⛵☁️[3.25] The Arachnophobia Allstars| Chaos Guardian CI|The dirty Scorpion-tail|Herald of Agony 150M+

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Chromino wrote:

Divergent HoA offers only increased chance to poison and in the normal setup we already have 100%.
Does that not means what scorp will rise poisons by himself (or help to keep virulences stacks)?
Last edited by axazol on May 5, 2021, 7:38:34 AM
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axazol wrote:
"
Chromino wrote:

Divergent HoA offers only increased chance to poison and in the normal setup we already have 100%.
Does that not means what scorp will rise poisons by himself (or help to keep virulences stacks)?


Yes, it does not help.

You can automatic trigger some small numbers with void sphere. That will gain circa 25-40.

Winter orb channeled offered as I tried 45 singletarget without adds, for mapping 60.

I tried almost all skills, hehe, ball-lightning was best. To get more stacks for cyclone would be nice also.

But to get 50-65 only Anomalous ball-lightning with Anomalous or awakened spell-echo and for more substain faster casting worked nice.

Would be very, very great to automatic trigger them.

With slower projectiles you get also some stacks more and the ball-lightnings are longer on the screen.
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CLloyd0 wrote:
I have to give you an award Chromino, Minotaur has been my nemesis as long as I can remember - even with all of the other 'tanky' builds I've played - I almost ALWAYS die way too much to Minotaur. Too lazy to learn his attacks/patterns? Idk!


Well, not so much a problem any more:
https://www.youtube.com/watch?v=-J5IVh0oIPg


Hi CLloyd0,

I love this tank-test-check very much with the crumbs of minotaurs tickling the long long scratching neck.

Am i allowed to make a gif and share it in the build?
And I want to take it in the spoiler "videos", hehehe!

That would be very, very great!
Last edited by Chromino on May 5, 2021, 8:10:45 AM
I corrupted now around ~180 Shields and finally got
I have been enjoying this build and my next upgrade is an Aul's (only a slow 9 ex away... yay.) and I had a question about anoints.

Unnatural Calm is really nice but I keep looking at Sanctum of Thought which gives 20% reduced damage from Crits, 30% Armor, and 20% Reduced effect of curses on you. Will this additional 20% reduced curses stack with our ascendancy to make us curse immune? Because that feels really strong. I am mainly missing just the AUls, Iron Reflexes Skin of the Lords, one more Split Personality, and eventually Bottled Faith and Awakened Gems but I still get one shot at times in level 14-16 maps or die in the last stage of Ultimatums. Incursion Bosses are what get me in with the one shots but it seems like it is always maps where I thought curses wouldn't hurt me much. I greatly value immunity in this game and immunity to curses has always felt stronger than it sounded when I had it on other characters. The 30% Armor is also great and even though Solaris gives us no additional crit damage after the first hit it is the first hit that takes me from full shield to dead. 20% off that first hit doesn't feel wasted when using Solaris.

Doing this would also free me up to uses two of the following in small clusters depending on what content I am doing.

Hibernator - 30% Reduced Freeze/Chill Immunity to Chilled Ground, Immunity to Frozen if you have been Frozen recently

Prismatic Carapace - +1 All Elemental Resistances, 30% Armor

Mystical Ward - 4% Spell Block, 1.5% ES Regen, .3% Damage Leech

Essence Extraction - 25% Mana Regen, 15% Flask Charges gained, +1 Mana Flask Charge every three seconds, Remove a random Ailment when you use a mana flask.
(This works with Writhing Jar correct? This which would allow me to curse with ring and add Frost Wall back to CWS setup and remove Sniper's Mark). I would be skipping whispers of doom to do this.

or another Pure Agony.

I guess my question is, does Sanctum of Thought make us Curse Immune and is it a good idea? I did not see it listed with the alternative anoints in the guide.
Hi, Split Personality is costing 9ex right now, are there any other combined Personality mods that I can use provisionally?
"
I have been enjoying this build and my next upgrade is an Aul's (only a slow 9 ex away... yay.) and I had a question about anoints.

