[3.21] Cold Conversion Summoner | Build guides for all budgets | (Ghazzy Zoomancer)

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Deadandlivin wrote:
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Skyhigh87 wrote:
with the 4 specs that we've got - what are we running? 2 SO's, 1 crushclaw and? or is there something else entirely?


I'm running 3 SOs and 1 Crab right now.

Hard to say which setup is the strongest but I find the 3 SOs extremely good at instantly getting all 11 phantasms up in seconds.

Helps alot vs long bossfights with phases like Sirus.
I'm currently using x2 15 ex items and most awakened gems and currently kill Sirus in ~7 seconds.

In my latest video you can see how fast the SOs raise all the phantasms and how fast Sirus melts after that.

I know alot of people are disregarding the Phantasms and don't really understand the strength of them.

Currently in my build, my Carrion Golems stand for ~50% of my total dmg output. The phantasms are responsible for ~30%.
It's quite unfortunate, but the spectres are mainly there for support.
My 3 SOs are literally outdpsed by my x9 unlinked Zombies which is pathetic.
Their damage is enough to clear trash mobs in maps though which is one of their primary function while clearing.

During single target, their job is to spawn phantasms and no other spectre comes close at spawning them at this rate.



I wonder if there's a better way to bring out the phantasms and possible use more auras? I'm sitting at 3 auras and my mana pool still has roughly 30-40% useable reserve... thinking of switching over my charisma to something different - thought of adding another aura but can't seem to find the location for it. I did try and think of a way to remove specs but the phantasms are just too good and specs bring them out the best.
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Skyhigh87 wrote:
"
Deadandlivin wrote:
"
Skyhigh87 wrote:
with the 4 specs that we've got - what are we running? 2 SO's, 1 crushclaw and? or is there something else entirely?


I'm running 3 SOs and 1 Crab right now.

Hard to say which setup is the strongest but I find the 3 SOs extremely good at instantly getting all 11 phantasms up in seconds.

Helps alot vs long bossfights with phases like Sirus.
I'm currently using x2 15 ex items and most awakened gems and currently kill Sirus in ~7 seconds.

In my latest video you can see how fast the SOs raise all the phantasms and how fast Sirus melts after that.

I know alot of people are disregarding the Phantasms and don't really understand the strength of them.

Currently in my build, my Carrion Golems stand for ~50% of my total dmg output. The phantasms are responsible for ~30%.
It's quite unfortunate, but the spectres are mainly there for support.
My 3 SOs are literally outdpsed by my x9 unlinked Zombies which is pathetic.
Their damage is enough to clear trash mobs in maps though which is one of their primary function while clearing.

During single target, their job is to spawn phantasms and no other spectre comes close at spawning them at this rate.



I wonder if there's a better way to bring out the phantasms and possible use more auras? I'm sitting at 3 auras and my mana pool still has roughly 30-40% useable reserve... thinking of switching over my charisma to something different - thought of adding another aura but can't seem to find the location for it. I did try and think of a way to remove specs but the phantasms are just too good and specs bring them out the best.


I was thinking of running Zombies with the Phantasms instead, but it's kinda awkward because you want to use projectile supports like GMP and Faster Proj with them. When you run pure single target the dps is very high though.
This would allow us to run Frenzy/Power monkeys with a crab instead for supports. That means we wouldn't have to run Necro Aegis. I don't think Apes can survive unlinked to feeding frenzy though.

Not sure how the clear would feel, pretty sure it would be very bad without SOs.

Put Determination in your wand instead of Lifetap. I think you have enough mana to run with Determination and still be able to trigger with your wand.
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I was thinking of running Zombies with the Phantasms instead, but it's kinda awkward because you want to use projectile supports like GMP and Faster Proj with them. When you run pure single target the dps is very high though.
This would allow us to run Frenzy/Power monkeys with a crab instead for supports. That means we wouldn't have to run Necro Aegis. I don't think Apes can survive unlinked to feeding frenzy though.

Not sure how the clear would feel, pretty sure it would be very bad without SOs.

Put Determination in your wand instead of Lifetap. I think you have enough mana to run with Determination and still be able to trigger with your wand.


Ya I was thinking of also making the wand a 2R 1B - and use molten shell and determination. Bladevortex seems lack luster with this build to be perfectly honestly. I did think of linking zombies with phantasms but as you said that gets rid of our clear speed which is what the SO's and phantasms are used for mostly with the GMP and FP linked.... I wonder if a hungry loop with GMP, FP, FF, and finally Phantasms socketed with zombies would be sufficient enough? Opens our helm and boots up.
Last edited by Skyhigh87#4353 on Nov 14, 2021, 7:51:44 PM
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Skyhigh87 wrote:

Ya I was thinking of also making the wand a 2R 1B - and use molten shell and determination. Bladevortex seems lack luster with this build to be perfectly honestly. I did think of linking zombies with phantasms but as you said that gets rid of our clear speed which is what the SO's and phantasms are used for mostly with the GMP and FP linked.... I wonder if a hungry loop with GMP, FP, FF, and finally Phantasms socketed with zombies would be sufficient enough? Opens our helm and boots up.

