⛵☁️[3.25] The Arachnophobia Allstars| Chaos Guardian CI|The dirty Scorpion-tail|Herald of Agony 150M+
Hey Chromino & contributors,
just wanted to say thanks for the guide(s). Reached level 100 for the first time and also cleared Simulacrum Lv30. Likely, other end game content would also be feasible, but the fun is currently somewhat limited. Let's see what next league brings. Keep up the good work! | |
Could anyone help me out with this build. Would like to use this build for next league so i figure try it out now, but not sure what i mess up as im a totally clueless. I keep dying on maps, the spider and scorpion are freaking strong but mob chase after me and i die before spider/scorpion get them. Please point out what i'm lacking, league end so have currency spend if needed.
my POB: https://pastebin.com/i07HJqQi thanks. |
|
" Hey endlezzx, Probably an important aura is missing without aul's amulet? And when you did not activate grace you cannot use ghost dance on the SoL. As CI you should change your life-flasks to granite and jade and basalt flask. Use vaal discipline in maps. Before you reached 70% overcapped resis to use melding of the flesh you don't need purity of ice. For damage you need mandatory high lvl HoA-gem and more medium clusters "pure agony". Use only triad grips with white sockets. Or instead rare gloves with high es etc. Perhaps something like maxed pantheon is missing too? Check the spoiler "checklist defences". Last edited by Chromino#4813 on Nov 28, 2022, 9:19:41 AM
|
|
Thanks for the fast reply on the tip Chromino,i did some adjustment but still dying, had my amulet,could it be my level still low to switch?
|
|
Hello
quick little feedback on my change with blazing slavo mines from the previous page. The defense is still there, the dps on the other hand is not enough. Too long, against shaper/elder guards with maven. https://pastebin.com/SffV0Sic I'm not going to pollute your build any longer with my variant, but I wanted to give you some feedback. I'm going to test this one as an inquisitor with much more DPS but less defense with GB. https://pastebin.com/ESAhMYZS Thanks again for the base. |
|
The allstars in [3.19] Lake of Kalandra
The buff of Kalandra! Ultimate! Immeasurable! Indescribable! The last days of [3.19] - the lake dries. In the end of each league I share thoughts about the league, mechanics, improvements of the build, tradings, leaderboards and more. The new Arachnophilias - Our new neighbours
Spoiler
Because in endgame the 100% chaosconversion with herald of agony is best to max the damage I started before half a year in [3.17] an Occultist build. That was not easy to develop. To raise needed defences and castspeed to generate HoA-virulences the Occultist is not best fitting and really hard to balance. But with the 3.19 new Necromancer "Unnatural strength" - an inbuilded permament Unholy might, the HoA is perfect teaming for 30% more damage. 9.8.2022 publishing the Necro-build So I took my time to overwork and develop offensive and defensive the necro-ascendancy. And the result is an extreme joyful and before unknown tanky way to sting the atlas clean. The Necro shines most in singletarget, flexibilty and tankyness compared to other classes. The buff of Kalandra!
Spoiler
The Ultimate! Immeasurable! Indescribable! With the new "Unholy might"-ascendancy the necromanter became THE alternative to templar! Let's sting, the scorpion raises! 60-80% more attackspeed for the Herald of Agony! 1% per virulence - WOOOOW, that is awesome!! On top it's the far best scaling minion for the new unholy might-ascendancy beside as an immortal minion it's not affected by the 3.19 minions life- and defences-nerfs. After the great buff to our defences and stacking of auras and our armour skin of the lords in [3.16] it is another next step into deep arachnophilia. ●●●● Balance manifesto ●●●● A long manifesto arrived and it will need some time and the final patch notes to optimize the allstars. Overall a big buff hits us full for HoA-damage and -levels and a nerf to melding of the flesh walk in too. Perhaps a poison- or bleeding- HoA and different support-minions will be new variations! New bone-minion-ring is anounced! Minion damage possible on shields! New minion-wands interesting! New +2 minion-gem-implicit-corruption on body armours or gloves - mmhmm, I still not gaze a possibility how it would replace skin of the lords 2x +2 levels all gems HoA+ empower or creates the possibilty of HoA-gloves. Lionseye vision-crusader-plate-armour +2 will be more interesting for clearing in high density. For us most interesting: Helmets can now roll +1–+2 to Level of all Minion Skill Gems - that is a big great variation to Eber's Unification and we get much more flexible in gearing! With crafting an eldritch-helmet we gain 12% increased Mana Reservation Efficiency of Skills and increased