⛵☁️[3.25] The Arachnophobia Allstars| Chaos Guardian CI|The dirty Scorpion-tail|Herald of Agony 150M+

Since HoA deals mostly physical dmg I assume we prefer phy dmg mobs on rares?
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erve78 wrote:
What about movement speed? Now I move slow :( what is best skill for that?


Fullgeared you have 99-199% added movementspeed.

The guardian ascendancy has 2 movement-buffs when you summon 5 minions.

It's the huge advantage of the class, most other ascendancies are much slower.

You get movementspeed on boots, you add skills and flasks. You can put phaserun or withering step on lmb and craft your quicksilver-flask "triggered when you use a movementskill", so you get nice 90-190% added movementspeed in the end.
Last edited by Chromino#4813 on Feb 10, 2022, 4:03:12 AM
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Corvete wrote:
Since HoA deals mostly physical dmg I assume we prefer phy dmg mobs on rares?




General it does not really matter.

On lower levels vulnerability is a bit better as curse supporting, on higher levels with awakened gems of HoAg and Eber's unification the curse despair is stronger instead.

For our damage most bad are mods like less cast speed/ temporal chains, or mobs have chance to avoid poison, because we generate in these mods slower virulences for the crawler. Reroll them in maven-invitations like the Feared.

Resistances physical or chaos of mobs are not good, but ordinary it's more than enough damage and everything dies so fast that there are not really differences.

Or do you mean stats on gear? On gear you need the tag "minions". Other damage-stats on gear, like simply "physical", don't support minions.



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Chromino wrote:
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Corvete wrote:
Since HoA deals mostly physical dmg I assume we prefer phy dmg mobs on rares?




General it does not really matter.

On lower levels vulnerability is a bit better as curse supporting, on higher levels with awakened gems of HoAg and Eber's unification the curse despair is stronger instead.

For our damage most bad are mods like less cast speed/ temporal chains, or mobs have chance to avoid poison, because we generate in these mods slower virulences for the crawler. Reroll them in maven-invitations like the Feared.

Resistances physical or chaos of mobs are not good, but ordinary it's more than enough damage and everything dies so fast that there are not really differences.

Or do you mean stats on gear? On gear you need the tag "minions". Other damage-stats on gear, like simply "physical", don't support minions.




yeah I meant stats on gear, since even tho I read the whole guide twice I still wasn't exactly aware in term of stats priority. Thanks for the circumstantial answer!
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Corvete wrote:
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Chromino wrote:
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Corvete wrote:
Since HoA deals mostly physical dmg I assume we prefer phy dmg mobs on rares?




General it does not really matter.

On lower levels vulnerability is a bit better as curse supporting, on higher levels with awakened gems of HoAg and Eber's unification the curse despair is stronger instead.

For our damage most bad are mods like less cast speed/ temporal chains, or mobs have chance to avoid poison, because we generate in these mods slower virulences for the crawler. Reroll them in maven-invitations like the Feared.

Resistances physical or chaos of mobs are not good, but ordinary it's more than enough damage and everything dies so fast that there are not really differences.

Or do you mean stats on gear? On gear you need the tag "minions". Other damage-stats on gear, like simply "physical", don't support minions.




yeah I meant stats on gear, since even tho I read the whole guide twice I still wasn't exactly aware in term of stats priority. Thanks for the circumstantial answer!


Aah, okay! Hehe, yes, poe is there sometimes not self-explaining.

On gear or passives or skills "physical" or other damage don't support and don't buff the minions. Like +100% physicaldamage supports 0%, zero, the physical HoAg-minion-damage.
Only when "minions" are especially titled they are meant and buffed.

The important stat "+1/ +2/ +3 to level of skill" instead count on all the HoAg tags of the Herald-skillgem: minion, herald, spell, physical, chaos

Last edited by Chromino#4813 on Feb 10, 2022, 11:54:14 AM
The amulet "ashes of stars" the new b.i.s. accessoire in the damage-editions?



