[3.13] Peak life Necromancer -- 12k life, 7k+ regen/sec, delete everything
Im using, host and carnage chieftains from act7 and merveils retainer (gives vulnerability curse).
Can be found in coves and reef maps (not always present as far as i can tell). You should use a spectre bank, it died for me and is annoying to get back if not in a bank... |
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Last edited by Blubbey#1733 on Apr 12, 2021, 7:24:11 PM
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" Thanks for pointing this out. I was meant to say that Vitality assists in regenerating a huge amount of life per second, not that the skill by itself regenerates life proportional to your max life. Nevertheless, it was poor wording by me and it did sound misleading. I have rephrased that. " POB is never accurate when it comes to zombies. If you are rightly equipped and plays it right your zombies will melt most bosses in 1-2 seconds, and very few bosses are capabble of killing them. Last edited by Napzzz#7513 on Feb 6, 2021, 11:08:35 PM
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Hello, I have the basic gears ready for this build, but I have a few questions
1) What is the priority for ascendancy? 2) What is the priority in passive tree routes, which keystone/notable to go first, 2nd ...last.... |
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Last edited by Blubbey#1733 on Apr 12, 2021, 7:24:36 PM
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at what STR point do stop, 1200? is it worth to get minion jewels instead of strength jewels at this point?
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" Lab order should be: 1.Commander of Darkness (either 1st or 4th depending on if you are just starting and cannot craft yourself enough res to finish story) 2.Mindless Aggression (this goes 2nd to prepare for the 2 nodes it branches to) 3.Bone Barrier ( this goes 3rd because it makes everyone including you that much tankier) 4.Unnatural Strength (This goes last because you won't feel the true power of +2 until maps) " Best to refer to the passive tree section of the build. |
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" They are very good but you need to swap out minion life support for blood magic support. Without blood magic they lose about 80% their usefulness. |
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" I have touched on that in the 'Important things to know' section of this build. Basically you will want to stop at 1000 strength to focus on regen/life. No matter which stage you are at jewels should always have at least 20 strength and 7% increased max life, rest of the mods are up to you. Last edited by Napzzz#7513 on Feb 7, 2021, 12:28:37 PM
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does this stat on amulets effect minion dps? 1% increased Damage per 15 Strength
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