⛵☁️[3.25] The Arachnophobia Allstars| Chaos Guardian CI|The dirty Scorpion-tail|Herald of Agony 150M+
" Shhhhhhhhhh it's random i just put it there cuz there wasnt any and i wanted it for the league achievement But ye its silly Other than this im a god tank for like 7-8ex overall soo.... nanananana! =) Little update, i managed to fit a vitality for es regen against dots and groudn effects, very sweet : https://pastebin.com/V2s1ZKND (it allows me to stand in darkness in delve for like 4s with ----75res) Man i love this build, almost as good as my earthquake bleedglad i had during ritual ! (And probs even better, cuz here its 8ex and my glad was a few couple mirror shards tier ^^ ) Last edited by xACID_KVLTx#2495 on Feb 11, 2022, 5:10:13 PM
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" It will be way better. I played this build last league, eventually killed everything, Sirius, Maven, etc. Just afked on Al-Hezmin in the centre of his arena cause of CI. He couldn't even make a scratch. In a matter of tank your armor numbers should grow big for Aegis Aurora and slightly after ~60k it will be almost unkillable in normal circumstances. I mean, Maven's degen and other obviously one-shot things will kill you, but nothing more. :) But it can be really rough as starter and without currency. Even 8ex is kinda big thing for casual player during 1st week of the league. https://soundcloud.com/allumino Last edited by allumino#0850 on Feb 11, 2022, 5:27:47 PM
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" The Ashes of the Stars amulet is gold! Picked one up with Charisma on it for 2ex. I was running HOA, Discipline, Determination & Grace before I equipped the amulet but I only *just* had enough mana to cast ball lightning and I'd be out of mana to use other skills. Was very clunky. Now with the new Amulet I have a bit more mana to play with. |
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" Hey! I realized that yesterday, that it wasnt on the tail attack. Thanks for the help! I am doing the cyclone variant for mapping, and for bosses im doing the storm burst+ball lightning version that was posted from someone else. I just dont like the self cast, but my damage seems way better now. My defenses are a bit low, but I am more comfortable with knowing how to scale those up. I am already looking at delving and trying to get my auls, and then a ghost reaver chest. |
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Sup. I'm a bit late with updates, but I don't play atm, so yeah.
Updated: https://www.pathofexile.com/forum/view-thread/3019705/page/334#p24447710 Removed Divine Blessing, it makes the build clunky af and needs more investment in haste/hatred mana reservation and mana regen. My wet dreams of cheap cold conversion and ez haste are gone. Unfortunately, with the nerf of the hydrosphere, I lost 1m dps and some clearspeed. Since I don't play atm, I also didn't manage to fit unholy might, so I keep it until next time. Good to see more ppl having a better experience with the build this time tho. Congrats. |
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What is the point of Unbound Ailments for spiders? Does it increase the total chaos damage taken from withered? Or is it just for extra poison damage?
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I and a friend are trying to come up with a different approach to the end gearing of a full block edition with wicked ward:
Spoiler
1) we take a 3 passive cluster jewel with mana reservation efficiency and Sublime form (grace 50% reservation efficiency) 2) We use Forbidden flame and flesh to have Sanctum of Thought ascendancy node instead of using 2 split personality This allows the build to run Grace without the Aul and use the amulet "ashes of the stars". This amulet, combined with a 20% quality HoA lets us reach 70% poison chance alone, that raises to 95% if we consider the passive tree. The unreserved mana seems lower at first (around the 40-50 mark), but the Sancum of thought also halves our skill mana cost. More on the Ashes of the Stars, it gives us more spell block chance (divergent tempest shield quality), more cooldown recovery rate on travel skills/blinks, on top of 1 more level to every active gem, Herald included PoB is this: https://pastebin.com/g2P4YkZ9 Chromino, how do you see this as a possible build sidegrade? |
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Just transitioned into this build from RF and having 2 kind of problems:
1) Armor is kinda low atm. I do get that it's the outcome from the memory vault nerf, however 23500 without flasks feels "not immortal as it was" at red maps. Any advice on how to raise my armor a bit? 2) How big of a deal ignites/burning ground actually are? More often that i would want i find myself without spiders and jar empty, and do want to pick Ryslatha minor for that. Good/bad idea? Last edited by MrOger#3103 on Feb 12, 2022, 10:39:36 AM
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" Hi MrOger, yes, armour is lower as in 3.15 and now around 50k buffed fullgeared. I count it in the context: - armour efficiency was buffed doubled, physical damage reductions of fullgeared default 50k armour is pdr of 100k former armour - determination basearmour was buffed - we loose only 20% armour compared to memory vault total by 100% more efficiency of armour Around only 30% of the recovery compared to 3.15 is needed with grace, buffed evasion, fullblock: - we are fast able to get fullblock instead glancing blows (200% more ehp and less recovery needed) - evasion and grace was buffed a lot - we now get fast 90-95% buffed evasion. That is most important - we need 40% less recovery as in 3.15 only by evasion - wicked ward was buffed 50% around - divine shield is best new keystone against degen and dot - ghost dance carries in a bit recovery too Overall: with the new helmet we loose some recovery with some lower armour, but need less recovery with fullblock and evasion, and get much damage, and get more easy manamanagement and one more aura tempestshield with fullblocks and shock-immunity and 10-15 autotriggered virulences. Fullgeared in my experiences the tankyness is the same, in many content safer and more tanky as before, and we reach 90% more damage on top with the same defences. B.i.s. armours are much cheaper as before to get in trade, often for only 2 exalts. Only downside I experience is that for Sirus facetanking we now need a separated skin of the lords with the "iron reflexes" especially for that fight or have to dodge like other builds. In all other content the build is like 3.15 with double damage and cheaper price of the bodyarmour. To 3.16 are no major changes. Perhaps with ghostdance / divine shield on the bodyarmour you get the recovery you like. With the skin of loyals you miss a bit recovery of one missing keystone. As soon as you activate grace with better manamangement and with a Rumi's Concoction you should already regret glancing blows in your set-up. Update the pob https://pastebin.com/PckSa20v Scroll in the pob to the tree "FULLBLOCK, mapping lvl 90 before amulet aul's uprising" and to the item-tab "mappinggear lvl 70-90 before aul's uprising" to take a look at the set-up and activate "determination" manually" for the correct ehp. It will raise your tankyness by 500% and more. 2) Yes, immunity to burning ground and ignites are very, very, very important as CI. Without your es-recharge is delayed or cancelled. Ordinary the sniper's mark auto-filling-up-buff is enough for writhing jar flask-charges. Alternatives are optimized ignite-immunities on gear (boots, ring) or a second writhing-jar-flask. I advice urgent to stay at minor pantheon abberath. I personally never had bigger issues missing writhing jar charges. Sometimes you need to wait some seconds until they fill up, but it was for me almost never that much that I would prefer to choose a second writhing jar. Last edited by Chromino#4813 on Feb 12, 2022, 4:00:28 PM
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" I'll check it and take a close look soon. Tight one decision. Last edited by Chromino#4813 on Feb 14, 2022, 7:41:15 AM
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