The +1 skilllevels allows to regret 5 passives chaos mastery. 3-6 are needed in exchange for sublime form / self-control on small cluster to activate all auras, and it has less dex and less valuable flask charges of aul's uprising with grace reserves no mana. The increased qualities of all gems offers also increased poisonchance with divergent Herald of agony and other buffs.

I will do soon the maths which amulet is in the end stronger. I guess aul's uprising remains in the b.i.s. status and +2 amulets with increased efficiencies second.
But in the trading prices ashes of the stars is already unmatched cheap and great when you are searching for a strong and at the same time cheap amulet.
Last edited by Chromino#4813 on Feb 10, 2022, 7:39:47 AM
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allumino wrote:
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Daerkenn wrote:

I got the helmet, shield and a 5l body armour. Not sure what exactly I'm supposed to socket in it, because I feel that moving HoAg from gloves to body won't change much because of the level 20 vile toxins. For aura I chose grace, because it was easier to get gear with evasion. The cluster jewel is also for improving the mana reservation of it. I chose belt with a lot of dexterity because I needed it for the body armour. The Nomad belt also gives more projectile damage if I have 200 dexterity, which I thought was handy. For curses I'm trying to use Hextouch support-ball lightning-enfeeble-despair.


Buy any 6L-armor instead of 5L. Corrupted ones are cheaper, just find a good gem-color-setup for you.
I use 3G-2B-1R
Greens: HoAg + Vicious Projectiles + Pierce
Blues: Minion Damage + Summon Phantasm (phantasms are okay-ish until you get dagger)
Red is Damage on Full Life.



In this setup I hit red maps and, actually, can farm t11-t12 easily, just need to craft some big clusters to progress further. My setup is way under 10ex. Maybe 5 or something.

First game-changing thing you can get is Aegis Aurora.



You can immediately switch to CI after getting this thing and have about 74-75 level. It was the first "big" item I've got and it actually (I mean it) changes surviviability. It's not cheap, but not as expensive as daggers nowadays.

Remember — HoAg is your main source of damage. Not ball lightnings or storm brand (you shouldn't even level them, leave them 1st level cause of mana usage). They just poison things around which causes virulences to generate. At start we use 2 medium clusters with Pure Agony (really cheap, and even cheaper to craft it by yourself) to extend maximum virulences from 40 to 50. And virulences buffs damage of your agony crawler.
We try to stack +levels for this gem because every level heavily buffs crawler's damage.
It can one-shot 2 screens with one attack in endgame.


After CI we use The Golden Rule gem to generate virulences even faster just to poison ourselves. Poison is chaos damage and with CI we're immune to chaos, but not immune to have this debuff — it tries to damage us, but can't. So we actualy poison ourselves to be much more effective :D

I don't use second curse, just Sniper's Mark on bosses, so don't have despair and nodes for second curse (free points, yay!). Actually I still wear one ring from 3rd or 4th act...

Armor felt better than evasion during levelling for me, so I used Determination, not Grace. If you feel squishy, try it — because we use some points in tree to buff armor, but none to buff evasion.

My setup is still in progress and its not optimal (ex.: I use empower here not to buff sniper's mark, it's just gem-levelling :D + I still use life-flask but don't actually need it )

But you can try to use it. Btw those boots are really cheap and good for this build.

I use Replica Advancing Fortress too, but just to get rid of Glancing Blows. You want to fully block things actually, not just half of them. After getting Aegis Aurora you can try to switch off this nod, it'll defnately feel better.


Great! A very good and very well written guide into the basics of Herald of agony damage!

Thank you Allumino!
Last edited by Chromino#4813 on Feb 10, 2022, 7:51:28 AM
Could you explain the trigger wep concept? So lets say I have 4sec trigger wep and whenever I use molten shell it triggers socketed withering touch, unbound ailments. Can they even trigger if they are not linked to a spell?
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Corvete wrote:
Could you explain the trigger wep concept? So lets say I have 4sec trigger wep and whenever I use molten shell it triggers socketed withering touch, unbound ailments. Can they even trigger if they are not linked to a spell?


Hi Corvete!

Sorry for the wall of text! Here are the ups and downs and most recommended set-ups.