Unnatural Calm is really nice but I keep looking at Sanctum of Thought which gives 20% reduced damage from Crits, 30% Armor, and 20% Reduced effect of curses on you. Will this additional 20% reduced curses stack with our ascendancy to make us curse immune? Because that feels really strong. I am mainly missing just the AUls, Iron Reflexes Skin of the Lords, one more Split Personality, and eventually Bottled Faith and Awakened Gems but I still get one shot at times in level 14-16 maps or die in the last stage of Ultimatums. Incursion Bosses are what get me in with the one shots but it seems like it is always maps where I thought curses wouldn't hurt me much. I greatly value immunity in this game and immunity to curses has always felt stronger than it sounded when I had it on other characters. The 30% Armor is also great and even though Solaris gives us no additional crit damage after the first hit it is the first hit that takes me from full shield to dead. 20% off that first hit doesn't feel wasted when using Solaris.

Doing this would also free me up to uses two of the following in small clusters depending on what content I am doing.

Hibernator - 30% Reduced Freeze/Chill Immunity to Chilled Ground, Immunity to Frozen if you have been Frozen recently

Prismatic Carapace - +1 All Elemental Resistances, 30% Armor

Mystical Ward - 4% Spell Block, 1.5% ES Regen, .3% Damage Leech

Essence Extraction - 25% Mana Regen, 15% Flask Charges gained, +1 Mana Flask Charge every three seconds, Remove a random Ailment when you use a mana flask.
(This works with Writhing Jar correct? This which would allow me to curse with ring and add Frost Wall back to CWS setup and remove Sniper's Mark). I would be skipping whispers of doom to do this.

or another Pure Agony.

I guess my question is, does Sanctum of Thought make us Curse Immune and is it a good idea? I did not see it listed with the alternative anoints in the guide.


Hey CooterTheWooter :-)

Mmmhmm, when I am informed correct the problem is, that most map-mods have circa 40-50% increased curses. So you reduce curses 100% + 40% = 140%-80 % - 20%= 40% to only 40% (instead 60% without sanctum of thoughts) curses and do not get immunity.

Without time of need vulnerability cursed or elemental weakness also for example can be very dangerous, but with 80% resistance I personally had never problems with curses.
Some degens of cursing bosses like in necropolis remain a bit dangerous, but other dot can kill us faster.

Ignites, corrupted blood, or freezes of shaper are more dangerous in my experiences. When you are big shocked you have to be careful for example.

Dot and degen and aoe can still kill us. These damagetypes are muliplied by curses, but by other mods too.

I would rank most dangerous:

1) No mana recovery (reroll or use enduring mana bottle)

2) Less maximal elemental resistances in combination with other elemental damage mods

2) only without overcapped resistances: elemental-equilirium

3) less armour and block

4) shocked ground/ increased shocks when you stand on shocking debuffing ground

5) multiple (3x or 4 x) damage mods like 100% more lightning, 100% more cold and some other damagedealing stuff combined

Curses would be in my personal ranking, full geared, only at position 9 or 10.

Essence Extraction sounds very fine. But the disadvantages are that you still need to react fast and need a not empty flask.

Sniper's mark offers also most damage against bosses and the split is very strong too for adds or multiple maven invitations. But for mapping other curses and skills are fine too. Frost wall is extreme strong for defences against ranged killers, yes.

Ignites and scorch debuffs killed me most often, so 100% ignite immunity and overcapped resistances are recommended.

Against crits Soul of solaris is very important. Levelling high you get crits in chains sometimes and it also reduces the ailments of crits great!

But try out! Sanctum is strong, but I would guess Solaris and Time of need are enough preparations for the curse- and crit-mods.

You can vary a lot!


Last edited by Chromino on May 5, 2021, 11:40:01 AM
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radius540 wrote:
Hi, Split Personality is costing 9ex right now, are there any other combined Personality mods that I can use provisionally?


I think on page 50 it references the budget option

https://www.pathofexile.com/forum/view-thread/3019705/page/50%3Cbr%3E

The comment says take es or dex instead of mana.
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Miggaletoe wrote:
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radius540 wrote:
Hi, Split Personality is costing 9ex right now, are there any other combined Personality mods that I can use provisionally?


I think on page 50 it references the budget option

https://www.pathofexile.com/forum/view-thread/3019705/page/50%3Cbr%3E

The comment says take es or dex instead of mana.


in the tests I did on the Pob I had the perception that mana + str was the one with the least loss of status or am I seeing it wrong?
"
radius540 wrote:
Hi, Split Personality is costing 9ex right now, are there any other combined Personality mods that I can use provisionally?


Yes, like Miggaletoe writes.

When you are in need of dex that's a good place on split personality. Es is fine too.

Only without ironreflexes perhaps change a small cluster with enduring composure in or will shaper or openess or what you need.
Last edited by Chromino on May 5, 2021, 11:05:23 AM

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