New Microtransactions: Stygian Consecrated Path, Stygian Fist of War, Valkyrie Smite, Demonic Lightning Warp, Exalted Holy Relic Effects and Twilight Microtransactions Sale

I tried to buy, but when I close my eyes and clicked I accidentally closed it
So many MTX at once! Maybe it'll drown out the raised voices? lol
Oh that looks greedy after previous nerf, nty
No thanks, just close your eyes [̲̅$̲̅(̲̅ ͡° ͜ʖ ͡°̲̅)̲̅$̲̅]
You can't expect to peddle your crap to the same people you are actively ignoring.
I think a lot of people would like to see a constructive reaction from Jonathan and Chris to the Path of Matth video (https://www.youtube.com/watch?v=pdpA_xHXhEA) isn't he right?
My wish for fist of war has happened. UUHEEE!!
close your eyes and imagine I gave you money again

how am i going to play smite/consecrated path and buy the shiny mtx if the only thing that made them relatively viable was harvest?
Last edited by Mondaysoon#2358 on Mar 12, 2021, 5:29:23 PM
Thanks for ignoring us yesterday GGG! More MTX? No thank you atm.
I'll see what you will do before spending a penny more. For now it looks like you will try to sweep the garden topic under the rug. Tap is off then.
Last edited by MrMelmac#0498 on Mar 12, 2021, 8:27:53 PM
VoxSophiae wrote:

I think these changes are a big step in exactly the wrong direction. Deterministic crafting is good for the game, both because it makes a wider variety of builds viable, and because it increases the speed at which people can, to their relative level of satisfaction, "complete" a build. This, in turn, increases the number of character archetypes that a player gets to play. The fear that players will run out of things to do is unfounded because leagues are only a few months long, there would always be another build to try out, not to mention challenges and the endless grind for currency for yet better gear.

If I were the designer of a game and I had designed a mechanic that was as engaging to the player base as this re-introduction of Harvest, I would call that a win and double down on it by expanding it. My suggestions:

1. Make crafts itemized so as to protect players from getting scammed out of their items. This would also make the purchase of these crafts available to users of the trade site, instead of forcing players to go through TFT to buy and sell crafts.

2. Make the powerful crafts much, much less rare so as to make them available whatsoever to a larger percentage of the player base. Here I could say a lot about the way GGG's mentality seems very focused on catering to themselves and a particular subset of the highest echelon of players, with little regard for people with families, jobs, or other responsibilities, but let it suffice to say that driving down the price of powerful crafts will improve the quality of life of many, MANY more players than it would hurt.

3. Expand the number of tags that crafts can target, so as to enable a yet wider range of viable builds. (Mana, Gem, Elemental etc.) Truly, the more the better here, especially if the fear is that players will run out of things to do, because widening the range of viable builds gives players more opportunities to set goals for themselves, and set out to achieve them through playing the game. More characters also probably means more MTX as players will want different themes for different characters.

I think the fundamental issue with the design team is the fear that players will run out of things to do, when in fact the game has much more of an issue with the things players want to do being unattainable. I personally have as much free time as I choose to allot myself, and I'm about to give up on this game because the things I want to do in the game feel as though they are being rendered, by design, unattainable. If I ever got to complete a build I would step into MTX territory for that character, if I knew I'd be able to do that repeatedly I'd step into supporter territory. If I can't, I'll find another game.

As for the issue that Harvest renders other mechanics obsolete, the solution is to empower those mechanics and make them more engaging, ideally up to the point where they are as engaging as the current high-water mark. On this front GGG actually deserves some kudos for the introduction of atlas passives, which is a great step toward empowering otherwise relatively unrewarding mechanics. I think further steps in this direction would be to the good.

A lot of people have been threatening to withdraw financial support from the game or quit entirely if these changes aren't reversed, if they haven’t done so already. Let me offer the proverbial carrot: GGG, if you reverse course on this and adopt a design philosophy that is more broadly permissive of deterministic crafting so as to respect the time of more of your player base, I and I'm sure many others will spend a lot more money on this game and POE2.

I’m simply not going to go all-in on a game that doesn’t respect my time.

took this explanation from another player.

i personally only have 2 hours tops each day.. that is if any free time at al!

GGG, you're making the biggest mistake ever if you go through with these nerfs instead of implementing the above!

i started playing again about 2-3 weeks ago because i saw how much options harvest gave me in POE and finally had clear and manageable, achievable goals, FOR STANDARD!

i bought the breach core supporter pack because i saw how great POE has become!

i was thinking about upgrading and buying the new xbox, new cables, new modem and everything of hardware that would give me a smoother playing experience (performance wise)
and thus keep supporting your game, buying more supporter packs!


instead, because of your horrible manifesto, i'm now thinking about selling all my current gaming hardware and never go back to gaming because streamers have ruined the games i played 1 too many times now..

anyone who thinks this is whining... having a opinion on a product you bought is not whining! it's called feedback!

Path of Matth - https://www.youtube.com/watch?v=pdpA_xHXhEA&t=1149s
Asmodeus - https://www.youtube.com/watch?v=qKB-oXrzUOU

^ very respectable streamers that don't ruin the game by overusing the word 'overpowered'.


implement this manifesto = no more money for you!

don't implement this manifesto = i'll upgrade from breach core to atlas core pack + both supporter packs!

that's 370euros from just 1 individual, for making the RIGHT decision!
370euros is easily a month worth of food for anyone! think about that!
Last edited by Graas Hoppa#8002 on Mar 13, 2021, 12:50:00 AM

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