[Xbox One] 3.13.1c Patch Notes

[Xbox One] 3.13.1c Patch Notes

Please Note: The patch will be deployed at 5PM PST.

  • Ritual rewards that have been revealed can now be linked in chat.
  • The Monstrous Treasure prophecy can no longer activate in maps where Blood-filled Vessels are used.
  • Foul Ritual encounters will now only apply Toxic Vines if you stop moving during the Ritual encounter.
  • The Obtain Ritual Base Types challenge now requires you to exchange Tribute for 9 out of 27 Ritual Base Types.
  • Fixed a bug where Ritual Altars couldn't be interacted with if all of the monsters that spawned inside the Ritual Circle were killed outside of it.
  • Fixed a bug where Blight encounters sometimes couldn't be started if they were too close to a Ritual Altar.
  • Fixed a bug where certain monsters could remain stationary during Ritual encounters.
  • Fixed a bug where certain Conqueror-influenced monsters could be invisible during Ritual encounters.
  • Fixed a bug where certain Elder-influenced monsters could be immune to damage for a short period of time after being revived during a Ritual encounter.
  • Fixed a bug where the Grotto Map boss could become invulnerable during a Ritual encounter.
  • Fixed a bug where the Estuary Map boss could become invisible after being revived during a Ritual encounter.
  • Fixed a bug where the Spider Lair Map boss could sometimes disappear if a Ritual encounter was completed near the boss.

General Improvements

  • Reduced the life on Tier 4 Harvest bosses.
  • A short grace period has been added between Elder Guardian phases.
  • Maps Influenced by The Shaper or The Elder can no longer be obtained as a reward for completing tiers 1-4 of The Maven's Challenge for an Atlas region.
  • The Raider's Quartz Infusion ascendancy passive no longer grants a permanent Phasing visual effect.
  • Syndicate Safehouses now have a minimum area level of 73.
  • The values of the "x% less effect of Curses on Monsters" and "Monsters have x% chance to Avoid Elemental Ailments" map modifiers on Synthesis maps have been lowered, so that it's no longer possible to reach 100% on these modifiers with the Vivid Memories Atlas Passive node allocated.
  • The Stone Golem's Attack Range has been increased, and will now use its Slab Slam and Rolling Stone skills more often.
  • The Bramble Valley Map can no longer roll the Twinned modifier.
  • Water Volatiles spawned in the Forking River Map boss encounter now spawn less often, deal less damage and explode with a greater delay after being touched.
  • The Whirlpool skill used by the Forking River Map boss now requires the player to be further away from the boss and persists for a shorter duration.
  • The Repeated Water Lance skill used by the Forking River Map boss now requires the player to be within a closer radius to the boss. The boss also turns at a lower speed while using this skill.
  • The Teleport skill used by the Forking River Map boss no longer deals damage.
  • The Shadow Councillor clones summoned by the Crimson Township Map boss have been visually updated to make it easier to see when they appear.
  • The Crimson Township Map boss now summons Shadow Councillor clones at a reduced frequency.
  • The Blood Ritual debuff in the Crimson Township Map boss encounter now stacks up after a small delay, if re-entering the encounter after dying or leaving.
  • Fixed a bug where the Uncharted Realms Atlas passive tree wouldn't unlock correctly after defeating The Maven.
  • Fixed a bug where the incorrect faction's Splinters and Emblems could be obtained from a Legion encounter.
  • Fixed a bug where totems were not being counted as Allies.
  • Fixed a bug where the chance to Dodge Spell Damage would only be calculated once for all three of the Forking River Map boss's Repeated Water Lance hits.
  • Fixed a bug where the Graveyard Map bosses could become invulnerable when using Explosive Arrow.
  • Fixed a bug with The Hidden Blade unique dagger where Unseen Strike could trigger while you were dead.
  • Fixed a bug where Ballista Totems and Spell Totems were incorrectly calculating their life based on the level of the supported Skill Gem, rather than the level of their Support Gem.
  • Fixed a bug where the "Socketed Gems are Supported by Level x Item Rarity" elevated modifier wasn't working correctly.
  • Fixed a bug with Arcane Surge where the strongest source of the buff was not always prioritised.
  • Fixed a bug with Fortify where the strongest source of the buff was not always prioritised.
  • Fixed a bug where the Hydrosphere skill could sometimes fail to deal damage if a monster lost the Drenched debuff after a new Hydrosphere was created.
  • Fixed a bug with the Wave of Conviction skill where repeating the skill (for example with Spell Echo or Unleash Support), could result in monsters only being hit by one of the waves.
  • Fixed a bug where Sniper's Mark could fail to split projectiles when used alongside the Mercenary's Lot unique gloves.
  • Fixed a bug with the Slayer's Impact ascendancy passive where the "5% increased Area of Effect per Enemy killed recently, up to 50%" modifier wasn't working correctly.
  • Fixed a bug with Channelling skills not working as intended while being affected by an Echoing Shrine.
  • Fixed a visual bug where the Conqueror tracker on the Atlas could sometimes show the incorrect amount of maps required to open portals to fight the Conqueror.
  • Fixed a bug where anointed amulets wouldn't hide their passive skill information when viewing their Advanced Mod Descriptions.
  • Fixed a visual bug where the passive skill information from hovering over an anointed amulet could sometimes appear larger than intended.
  • Fixed a visual bug with the Doomcrow Weapon Effect's feathers being the wrong colour.
  • Fixed a visual bug where the Maven Map Device button could appear on the Map Device without being unlocked.

Crash Fixes

  • Fixed a client crash that could occur when using the Roc Sentinel Legion monster as a Spectre.
  • Fixed a rare client crash that could occur during the Tul, Creeping Avalanche encounter.
  • Fixed a common instance crash.
Last bumped on Feb 11, 2021, 12:27:36 PM
ily Natalia and community team
Hmm, I don't see "Literally every UI and particle element is blurred out and takes 10 seconds to load, in every map, everytime, making the game unplayable since the echoes update" Fixed. Did I miss something?
.
Last edited by Daddy Gwap#8240 on Feb 10, 2021, 7:25:59 PM
What's up with the long load screens since the last patch, will that be addressed in todays? I'm on the one x and my load times use to be quick before the last patch. Now they are slow af like the old school xbox.
"
The Raider's Quartz Infusion ascendancy passive no longer grants a permanent Phasing visual effect.


finally
xbox poe.. where people want e̶x̶a̶l̶t̶s̶ divines for junk items ¯\_༼ ಥ ‿ ಥ ༽_/¯
"
Daddy Gwap wrote:
Hmm, I don't see "Literally every UI and particle element is blurred out and takes 10 seconds to load, in every map, everytime, making the game unplayable since the echoes update" Fixed. Did I miss something?


100% I've never had such a bad experience.
Praying that all the lag and stuttering that was introduced in the last patch is gone!
No way to end delerium in a 20% delerium t13 factory
Please fix flicker skill desync unplayable

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