There are 2 most valuable, different set-ups for cheap 8 sec triggerwand/ more expensive 4 sec triggerwand.
You trigger them with all your skills like ball-lightnings, storm brands, molten shell, withering step, other movementskills etc.

With triggerwands-set-up (3 skills) and cast when stunned set-up (3 skills) in the helmet the goal is to get most damage and most buff-uptime of 4 offensive buffs against bosses and 1 defensive skill and sniper's marks automatic triggered or other curses.

4 buffs:

1) the guardian-ascendancy 5-allies-onslaught buff
(mandatory needed first for our own castspeed and HoAg-virulences)

2) the 0-15 wither debuffs
(most damage minion-buff)

3) the spirit offering buff
(second best minion damage, against bosses needed in combination desecrate before triggered/ casted first)

4) the feeding frenzy buff
(most easy triggered, less damage)


1 defensive skill:

5) frostshield
(I prefer it in cws before in the worst case waiting 4/8 seconds for the shield)


0-15 Withers: For all set-ups it's best to get 9 of 15 possible withers with instant anomalous withering step. You can place it on lmb and also simultan on another second key. When you link it to increased duration or socket it into rare boots with increased duration you already max up big uptimes of withers.

Sniper's mark is permament cursing since 3.17 and you can self cast it when you prefer or want one more triggered buff/ skill

Then you can choose what you prefer in the triggerwand and what in the cws-links. It's like a minigame to find the best set-up:



A.) Spirit offering set-up, for both 8/ 4 seconds triggerwands:

1) You need most easy phantasms in your HoAg supports for your 5-allies ascendancy-onslaught-buffs.

Variation for the 5 allies-buff are other minions like zombies or spectres in a hungry loop-ring for example. Feed the hungry loop with meatshield, feeding frenzy, minionlife supports. Or link anomlaous skeletons, best with feeding frenzy, into 1-2 free cws-links.

2) Then you put 2 skills into the triggerwand: first most upwards socket desecrate to trigger it mandatory first, second socket spirit offering

3) In the third socket you put a curse like sniper's mark (but you can also selfcast it permament since 3.17 on bosses or link it in cws) or anomalous skeletons without capacity for feeding frenzy, a stone golem, or what you prefer

4) So you moved desecrate and spirit offering out of the helmet's cws links into the triggerwand. You have best uptime of spirit offering on bosses, without slow self-casting of desecrate.

5) You can use 2 skills like frostwall lvl 1, anomalous skeletons and feeding frenzy for your ascendancy-buff, more curses, a golem or what you prefer in your 2 free cws-links.



B.) Minion set-up, recommended better in a 4 second triggerwand because the minions die fast against bosses:

1) Put in your triggerwand (Anomalous) (vaal) skeletons or absolution. Every 4 seconds some minions are summoned. Link them to feeding frenzy.

2) Choose a third triggered skill or support like phantasms support, withering touch, desecrate for more corpses against bosses, stone golem for some taunts.

3) So you get your ascendancy buff, feeding frenzy, meat shields and some withers or corpses.

4) Activate vaal skeletons as multiple meatshields and on bosses for more withers. Use again anomalous withering step for more withers.


Without arakaali's fang of course you do not need writhing jar and get a free flask slot. Vessel of vinktar adds cheap and nice damage with shocks when you already use tempestshield shock-immunity. Bottled faith is b.i.s. with damage and recovery, but more expensive.

The best minions for applying 15 withers with withering touch and multistrike and most fast clearspeed for mapping remain the spiders of arakaali's fang. They also kill almost all mobs early on the edges of the screen before the mobs reach into the range to attack you.

Cold iron point dagger or trigerwands are strong too and were used in all older HoAg-builds. All set-ups are great. But a 4 second triggerwand is much better as 8 second. When you craft or get your triggerwand with +1/+2 gemlvls you reach also HoAg lvl 31 more easy and you can regret the 5 passives chaos-mastery in the full-damage-editions.
Last edited by Chromino#4813 on Feb 11, 2022, 4:00:34 PM
I just ran into this skill from bartol the corruptor and its painful.. how do you deal with it ? :) https://www.poewiki.net/wiki/Heretical_Flare

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