0.9.9 Patch Notes
in how many hours from now should the patch happen ?
i'm really bad at timezones, its 00:00 in Croatia right now, would appreciate if someone helps me out ! :) |
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Hasn't been any specific word on it. Just anytime within the next 6 hours or so maybe...
(CBT:August 4th, 2011)
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" Nice points touching immunity, BlackDeathBE. Actually keeping to ask if this ever would come to PoE, as i totally support, and as you said it shall encourage teaming dramatically, but unfortunatelly nothing singular precise info from devs about this. Even worse, they become silence whenever i ask this to be implemented or not. If this ever implemented, it would make world of differences to gameplay experience, needless to say. "This is too good for you, very powerful ! You want - You take"
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Everyone please STFU about the RNG in POE. There are countless threads about this already, and I'm tired of people shitting up other threads with this crap.
The devs have stated, multiple times, that high variance is core to the game. It will not change. You're entitled to not like this, if you don't, go play something else. Path of Exile is never going to be the game for everyone. They made the game they want, and it has many loyal followers and will get many more. There will also always be people that hate it, hate the RNG, hate the lottery aspect, and that's fine. Again, not the game for everyone. JUST PLEASE FOR THE LOVE OF GOD SHUT THE FUCK UP ABOUT IT. |
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" Just out of curiosity, how did you acquire any godly items in D2 without luck (lottery) or trading? In PoE you can also find uniques and godly rares, this is not different from D2. What alternative was there in D2 that you are referring to? Player to player trading and RMT? Hellfire was the expansion to Diablo 1 so not really sure what that has to do with anything. I understand your disdain for this type of system but find it very funny that people always reference D2 and they are almost always just plain wrong about the game and maybe need to revisit it before trying to use it as a reference point to back up an argument. Also understand that the luck based item system in D2 was why the game had so many loyal followers for over a decade. Last edited by thepmrc#0256 on May 8, 2012, 6:09:53 PM
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" I ask 5 mins ago at ingame chat and some guy tells me that patch will be deployed beetween 11:00-12:00 AM NZ Time. Its 1-2 hours from now (its 10:00 AM at NZ right now). Its ofc no confirmed info so dont be too excited. Last edited by Kabraxis#1526 on May 8, 2012, 6:08:40 PM
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" and this is why i keep you on my friends list :) ~SotW HC Guild~
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" This is exactly what should be done, you described perfectly the sense of crafting and orbs, once more "perfect." Just one thing, many orbs are in the example =) |
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Great patch notes, I've only recently joined the 'support the beta crowd' and looking forward to the 6th char.
Please focus on some extra multiplayer incentives and as I'm pretty slow on the ninja loot clicking perhaps add something that Uniques dropping are only seen by one of the people in that game (chosen at random) otherwise it may get treated as a mostly single player game. Look forward to seeing the tweaked passive skill tree and trying out the new skills. EDIT: Some good ideas in the posts above Last edited by xiphos#1690 on May 8, 2012, 6:15:37 PM
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" I don't know about that. I understand I did not take part in developing the game and I don't know the numbers you have on paper, but 5 Links ARE cripplingly hard to get. I literally have spent over 400 fusings and got a 4 link 4 times, 3 link many times and 0 5 links and 0 6 links. There needs to be a better way to progress when it comes to links, or at least a better way to obtain fusings. I really just gave up on the beta because I felt I was getting no where once I hit 60. Then grinded out to 72 hoping to get better gear and feel a sense of progression but it just went flat from there. |
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