Decoy Totem

This should have a duration tag, so that gems like efficacy and increased duration can support it. (and in turn the taunt that it casts)
Last edited by StrongAndSexy#7964 on Apr 1, 2024, 2:55:32 AM
I have an idea to make this totem playable again.

This skill is basically a punching bag that can't help with dps at all, doesn't usually survive long enough to tank for you and takes a spot in the totem limit. I would add an option for player skill to be able to hit it and cause reduced damage to it (to make it impossible to use it this way at skill lvl 1). Then it would add a new chain effect to the skill if it is a projectile.

What this would do is make some skills way better vs bosses like spectral shield throw since it would hit the boss, chain to the decoy, give it a new chain and hit the boss again witch is currently not possible since chain can't go back to the same enemy it already hit.

It would also add damage to skills like Molten Strike since having a second target in a boss fight would make supports like ancestral call usable in 1v1.

You could also use this with Flamewood support and make it possible for player to trigger the support with their own skills which whould make it better and maybe playable.

Maybe it would be better as a new skill gem named Dummy totem that doesn't have the other effects of Decoy totem or as a support for totems.

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