⛵☁️[3.25] The Arachnophobia Allstars| Chaos Guardian CI|The dirty Scorpion-tail|Herald of Agony 150M+

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Iceanaki wrote:
Is it matter were gems are ? i mean for dagger and shield ?


The jewels supporting the spiders must go in the dagger. The others where you want ....
thank you
Thanks a lot for the guide. A lot of stuff to learn but so far looking really good only level 76 and can do dwelve 200 and t16 maps.

I got a ring with "cannot be ignited" does that cancel out all the defenses the build take to try reduce ignite duration?

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Mckoch wrote:
Thanks a lot for the guide. A lot of stuff to learn but so far looking really good only level 76 and can do dwelve 200 and t16 maps.

I got a ring with "cannot be ignited" does that cancel out all the defenses the build take to try reduce ignite duration?



yes, you should switch the ignitereduction next to anointed flesh to another passive point, chill or shock or what you want.

Burning ground can still damage a lot. Try out to change the minor Pantheon to Tukohoma (without iron reflexes) or to Garukhan for movement or what you like, but Abberath still offers relaxed burning ground immunities.

Thank you too!
It means a lot to me when the build is enjoying!
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Iceanaki wrote:
Is it matter were gems are ? i mean for dagger and shield ?


Like Raikolin writes, only gems in dagger matters, the supports socketed there supports direct the spiders.

Other slots are not important, but in the order the build shows you can change most easy the skills in relation to gloves, boots, helmet enchant when you want to.
Last edited by Chromino#4813 on May 21, 2021, 1:43:12 PM
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rikujo wrote:
I still die alot bro.


Hi Rikujo,

your stats and gear and skills and flasks are fine.
130000 armour buffed , 2600 es/ block, 7.85 k es, reistances, spellblock 72%.

55 virulences, slumlord eventually 3 points added, pob shows perhaps not correct, circa 7 mill. total shaper-damage.

Only shield implicit physical as cold damage is not good, you take more damage with it and have almost all time 90% physical dr and only 81 % cold-resistance.

---- everything fine and great I would guess and ready for level 100!

Great gear!

I guess only some groundeffects or dot or special bosses can kill you.
Did you checked in "faq" the checklists like pantheon with divine vessels, using flasks and vaal skills often, etc.? Anti-chain-freeze against Sirus and Shaper switched in?

In which situations do you still die?


Congrats to level 98 too!
Last edited by Chromino#4813 on May 22, 2021, 6:42:01 AM
Chromino, thanks again for the great build! Been playing since 2.4 and for the first time I hit Level 100. Every other league I have gotten bored with the character and rerolled. Usually because it was too squishy and I got tired of dying.

This build is so tanky I had zero doubts about doing T15+ 100% deli maps to level from 89-100 instead of one of the safer ROTA's.

Spoiler


Gear wasn't even maximized. I still don't have Aul's OR Iron Reflexes. This may have to be my starter next league as well. We'll see pending patch notes of course.

Current gear:
Spoiler


Last edited by stoudtlr#5310 on May 21, 2021, 2:39:10 PM
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stoudtlr wrote:
Chromino, thanks again for the great build! Been playing since 2.4 and for the first time I hit Level 100. Every other league I have gotten bored with the character and rerolled. Usually because it was too squishy and I got tired of dying.

This build is so tanky I had zero doubts about doing T15+ 100% deli maps to level from 89-100 instead of one of the safer ROTA's.

Spoiler


Gear wasn't even maximized. I still don't have Aul's OR Iron Reflexes. This may have to be my starter next league as well. We'll see pending patch notes of course.

Current gear:
Spoiler




Congratulations Stoudtlr to perfect nice 3 digits!

Full 100!


That's arachnophil and amazing!

100 is a grinding long way!
Your gear a d set-up is great - but, as you write too, perhaps not optimal on amulett, armour, implicits etc., there would be a lot survivability or damage to gain more.

Impressing that also with phase acrobatics 100 is reached! Very, very nice! Good great skills!

Did 2 blink skills worked in your skills, Frostblink and withering step? I had often small lags and delays using 2 blinks.

And I feel the same as you. This is my first build to level full with charming combination of fast damage and full relaxing extreme defences.

All other tried builds are slow or oneshot glascannons when you compare them to playing the allstarstyle. ;-)

Hehe, thank you a lot and I enjoy when we discuss again next time!
Last edited by Chromino#4813 on May 22, 2021, 8:07:25 AM
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Chromino wrote:


Congratulations Stoudtlr to perfect nice 3 digits!

Full 100!


That's arachnophil and amazing!

100 is a grinding long way!
Your gear a d set-up is great - but, as you write too, perhaps not optimal on amulett, armour, implicits etc., there would be a lot survivability or damage to gain more.

Impressing that also with phase acrobatics 100 is reached! Very, very nice! Good great skills!

Did 2 blink skills worked in your skills, Frostblink and withering step? I had often small lags and delays using 2 blinks.

And I feel the same as you. This is my first build to level full with charming combination of fast damage and full relaxing extreme defences.

All other tried builds are slow or oneshot glascannons when you compare them to playing the allstarstyle. ;-)

Hehe, thank you a lot and I enjoy when we discuss again next time!


Yes, definitely not a glass cannon and very relaxing and stress free to play. There were a couple times that our aurabot died followed very quickly by 1-3 others in the group that couldn't survive without his buffs. I never had that problem. The defenses of this build were always enough to keep me alive long enough to open a port for him to get back into the map or exit myself if it was a multi player fail so we were just abandoning it and moving to the next map.

There were definitely some times that I had to wait due to the blink skills cooldown, but it wasn't too bad. I had to keep withering step because of the elusive buff. The movement speed buff along with phasing is great for running thru packs to keep up with your group. The extra dodge is nice too especially when combined with phase Acrobatics. Now that I'm at 100 and will mainly run solo again I'll probably drop it.

Frost blink was mainly used for raising spiders. I tried a bunch of different skills and frost blink seemed to be the most consistent for killing the spiders before the agony crawler did. It also has the benefit of being a true movement skill that can be used for crossing gaps.
I wanna respec my Blazing Salvo inquisitor into this build because Im tired of dying too often and have some farmed currency to start but Im kinda lost in the guide.

Theres so many variations and optional stuff that I just have no idea what to follow.

Like I see mentioned few times Offensive 55 variant (double nostalgia rings??) but I dont know where to look for the difference between offensive and defensive setup.

Is there some spoiler that I missed with the different setups?

If Im more concerned about stayinmg alive and dont need push DPS to crazy numbers what I should follow?

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