I remember trying to put molten shell into my trigger wand and it had really bad uptime since its cooldown + duration was longer than 8 seconds due to mistress of sacrifice. That lead to it only activating every 16 seconds.
Last edited by Liberatorist#4824 on Nov 14, 2021, 8:09:42 PM
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Liberatorist wrote:
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Skyhigh87 wrote:

Ya I was thinking of also making the wand a 2R 1B - and use molten shell and determination. Bladevortex seems lack luster with this build to be perfectly honestly. I did think of linking zombies with phantasms but as you said that gets rid of our clear speed which is what the SO's and phantasms are used for mostly with the GMP and FP linked.... I wonder if a hungry loop with GMP, FP, FF, and finally Phantasms socketed with zombies would be sufficient enough? Opens our helm and boots up.

I remember trying to put molten shell into my trigger wand and it had really bad uptime since its cooldown + duration was longer than 8 seconds due to mistress of sacrifice. That lead to it only activating every 16 seconds.


Aye - I have noticed that, but lifetap and blade vortex combo seems less effective to me than the 16 second timer for molten.
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Skyhigh87 wrote:
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I was thinking of running Zombies with the Phantasms instead, but it's kinda awkward because you want to use projectile supports like GMP and Faster Proj with them. When you run pure single target the dps is very high though.
This would allow us to run Frenzy/Power monkeys with a crab instead for supports. That means we wouldn't have to run Necro Aegis. I don't think Apes can survive unlinked to feeding frenzy though.

Not sure how the clear would feel, pretty sure it would be very bad without SOs.

Put Determination in your wand instead of Lifetap. I think you have enough mana to run with Determination and still be able to trigger with your wand.


Ya I was thinking of also making the wand a 2R 1B - and use molten shell and determination. Bladevortex seems lack luster with this build to be perfectly honestly. I did think of linking zombies with phantasms but as you said that gets rid of our clear speed which is what the SO's and phantasms are used for mostly with the GMP and FP linked.... I wonder if a hungry loop with GMP, FP, FF, and finally Phantasms socketed with zombies would be sufficient enough? Opens our helm and boots up.


You can try that out.
I know that I personally wouldn't like removing Blade Vortex. It's an integral part of the build which offers massive QoL and allows us to play super fast.

Curious though, why don't you think BV is lackluster? :)
I saw you typing in-game, but didn't want to bother you directly. I saw previously you said 4r-2b is a good skin of the lords to have. I'm using Melee physical damage, minion damage support, golems, multistrike, and awakened elemental damage. That leaves 1 red slot, what should I be using there?

The intermediate POB links appear to be broken :(
Last edited by Asuto#0328 on Nov 14, 2021, 11:28:42 PM
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Deadandlivin wrote:
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Good job! :)

You're still using Golems in Helm and Spectres in chest.
Maybe you've missed it but it's more optimal to swap the minions around.
There are new PoBs where you can check this out. The +2 from Skin with +1 From Awakened Minion dmg basically turns the skin into a 6-link with a +3 which is better than the helm. I kinda forgot how impactful it was.

If I were you I would try to get my hands on a new Skin of the Lords with Elemental Equilibrium. You should want to look for one with 3 red, 2 blue and any other free color.

3b-3r or 4r-2b are the best colors. I don't know what the prices are but talked to someone earlier today who bought a 4r-2b one for 1 ex.

Once you've got your chest acquired I would focus on upgrading ALL gems you have. You want to get all Awakened Gems (Except for Multistrike), all alternate quality gems (Except for Divergent Skitterbots which is 4 ex) and get the quality up on all of it.

Gems are permanent upgrades that you will have the rest of the league. They're irreplaceable and a permanent boost in power so you want to get them early on.
Awakened Gems are a huge source of Power, especially Awakened Melee Phys which you're missing right now.


Thanks a lot again.

If I swap, what is the best gem setup if I run crabbies? I kinda don't want to remove melee splash from them

As for 3r2b EE Skin - looks like they almost don't exist on trade (right now there are two from 9 ex+ each). Maybe will snipe one later. Or maybe smth like 3b2r1g is a viable option?

As for gems - how imporatnt is 20 quality of golems? Is it worth buying or I can just level it up in the offhand?
Today I got such helmet:

The strange thing is, according to PoB I lose the damage when allocate golems in it and Spectre setup in the chest. My other gear is very similar to one from no-cluster Medium PoB, so I used it for calculations. Am I doing something wrong or the helmet is still not good enough for doing such replacement ?
Last edited by Its_OP#0728 on Nov 15, 2021, 3:35:32 AM
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Its_OP wrote:
Today I got such helmet:

The strange thing is, according to PoB I lose the damage when allocate golems in it and Spectre setup in the chest. My other gear is very similar to one from no-cluster Medium PoB, so I used it for calculations. Am I doing something wrong or the helmet is still not good enough for doing such replacement ?


the +crit drastically improves the value of crit mods. You might have a damage increase from switching a gem to increased critical damage. Since you are using victarios, you probably have power charges disabled in pob. Try setting power and frenzy charges to 2 and see if you still see a damage loss

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