(3.13) Holy Conquest Chain Ignite Proliferate Penance Brand 46M Sirus DPS with Aegis/Immortal Call



I'm a console player playing this build right now. It's a ignite penance brand elementalist using aegis and immortal call for elemental and physical absorption. It uses the cluster jewel notable Holy Conquest and Fan the Flames to chain the ignite that proliferates the penance brand screen wide aoe clear quickly. It hits 46 Million A8 Sirus DPS with all out gear. I'm currently at 4Million on console attempting to Harvest craft some good trigger profane wands.

Here's the updated pastebin with 46 Million A8 Sirus DPS.
https://pastebin.com/2QRvcxxF

Let me know if you have any questions. I'll try to help. It melts and destroying endgame content since we're Brands we're never stationary, and we ignite proliferate without the GEM for additional multipliers.

We're using enduring composure for endurance charges (additional physical reduction on immortal call proc.)

We use Eldritch Battery for 100% mana reservation on Malevolence and Hatred.

And last of all we destroy corpses with Cremator so we dont take chain corpse explosion damage or porcupine shrapnel shot you that can instant kill you.
Last edited by ubergeek1221#1285 on Jan 29, 2021, 1:12:08 AM
Last bumped on Jan 31, 2021, 7:11:37 AM
Thanks for sharing! The dps seems really good even with Swiftbrand Support. I am worried about the low EHP though. How is this build holding up in juiced T16s delirious maps?
I made a few changes to your build and almost tripled your damage. I'm sure there are other changes that can be made too. I believe this build will also work without much of the godly gear that it has equipped.

https://pastebin.com/QfFcYTzi

For penance brand damage calculation you either need to calculate the number of seconds it takes to get to 20 stacks or use something like Holy Conquest which would change the calculation to number of ticks per 0.3 seconds.

Since you are igniting you opt for the former to see how long it takes to get to 20 stacks.

With the build I linked you would get 11 activations in 1.31 seconds. Due to the fact that you have 2 brands attached to an enemy you get double the ticks. This means you should be able to hit 20 energy on your main target in slightly less than 1.31 seconds.

I haven't tested but I think you are using Hydrosphere because it will also gain and spread energy nearby. If this is the case, with all 4 brands out you could get 20 energy on the main target in about 0.6 seconds


Hey! This build looks sick, but have you any videos of clear of this build? Im currently playing Traps but want to try Ignite in this league because Elementalist rework looks sick AF. Would really appriciate for short video of clearing map (high tier i suppose :) )
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seantke wrote:
I made a few changes to your build and almost tripled your damage. I'm sure there are other changes that can be made too. I believe this build will also work without much of the godly gear that it has equipped.

https://pastebin.com/QfFcYTzi

For penance brand damage calculation you either need to calculate the number of seconds it takes to get to 20 stacks or use something like Holy Conquest which would change the calculation to number of ticks per 0.3 seconds.

Since you are igniting you opt for the former to see how long it takes to get to 20 stacks.

With the build I linked you would get 11 activations in 1.31 seconds. Due to the fact that you have 2 brands attached to an enemy you get double the ticks. This means you should be able to hit 20 energy on your main target in slightly less than 1.31 seconds.

I haven't tested but I think you are using Hydrosphere because it will also gain and spread energy nearby. If this is the case, with all 4 brands out you could get 20 energy on the main target in about 0.6 seconds




I wouldnt use the additonal opal ring since the life sustain on ngahmu ruby ring is insane on brands very good i wouldnt replace it. just corrupt some for cast speed and your good to go.. i also run vitality and zealots oath with MoM instead of hatred since i cant seem to mainiain the es cost so my dps slightly less.

I wouldnt use EE it causes problems with triggers going and brand. dps doesnt accurately reflect EE proc cuz of how it trigggers. So your actually less dps then me at 23M. s 400,000 less than mine but you do go some things that i like. ill update my post with changes i like.
Last edited by ubergeek1221#1285 on Jan 27, 2021, 7:57:55 AM
Here's the updated pastebin with 36 Million A8 Sirus DPS.
https://pastebin.com/D3vT25db

Don't use EE in the other guys post. You will gimp your dps so dont do that.

If your having trouble maintain es cost slot in vitality (take out hatred) and spec into zealots oath and MoM. For added durability and es regen. More than clarity.
Last edited by ubergeek1221#1285 on Jan 27, 2021, 4:57:25 PM
I'm wondering why don't use EE, if your brand don't have fire damage you can always trigger ee to get -50 fire resistance.
EE only works with Elemental hit or wild strike or CoC. It does not work with trigger wands because of the 4 second delay, you will gimp your dps. Dont use it. Not recommended. I could adjust the build to use EE without trigger using self cast hydrosphere but i prefer automated solutions and you cant do that with brands i dont think currently to use EE. Unless you selfcast the EE proc.
Yeah I love those click bait titles, your ignite dmg with that pop is actually 4.77M with atziri flask up and rest which means it is a total of damage dealt for whole 1s. The whole duration of ignite is 40M, and that duration in your pob is 8.39s, that is a lot of time to deal that kind of damage if you have ever played any ignite build, gl with that.

Last edited by ojejku#1220 on Jan 28, 2021, 2:52:39 AM
I think you underestimate the damage on that duration. One application means you can move around dodge not get hit during that time you phase out each stage of a boss with one hit/application. Its a very smooth easy playstyle and my version chain proliferates screen wide aoe. with large duration damage.

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