0.9.9 Patch Notes

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haloja wrote:
Any news about trade system?


It's a priority, and we're hoping to get a simple trade screen in for Open Beta.
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Vaphobos wrote:
I am really disappointed with this patch because of the legacy migration and other points that I'm going to explain.

Now there is usually 500-800 players on POE, I remember not so long ago, it was 1600. O_o maybe a problem...

With the legacy migration, if I choose to continue to play my lvl 75 Witch, I will have no friends to play with because most of them will do a new character in the f****** new default league.
And if I choose to make a new character it will be again hundreds of hours to get a decent gear.

I dislike the new patch, there is a ton of (useless) things but not really fun things or expected things. I know that most of the disappointed players won't take the time to explain why they will play D3 but I'm going to do it :

The totem/trap system sucks a bit because it makes you more passive/immovable. I remember the D2 assassin and it was not fun at all.

About bugs : you said nothing about the server problem (difficult to reconnect after a crash) which is really SUPER annoying. Does it mean you did nothing to solve it ??? And what about the bugged instance (blocked at loading screen when changing instances) ? Nothing...

Nothing new about the boring random orb system : still need 300 fusings and jewelers to craft a 6 linked armor, yeah thousands of hours wasted......
Without a 6 linked, I canno't try new strategies, skill combo which is fun. Damn the f***** limit of 3 sockets per wand.

Nothing new about maelstrom of chaos... the funniest part of the game...
And you gain less experience with a full party... yeah thousands of hours to go to lvl 76...

Where is the new trading system ? Still need to loose time to party, go to mud flat, drop things on the floor....

I am wondering, are you listening to the community ?

The only cool new thing is the behaviour of monster. They were totally dumb, now they will be super badass and kill us very often... yeah hundreds of hours per death wasted in merciless.

Some ideas for the next patch :

New items

New spells gem for the witch

A new element : air

More minions with good IQ / that you can control

Improvement for Maelstrom of chaos : surprise after a special path, labyrinth. Hidden treasures, secret keys, etc.



here have a tissue i insist
my computer can bend the space time continuum
it can make a 5 min download take 3hrs
Completely disregarding the *content* of the patch notes, I just have to say AWESOME patch notes :) It's fantastic to see a thorough explanation of changes, along with some reasons why the changes were made.

Tempted to buy another supporter pack just due to the patch notes, hah!
"
Chris wrote:
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Worldbreaker wrote:
Sigh... More bad news. At least for me. I guess you won't be targeting casual players at all.


Which part of it is bad news?

"
Worldbreaker wrote:

I would really like to see a way to break down the higher tier orbs. Typing "Selling exalted for 6 GCP" and waiting is a PITA, I would much rather vendor them for 4-5 GCP and not waste time dealing with people.


This is coming in some form.

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Worldbreaker wrote:

Also, why did you chose to wipe so close to D3 release?


If we just deployed as-is with no migration, everyone would rush to chaos and whine about how their characters don't work anymore. That wastes the time of the players and the developers.


lol tell em like it is Chris!
IGN: KwayZeeWitch
Wow this looks amazing - good work guys a lot of great things to have a play around with, I am soo impressed at what you have achieved in such a short time its sounding harder (for little me), yet I am really looking forward to a testing time in this wee gem.
Awesome stuff!
Why a dagger witch, someone asked? Because I CAN.

...as for this being not targeted at casual players anymore, I'm reserving judgment for how it all plays out. I already find the game quite challenging, but it's definitely not the hardest thing I've played.

It might render some of my sillier builds obsolete but I'm pretty confident in the core members of my coterie.

I keep seeing new bits of shiny in the patch notes. Increased size for many areas -- yes, good lord yes. Zombies climbing out of the ground? hahahah awesome.

My one query right now: Whirling BladeS does not specify dual-wielding is required. So...uhm...is it?
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.

Huh. My mace dude is now an actual cultist of Chayula. That's kinda wild.
Oh my, you guys have been busy :D Can't wait to try it all out
Shoep - Default league Ranger
Peohs - Any other class or character i play.
Jhuvik - My Marauder
Merialeth - My witch
"
CharanJaydemyr wrote:
My one query right now: Whirling BladeS does not specify dual-wielding is required. So...uhm...is it?
No
Dat wall of text...

I'm gonna read this while I eat dinner :)
IGN: SpudOfDoom | The Exiled - Path Of Exile's oldest clan
I've fixed the trading system!

Just put a "trading booth" on Mud Flats Normal by the waypoint! :D :D

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Last edited by Mushuukyou#0537 on May 8, 2012, 2:19:02 AM

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