills used by traps, mines, and totems are still "your" skills, even if you don't use them yourself; see Shimmeron and its modifier "you take damage if your skills have crit recently". Only minion skills are not "yours", which is why non-minion-specific mods don't work on them.
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ekaye wrote:
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do you still have questions why does it work like that after "buff" and "your hits" being specified?:)
Yes, why is "fiddle with the target's resistances" an "offensive stat", but "inflict damage over time" not? How is an aura granting damage to you different from Corrupting Fever granting "apply corrupting blood on hit" to you? Also, I was under the impression that skills used by traps, mines, and totems are still "your" skills, even if you don't use them yourself; see Shimmeron and its modifier "you take damage if your skills have crit recently". Only minion skills are not "yours", which is why non-minion-specific mods don't work on them.

So lets cover it 1 by 1 again. EE is a keystone, and lies under "offensive stats, which includes keystones and passives". To be honest I don't like EE wording as it isn't clear enough for totems, traps and mines unlike EO, and I understand it may cause confusion because of the "Enemies you hit with Elemental Damage" part. But thats another question to GGG, so moving to the next point.

Aura granting damage to you is different from a buff on you that gives corrupted blood on your hits in following:
1) it is an offensive stat directly affecting your damage, and so the damage of your skill that totem/trap/mine would use. According to this, even some of the buff should partially works on totems, like Blood Rage should still provide that attack speed bonus (offensive part), but not the life leech or chance to get a frenzy charge on kill.
2) In this specific case, buff causes your Hits to apply corrupted blood stacks, and this lead us to the next part of your message:
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ekaye wrote:
Also, I was under the impression that skills used by traps, mines, and totems are still "your" skills

Yes, they are! They are your skills, but its not your hits, totems/mines/traps are doing their hits using your skill. And since they do not have your buffs, there is no stat on them that says "your hits are applying corrupted blood", so they do not.
tl:dr -

- totems always sucks.
Thank you for the clarification. I too had some thoughts about this and totems. You just crushed those thoughts, but I appreciate the clarification.
...narf

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