[3.21] Cold Conversion Summoner | Build guides for all budgets | (Ghazzy Zoomancer)
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Liberatorist wrote:
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Its_OP wrote:
I have Victario's with Determination corrupt on me to release a gem slot in a ring. Currently my AG wears Inpulsa's, Gravebind (purchased these for 70c after 2 days of livesearching, they seem to be pretty rare), Kingmaker, Windscream, Leer Cast. Giving Victario's to AG would be a very bad decision, as his AS is too low to provide your whole army with Frenzy Charges on hit.
Brainfart moment... for some reason I thought both frenzy and power charge effects were on kill.
Not sure if gravebinds without vulnerability on hit make sense for me right now. 70c for these is pretty damn good, I'd just be super scared of having him die on me though.
Vulnerability for a cold-conversion build ? Looks like a big brain strategy.
So what's the solution to killing Sirus without any pain?
Currently doing a good amount of damage, clear is very good, but Sirus is practically unkillable with the fact our minions are not surviving die beams.
very nice! just lost my divergent ag with kingmaker to veritania and now I want to try something new.
What else are you running on your ag? I was wondering if I should just give him a victario's charity so that I can drop NA. Not sure about the mainhand though - probably something with culling strike for bosses
very nice! just lost my divergent ag with kingmaker to veritania and now I want to try something new.
What else are you running on your ag? I was wondering if I should just give him a victario's charity so that I can drop NA. Not sure about the mainhand though - probably something with culling strike for bosses
I have Victario's with Determination corrupt on me to release a gem slot in a ring. Currently my AG wears Inpulsa's, Gravebind (purchased these for 70c after 2 days of livesearching, they seem to be pretty rare), Kingmaker, Windscream, Leer Cast. Giving Victario's to AG would be a very bad decision, as his AS is too low to provide your whole army with Frenzy Charges on hit.
Leer Cast reduces the damage done of your AG by 30%.
This affects his Inpulsa Explosions. Should look into getting a different Head on him :)
i have a question: i should use Artless Assassin spectres until i can get Syndicate Operative ones? Maybe noobie one, i just thought it more Golems and less spectres XD
And sorry for previous one, didnt saw spoilers with gem links in lvling part
Use Syndicate Operatives. Artless Assassin's are for League start when SOs aren't floating around due to how hard they are to get.
This is predominantly a Golem build, the spectres are mainly there for support in clearspeed. Carrion Golems will still do majority of your damage on single target. We use Golems in helm because helms will allow you to make 7-link and upwards 10-link minion helms which are way stronger than 6-link chests.
Spoiler
So don't get confused because the Golems are in a 4-link and not the body.
So what's the solution to killing Sirus without any pain?
Currently doing a good amount of damage, clear is very good, but Sirus is practically unkillable with the fact our minions are not surviving die beams.
Really looking forward to a solution.
I actually just bricked a Sirus.
Unfortunately it's just a git gud situation. The problem is, it's one of the worst designed fights on the planet.
The goal is to trivialize the fight and so much dps that he dies before he teleports. Hitting that dps breakdown is much harder now though. Will definitely need a lategame wand and Hypothermia Helm. Maybe even a Awakened Shield, not sure how much dps is needed.
Feels like Sirus has been buffed this league. Not sure but feels like there's less time to dps him between his abilities. He just teleports around 24/7 and the fight is extremely chaotic.
Minions dying definitely is a problem.
They are dying for me too. The problem is that we're not specced into Indomitable Army any longer. That node caused minions to not take extra damage from bleeds.
Problem is, his die beam applies corrupted blood to our minions and without Indom Army they get oneshot.
Not sure how to solve this, honestly. 5 Points for Indom Army just feels really bad to get. Actually thinking of getting a secondary neck with Indomitable Army annointed and just running 3 spectres. That's pretty desperate but I don't know what else to do. Might also need the 8% max elemental resistance node.
Honestly, it feels like the best solution we have right now is to respecc for every Sirus kill until we get better gear or play the fight perfectly.
I don't like that solution but our minions dying to him is a massive problem.
On my second Sirus I dropped some of my own survivability for my minions, most notably got the maximum resistance node, and it still was not doable. Get some dps down until the split and then minions would drop like flies.
I agree that it feels like Sirus is way harder now, admittably I also skipped last league with all the nerfs, but before that I was boss carrying in Ultimatum and doing Sirus on 200 ping no problem.