despair-effect. Top! Also the next tipping point Hoa-lvl 34 is in close sight and now arrives when we max the build! Benchcraft! Phantasms buffed! Spiders are nerfed -because we use them much more as utility to buff with withers and they deal only 15-20% of our total damage it will remain a strong possibility. Simply change unbound ailments to feeding frenzy... We loose a bit clearspeed or simply take in 11 phantasms as HoA-support in maps. No problem at all, but other set-ups with CIP, United in dreams, phantasms, spectral spirits turn more interesting, so we would get an open flask slot etc. On the other side - with the removals of minion-poison-penalty it looks like it's in the end a small buff or only very tiny small nerf for arakaali's..... and last not least ... Arakaali's fang will be perhaps in leaguestart cheaper. Haste buff - interesting, especially for melee cycloning with high virulences New necro - ascendancy unholy might - HoA-witch becomes charming Spirit offering changed into crits - very interesting, let's see, we can stack with ancient skull, minion mastery, vicious bites and gravepact or use simply flesh offering. Minions poisoning, igniting and bleeding buffed great - very interesting. Let's wait for the patch-notes. It's already a buff to the vulnerability-curse (and also to despair) with divergent sniper's mark before using white triad grips. It offers in the end more damage and perhaps a bit more flexibilty on the gloves-slot. With the high HoA base damage and high ats scaling poisoning up looks most promising. Reservation mastery nerf - We can compensate with an eldritch-helmet increased efficiencies-implicit or 1 passives more is needed somewhere else or we use one reservation mastery in total less. Going without "influence" will be one way. Probably/perhaps we balance into third large cluster to max up the big HoA-buff and use simply one clusterskill more for easy manamanagement or more easy a bit HoA-efficiencies of herald-efficienies-mastery "presage". It's already now a great possibility to stack spell block on large clusters or bone offerings with mistress of sacrifice and to go without tempest shield - so not much will change, but auras were nerfed a bit with a bit lesser increased effects and other passives become more valuable. Flasks charges gained when hit nerf - sh%$#@ of course mageblood becomes even wide further more b.i.s. and it fits perfect in the build. Overall the build is not flasks-depepending. Not a big problem. Sniper's mark - no more flasks charges gained for writhing jar, we could compensate in minor ryslatha-pantheon against bosses without burning ground, let's see and we need to balance it out or improve our flask-management ingame. We are already in 100% ailments-immunities and lethe shade is a great keystone already used against ubers, so we can run on burning ground and change the pantheon. Perhaps in the end spectral spirits and phantasms will take the spider's job or do we unite with Vorana's March's Arbalists? With the HoA buff are many new combinations possibel ... Melding of the flesh - added max resistances penalty 4% - that is a 30% nerf, around 30% more elemental damage taken - in our build not the biggest problem because we use so many defensive layers and easy cap 75% real full spellblock. Perhaps aegis aurora get cheaper in leaguestart again. The variation apep's supremacy and/ or stacking some +max resistances with clusterskills like prismatic carapace and prismatic dance and impossible escape etc. is not too bad too. The variation 100% spell suppression at our side of the tree got harder with hard decreasements on gear when I overlooked nothing? But it remains a possibility: 22% Instinct, 25% with an impossible escape and 4 passives (with "entrench" we would again get flask-charges for writhing jar), 15% watcher's eye with grace, 10-20% 1-2x elegant form, 10% quartz-flask... that is 82-92%. With the new rare helmet-suffixes and eldritch-implicits it's a nice choice to reach out. No changes to aegis aurora, determination and molten shell. +++ 60%-80% buffed attackspeed +++ Much flexibilty in gearing with new helmet-prefixes +2 lvl, HoA's next tipping point lvl 34 arrives! +++ Improvements of the build
Spoiler
Legendaries and United in Dreams
Spoiler
Many legendary pieces were top buffed in 3.19 Lake of Kalandra. While the new Rainbowstride boots and Heartbreaker-dagger bring in some advantages in times of levelling, the big buff of minion-poisoning without the downscaling before enables to max the sword "United in dreams". It's 60% chance to poison is like one half more HoA-support, millions more damage. In wide open maps and areas the HoA develops full range and force without the spiders swarm of Arakaali's fang. And it's easy to scale doubled 30-40M damage in remaining 95% defences. I added all infos in the build and on ghastly-jewels minion-poisonchance as prefered damage-stat. Improvements HoA-virulences
