Stress-Free PoE! SLOW-MO GUNSLINGER (AW): No Required Items|1-Button Play|SSF League Start-End|3.13

Hey, i found this gloves very fun to use with this build because the Bloom ascendancy!:

https://pathofexile.gamepedia.com/Profane_Bloom
Cursed Enemies you or your Minions Kill have a 25% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Your Hexes can affect Hexproof Enemies

This gauntlets have a similar bloom mechanic but for bleeding:


https://pathofexile.gamepedia.com/Haemophilia
Attacks have 25% chance to cause Bleeding
(25-40)% increased Attack Damage against Bleeding Enemies
Bleeding Enemies you Kill Explode, dealing 5% of their Maximum Life as Physical Damage

With this, a lot of corpses explode XDDD
Last edited by Lebestier#2324 on Feb 4, 2021, 3:42:42 PM
Wrecker. I am almost thru the story and have been window shopping for starter gear since I clear the campaign. Two quick questions...

1) I noticed you stepped away from your "go to" shield choice of the Ezomyte Tower in favor of the Archon Kite. Might I ask your reasoning?

2) and this ties into #1 above, the Archon Kite Shields I see have an implicit of +elemental resist whereas you have it listed with + maximum life.
Hi again, a problem I am running into is with Temporal Chains, my Spellslinger gems are level 19 now, but with all the gems linked as per the list, I'm missing just a few % of mana to reserve for TC. Any clues? Thanks for all the work.
"
zolly90 wrote:
Hi again, a problem I am running into is with Temporal Chains, my Spellslinger gems are level 19 now, but with all the gems linked as per the list, I'm missing just a few % of mana to reserve for TC. Any clues? Thanks for all the work.

I had the same problem, solved it with a Helmet that has reduced mana reservation. Can be done with the shield that offers reduced mana reservation to aura gems socketed, but that leaves you with a relatively small mana pool and you will miss some CDWT if you keep spamming Bladefall.
"
huoc wrote:
Spoiler
Thank you! I have not gotten to the part where I could have all the mana reservation skills up, so I have a question regarding this.
Assuming KB and PF can be spammed on rotation of course, could this mean that six reduced mana reservation passives can be freed up (4 around and including Sovereignity and 2 next to Influence)?
Then these six points could be used for minion damage (3 to the SE of Retribution, 2 next to Righteous Army and Redemption and 1 next to Fearsom Force)? That would be great (if it can be done).
If you self-casted your lingering blades skill, you would not need any mana reservation nodes. But! You'd have to strongly consider mana regen, the frequency of culling strike and your Hextouch curses, along with the quantity of your AW. That's not difficult for some, but it's obviously too much for me.

Fiddle with it and see how it feels in gameplay.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
"
Lebestier wrote:
Spoiler
Hey, i found this gloves very fun to use with this build because the Bloom ascendancy!:

https://pathofexile.gamepedia.com/Profane_Bloom
Cursed Enemies you or your Minions Kill have a 25% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Your Hexes can affect Hexproof Enemies

This gauntlets have a similar bloom mechanic but for bleeding:


https://pathofexile.gamepedia.com/Haemophilia
Attacks have 25% chance to cause Bleeding
(25-40)% increased Attack Damage against Bleeding Enemies
Bleeding Enemies you Kill Explode, dealing 5% of their Maximum Life as Physical Damage

With this, a lot of corpses explode XDDD
Nice assimilation Lebestier!

The more exploding corpses, the better! Cool find.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
"
dlvbrown1969 wrote:
Spoiler
Wrecker. I am almost thru the story and have been window shopping for starter gear since I clear the campaign. Two quick questions...

1) I noticed you stepped away from your "go to" shield choice of the Ezomyte Tower in favor of the Archon Kite. Might I ask your reasoning?

2) and this ties into #1 above, the Archon Kite Shields I see have an implicit of +elemental resist whereas you have it listed with + maximum life.
Son of a...Thanks dlvbrown1969!

Another mistake! Dang. It's fixed now. I love both of those shields equally for sure. But the life implicit has more value in the long run when you run with Rare Only gear. Rare only is really easy to cap resists. The old version of this build didn't have as much natural strength as the 3.13 version. But this build does! So we're back to the life implicit. Thanks for pointing it out to me.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
"
zolly90 wrote:
Spoiler
Hi again, a problem I am running into is with Temporal Chains, my Spellslinger gems are level 19 now, but with all the gems linked as per the list, I'm missing just a few % of mana to reserve for TC. Any clues? Thanks for all the work.
Hey zolly90!

If you make your character profile on the PoE website public, I can take a look and see what's up.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
"
Wrecker_of_Days wrote:
"
dlvbrown1969 wrote:
Spoiler
Wrecker. I am almost thru the story and have been window shopping for starter gear since I clear the campaign. Two quick questions...

1) I noticed you stepped away from your "go to" shield choice of the Ezomyte Tower in favor of the Archon Kite. Might I ask your reasoning?

2) and this ties into #1 above, the Archon Kite Shields I see have an implicit of +elemental resist whereas you have it listed with + maximum life.
Son of a...Thanks dlvbrown1969!

Another mistake! Dang. It's fixed now. I love both of those shields equally for sure. But the life implicit has more value in the long run when you run with Rare Only gear. Rare only is really easy to cap resists. The old version of this build didn't have as much natural strength as the 3.13 version. But this build does! So we're back to the life implicit. Thanks for pointing it out to me.


Yeah, for sure capping resists should be very manageable since we don't need any special modifiers on our gear - except DeX.

For those finding it difficult to run both Spellslinger bluffs as well as Temporal Chains, I suggest simply bypassing some other dps nodes on the passive tree until you have all mana related nodes activated. Also, look for +mana on your gears. I just now got a new 5L with decent mana roll and for the first time I can soam BF and still have mana for my movement skill flame dash.

Speaking of movement skill, this far I have been following the build verbatim - but in the back of my mind I have been obsessively thinking of adding Withering Step to this build. It was so OP last league using it to escape Heists post lockdown. Thoughts?
This build has me posting for the first time in over 4 years...congrats! It's perfect for my chill, extremely filthy casual playstyle.

That being said, fortune favored me with more exalts than usual (8, which is a lot for me), so I'd like to take things up a notch. I'm getting into late yellow maps, and I'm starting to have a few deaths, which makes me sad. I'm working on incorporating Fortress Covenant into my large cluster which should help with minion survivability. I usually get into trouble in ritual circles that are in tight quarters and don't allow me to move around much. The minions get squished and everything comes after me, but I usually can't regen the minions quickly enough.

There are a lot of different upgrades I could go after with my gear, but where should I prioritize? Here's the link: Wheeee!

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