Looking forward to anything you come up too.. think I'll also try and grab an extra necklace but looks like I'll just be avoiding Sirus until then.66
I failed 2 times on T8 sirus cause I sucks at mechanics (most of death were from die beam, just after the circle mechanics where i dash from circle beam straight into die beam). Then i easly defeat him at 0T, and finally today I killed him on T8 :)
He seems a little buggy for me after death on phase 2. I got into situation where there was already casted this rotating X, and I saw in the corner... another animation for 2nd X...
Anyway, this is my second leage playing this build and I love it. Just melt through maps and scourge. Sometimes getting random oneshots, but I guess it's not only me.
Tried simulacrum today and went to like 25 wave (used most portals on double bosses at wave 20 so next 5 waves was super safe with lower prizes).
So what's the solution to killing Sirus without any pain?
Currently doing a good amount of damage, clear is very good, but Sirus is practically unkillable with the fact our minions are not surviving die beams.
Really looking forward to a solution.
I actually just bricked a Sirus.
Unfortunately it's just a git gud situation. The problem is, it's one of the worst designed fights on the planet.
The goal is to trivialize the fight and so much dps that he dies before he teleports. Hitting that dps breakdown is much harder now though. Will definitely need a lategame wand and Hypothermia Helm. Maybe even a Awakened Shield, not sure how much dps is needed.
Feels like Sirus has been buffed this league. Not sure but feels like there's less time to dps him between his abilities. He just teleports around 24/7 and the fight is extremely chaotic.
Minions dying definitely is a problem.
They are dying for me too. The problem is that we're not specced into Indomitable Army any longer. That node caused minions to not take extra damage from bleeds.
Problem is, his die beam applies corrupted blood to our minions and without Indom Army they get oneshot.
Not sure how to solve this, honestly. 5 Points for Indom Army just feels really bad to get. Actually thinking of getting a secondary neck with Indomitable Army annointed and just running 3 spectres. That's pretty desperate but I don't know what else to do. Might also need the 8% max elemental resistance node.
Honestly, it feels like the best solution we have right now is to respecc for every Sirus kill until we get better gear or play the fight perfectly.
I don't like that solution but our minions dying to him is a massive problem.
Hello, I tried sirus yesterday and he was really hard to beat, so i'll be using indom army for now until I hzve the cluster jewel (I don't want my AG to die, his stuff costs 3ex)
By the way, can you tell me why you replaced frostbite with stormbrand, is it because the mana cost? Since I have eyes of malice on my AG, I have to play frostbite, right?
And last question about the 3.16, are the cluster jewel the same? Did anything change? We still want renewal/rottenclaw/vicious bite for the large cluster?
Your guide is awesome by the way, thanks a lot, i'm having a blast playing this build ;)
So what's the solution to killing Sirus without any pain?
Currently doing a good amount of damage, clear is very good, but Sirus is practically unkillable with the fact our minions are not surviving die beams.
Really looking forward to a solution.
I actually just bricked a Sirus.
Unfortunately it's just a git gud situation. The problem is, it's one of the worst designed fights on the planet.
The goal is to trivialize the fight and so much dps that he dies before he teleports. Hitting that dps breakdown is much harder now though. Will definitely need a lategame wand and Hypothermia Helm. Maybe even a Awakened Shield, not sure how much dps is needed.
Feels like Sirus has been buffed this league. Not sure but feels like there's less time to dps him between his abilities. He just teleports around 24/7 and the fight is extremely chaotic.
Minions dying definitely is a problem.
They are dying for me too. The problem is that we're not specced into Indomitable Army any longer. That node caused minions to not take extra damage from bleeds.
Problem is, his die beam applies corrupted blood to our minions and without Indom Army they get oneshot.
Not sure how to solve this, honestly. 5 Points for Indom Army just feels really bad to get. Actually thinking of getting a secondary neck with Indomitable Army annointed and just running 3 spectres. That's pretty desperate but I don't know what else to do. Might also need the 8% max elemental resistance node.
Honestly, it feels like the best solution we have right now is to respecc for every Sirus kill until we get better gear or play the fight perfectly.
I don't like that solution but our minions dying to him is a massive problem.
Do you think mageblood with some flask that could help out or mitigate damage on your minions would help with Sirus? I don't know flask all too well so i'm just throwing some idea out there