[3.21] Cold Conversion Summoner | Build guides for all budgets | (Ghazzy Zoomancer)

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pfr2205 wrote:
Hi guys first of all I would love to thanks for the build it was a blast during campaign or in early mapping but afterwards (in tier16) i keep dying also even failed baran conqueror for getting oneshotted (high dmg map mods) but even though I have trouble getting to 93 because i usually die during a map to some random thing. I am currently saving up for large cluster (missing 1ex) but that wont help much with survivability. Also my minions keep dying time to time in high chaos dmg maps, usually on Green Conqueror.

My gear: https://pastebin.com/Q1h6bLt3




Would like to know if it's correct to focus large cluster or should I just change necklace and one ring Thanks in advance.

1) Remove NA, take Magna Eclipsis. It will boost your survivability during early stages of your build.
2) Remove Ele Army, add Unbound Ailments to Skitterbots.
3) Forget about Clusters. A proper Large one with all the medium ones will be 11 ex at least. Make a nice helmet for yourself, it's likely to give you much more damage.
I see that author stopped playing the game I presume based on level?

I also wanted to ask, I used this build for leveling, but then swapped to Stone Golem (Ethan if u know) build as it felt safer for me. But mapping is not as fast.

Does this build with defense option still relies on all out damage versus defense or were some defense layers added to the build?
What are everyone's picks to avoid elemental ailments, most notably freeze, with this build? Flasks?
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Eti88 wrote:
What are everyone's picks to avoid elemental ailments, most notably freeze, with this build? Flasks?

In the perfect situation, you should have 10 "10% chance to avoid Freeze" implicits on your Jewels. But that's very unlikely, untill you have pieces of gear, which are >1mir. Before that you just use flasks.
Hi guys- I am still on the 'low budget' version, and am sure there's a lot more there I have to do before moving on. Any idea what I can do to improve my tankiness, and damage, though? It should be 'spectresellia'. I currently am having issues surviving in yellow maps at points, and so I wanna fix that primarily. Damage-wise I feel okay past things killing me before they die.

I imagine upgrading my animate guardian ring to have higher HP is a start, but I was wondering what else.
What do you guys think about this version (ritual league) of the build? Seems immortal tanky.

https://www.youtube.com/watch?v=5kdLkVcIN2k&ab_channel=NNNpoe
Last edited by Vortigaunt1337#7433 on Aug 19, 2021, 4:16:26 AM
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Vortigaunt1337 wrote:
What do you guys think about this version (ritual league) of the build? Seems immortal tanky.

https://www.youtube.com/watch?v=5kdLkVcIN2k&ab_channel=NNNpoe

1) Berserk doesn't work now the way it used to in 3.13
2) This PoB worth shit ton of money and there are only 3kk Sirus Dps (tree transformed to 3.15, Vaal Haste disabled) ? With such budget you can build an Aura Stacker with much higher DPS and the same survivability.
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Asellia wrote:
Hi guys- I am still on the 'low budget' version, and am sure there's a lot more there I have to do before moving on. Any idea what I can do to improve my tankiness, and damage, though? It should be 'spectresellia'. I currently am having issues surviving in yellow maps at points, and so I wanna fix that primarily. Damage-wise I feel okay past things killing me before they die.

I imagine upgrading my animate guardian ring to have higher HP is a start, but I was wondering what else.

Read some previous comment pages.
Thanks!
Thanks for your build.
I have a question.
Maybe I am missing something, but how can you trigger flesh offering since you shatter every mobs due to the ice damage ?

Thanks again

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