Bear Trap
ignite works if it dealt fire damage
weapon elemental doesn't work as it isn't a weapon. blind and flee works. crit gems work. culing strike works. penetration gems work if the added element gems are used. same for cold to fire, requires hatred and/or added cold. reduced mana and bloodmagic works. and finally stun may or may not work, its not an attack yet its not a spell so might still work. |
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Thanks. So Added Fire Damage combined with Ignite will allow Bear Traps to cause Ignite?
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or crits too, but yes.
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Coming from a level 40 Hardcore Ranger I must say one thing(I can not speak for any level higher than this), Bear Trap is over powered by quite a bit if you stack physical damage. When my friends and I want to kill anything quickly we run up to it and spam bear traps at its feet. My build is(very defensive) http://www.pathofexile.com/passive-skill-tree/AAAAAgIAAecFLQguDq0UIBjbGY4aVSFgKaU26DpSQKBDnEp9UEdXDVuvYEthIWSjZ6BqHnTtdPF463rvhO-HdpuNnrmezacwqBiv69Ih037ZYdyC3Q3fv-cK7YPvevzF
Not sure what else to say other than maybe if I didn't have two of them(thinking about getting a third) it wouldn't seem so crazy, damage wise. I will also note that I do have all an physical damage Bow on and the Broadstroke quiver(30% extra physical damage). |
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When levelled up fully, this skill does crazy single target burst damage even unsupported. In public games I see it used as a single target burst dmg ability far more often than a control/utility skill with a damage component.
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For some crazy reason the chaos damage given from The Covenant is higher on Bear Trap than all other skills. 83-125 added chaos. ____________________________________twitch.tv/tyranthal
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Bear Trap has 150% damage effectiveness.
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edti: ninja'ed
Last edited by soul4hdwn#0698 on Feb 11, 2013, 9:15:19 AM
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" +1 thx :) ____________________________________twitch.tv/tyranthal
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So after readying this thread lets see if i got the information correct.
If I want to increase the damage of beartrap I... ...can not use... spelldamage nodes/items spellcrit node/items (chance and multiplier) phyiscal damage nodes attackspeed nodes/items increased aoe nodes/items % damage on weapons ...can use... the support gems with added fire/lightning/chaos/cold damage the burning nodes when I use added fire damage the trap/mine-nodes some rare unique items with added damage (chaosarmor and phys. dmg belt) ? |
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