Spoiler
I tested again hundreds of skills and supports to generate 70-90 HoA virulences by 85% poisonchance continuous singletarget. Storm burst remains far best. I linked in faster casting by default for 50% better buffing es on hit with the watcher's eye's discipline-mod and/ or quality of life storm brands in maps. And purifying flame is surprisingly another great channeled second skill. It's es-regeneration and curse-immunities synergizes great for the allstars too. It hits two times and reach full virulences in most situations. Mageblood
Spoiler
After selling a b.i.s. Cold Iron Point and b.i.s. Lethe Shade Skin of the Lords in Standard I personally got first time hands on a mageblood belt. So I drank all flasks and tried out many set-ups. And I am still more trying out with much fun.... The buff is big with the 140% increased global defences of the build. You reach by default 100k armour and permament bleeding immunities are very relaxing. The increased movementspeed is so nice permament. Imba. It's straight possible to change out Aul's uprising and fit in an Uul-Netol's amulet for 40% more damage with mageblood, presage on the tree and 2× circles of nostalgia. With United in dreams this set-up doubles damage to 40M and more and still remaining in infinitive ehp. This is close to reaching Uber-Bosses farming-status in almost full tank-capacities. Perhaps meta-ready. As fifth unique flask I added an Ironflasks for the by SoL doubled 400 ward as strong alternative. More
Spoiler
I added more large cluster alternatives so it's easy to get strong large clusters cheap and early. I cleaned up and improved the clarity of the pob-skill-tab. I developed in details some pob-trees. Because the juggs and tricksters far not optimize their offrensives and set-ups until now I will perhaps publish the allstars build in these interesting tanky ascendancies at some time too. Popularity of the build
Spoiler
80000 views of the new Necromancer Allstars in [3.19]. It was the second most popular Necro-minion-build in the witch-forum this league and most popular in the guardian-ascendancy again. That is a huge success for the young build. Many Youtube-videos with tanking the maven's memory game, Mapping deliriums and United in Dreams were popular and channel play L raised clicks. https://www.youtube.com/channel/UC1eBRrTgGPb5pcHvUXyd_HA When you more favourite the channel, perhaps I will add some glory day webcam and audio. Leaderboards
Spoiler
A bit later as usual, after one week, the build was in both guardian and necromancy ascendancy again in top positions. Trading
Spoiler
The shield Aegis Aurora was extreme expensive again. This was affordable for many Arachnophilias only in week 2 of the league. Melding of the flesh raised price too. Aul's uprising was cheap as well as Skin of the Lords and other gear, jewels and clusters. To summarize: week 1 was awful, after 10 days everything was like last leagues. Congratulations to GoGoTake / SubetenoMaMa Lvl 100 Hardcore again!
Spoiler
Strong is the Arachnophilia inside! https://poe.ninja/challengehc/builds/char/gogotake/SubetenoMaMa?i=0&search=skill%3DHerald-of-Agony Impressive crawled! Last edited by Chromino#4813 on Dec 8, 2022, 9:30:38 AM
|
|
" Hi Drax, I tested it too and it's very, very interesting. I added it in the "variations" at the buttom of the build. Thank you very, very much again! But I agree, too many mapp- & mob-mods lower the elemental damage and only the peak-damage is fast for blazing salvo mines. So probably other ascendancies fits better for the lacking better damage, also when the defences and auras of guardian synergize well with the playstyle. I didn't maxed blazing salvo mines and perhaps it's improving with the hexcurse-buff in 3.20. In my experience and trying it out HoA clears much faster and deals more continuous high damage in much larger area. Last edited by Chromino#4813 on Dec 4, 2022, 7:59:16 PM
|
|
" Thank you a lot too 7kuu and congarts to big 100! Yeeaaah, the lake of kalandra mechanic was not a highlight and before the patches and before you geared with melding of the flesh and ailment-immunities and skilled auras also some early weird archnemesis-mods, but then the build was totally immortal again in my experiences. I will miss this big popups of stacked juiced exarch-altars groups really much. So much action on the screen is a pleasure. And biiiig 40 - 60M damage awaits with the new extreme buffed minion's poison fullgeared. While I am not a rogue-like-player, herald of agony and spider's wide range will fit probably best into the sanctum of arachnophobie. And there are meta-changes arriving. Last edited by Chromino#4813 on Dec 8, 2022, 11:34:47 AM
|
|
hello, are spiders viable for 3.20?
|
|
From necro thread:
" Last edited by monik390#5560 on Dec 9, 2022, 1:43:47 AM
|
|