Stress-Free PoE! RIGHTEOUS GOLEMS (RF): No Required Items! 1-Button Play! SSF League Start-End! 3.13

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LibraExAnima wrote:
. Also, I forgot that Skitterbots increase minions shock and chill effectiveness, so ...


You probably already know this but when skitterbots refers to "minions" it is only talking about the two skitterbots minions themselves. Summon Skitterbots does not effect our other minions(Golems) in terms of increasing their chill or shock effects.

At least this is my understanding.
Last edited by AndyLovesHisBge#5265 on Feb 25, 2021, 10:53:52 AM
am I correct that since we are focusing on Golem buff effects, that we want to pick up the Anomalous version of the Summon Golems at end game?
I mean it makes sense since the golems don't really do much damage themselves and get resummoned if dead anyway. So buffing their buffs... makes sense. Relatively expensive business though. I'd love to get them, but I'm kinda permabroke x)
Want to play a beginner friendly, highly expandable and reliable build? Try WreckerOfDays' ! https://www.pathofexile.com/forum/view-thread/2606288 -- My Hideout -> https://hideoutshowcase.com/hideout/show/2881
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anraiki wrote:
Spoiler
I don't see a vid anywhere but here is a showcase on how the RF improve when you transition it into endgame.

https://imgur.com/a/nFKTCB3

Can kill Sirus / Maven and all the jazz with good old 4m RF dmg.
Hey anraiki!

I only have the one example video. Thanks for the great video! Good job!
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
Last edited by Wrecker_of_Days#7691 on Feb 25, 2021, 2:05:19 PM
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AndyLovesHisBge wrote:
Spoiler
Wrecker!!!! My friend :)

I have not played one of your wonderful builds for a couple of leagues but I had an itch to try RF for the very first time and low and behold here you have a nice guide for it!

Unlike most leagues where I am poor, for some reason the rng gods have blessed me.

I should have well over 150ex to spend on this build once I sell off my current character.

I see you gave a nice section on end game gear and mention that it could be pushed even further. Since I finally have some real currency to spend, is there a real high end build I should look at that you might recommend?

Thanks as always for taking the time to create these easy to follow guides. I look forward to a deep dive here in the next couple of weeks.
Hey AndyLovesHisBge!

Nice to see you! You're very kind. Thanks for always being so encouraging :).

The end-game gear that I'd focus on is influenced. I don't care to 6-link RF in my helmet like most (just preference); I like to get things like "nearby take increased damage", increasing max fire resists, Increased life %, increased life recovery, life regen, bonus DOT multipliers...the Influence list is pretty exhaustive for what can be helpful here. And of course, the $$$ get spent on finding gear with the right influenced mods that also have with sweet life and resists and such.

I nice cheaper upgrade is a 6-link Searing Touch. I like that too.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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AndyLovesHisBge wrote:
Spoiler
My first of what may be many questions! :)

In the POB, I noticed that you allocated a socket near Doomsday (this is one of the sockets that normally is used for Cluster Jewels).

Are there any Cluster jewels you recommend? The POB tree goes to level 90 so there should be some room to add one if there are any that are useful for this build.

These nodes sound very interesting and powerful [especially getting three Burning Brights!!]

Large Cluster:
Burning Bright
+8% to Fire Damage over Time Multiplier
20% increased Fire Damage
8% increased Area of Effect

Doryani's Lesson
25% increased Elemental Damage
0.2% of Elemental Damage Leeched as Life

Prismatic Heart
30% increased Elemental Damage
+10% to all Elemental Resistances

Medium Cluster:
Brush With Death
+10% to Damage over Time Multiplier
Recover 1% of Life on Kill
Recover 1% of Energy Shield on Kill

Burning Bright (Same as above)
Recommend? No. It's really down to preference based on playstyle and the gear you have. Some prefer to stack defence, while others offence. With that in mind, with your examples, We don't leech. DOT multipliers are much stronger than increased damage. "On kill" only impacts mapping for the most part. So those are things to consider as you go through and play. You'll likely change your mind a few times too...but that's good.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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AndyLovesHisBge wrote:
Spoiler
And second question :)

I noticed the flask section is up to what ever we want but I am not very good at understanding what may help a build.

I have both of these in my stash. Would either help this build?



I think Bottled Faith may be very good for this build (life regen from consecrated ground and the extra damage taken mechanic).

Cinderswallow seems to have some synergy as well around the ignite extra damage and the ability to regain life and ES on kill. Does Onslaught help us? I guess the movement speed is useful.


I think I understand that Wise Oak is not useful for this build because its main mechanic is Penetration but RF won't be able to benefit from that because RF does not "hit".
Correct. Correct. Correct. Consecrated Ground works perfectly for us with Bottled Faith. Cinderswallow doesn't help us with Ignite as we skip the Ignite phase and jump straight to Burning. So unless one of our fire skills that Hits ignites an enemy, we don't ignite. The rest of the flask works well though. Onslaught does impact our movement speed, but like you said, that's all onslaught does for us.

And yes! RF doesn't hit and Penetration requires a hit, so we don't benefit from penetration.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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AndyLovesHisBge wrote:
Spoiler
And this is not so much a question as it is theory crafting.

I know the build by definition has almost no usage of skills outside of cyclone but I have seen on other builds how powerful a Trigger Wand can be.

It makes me wonder whether it is worth it to use a trigger wand in place of the one of the CWDT's set ups so that we can better control when things happen instead of waiting to be hit?

The only down side is that Cyclone is the only skill we use and if you hold the button down, it only counts as one skills use so the game play would change a bit in fights to tap cyclone to cast the spells. There are some keyboard tricks you can use here that make the downtime of cyclone almost 0 and you can still cast the spells from the weapon at will.

At first glance, the Ball Lightning Setup appears perfect for a trigger wand.
Yup. Trigger wands can save gem space for sure if it fits your playstyle. Go for it. You could still keep a movement skill for Fortify and Inspiration as well.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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AndyLovesHisBge wrote:
Spoiler
OK last one for the night, I promise!! :)

I see this mentioned a couple of times in the guide:

So no matter which golem ends up doubling up, you'll still only get the flat benefit of one.

I don't quite understand what this means. The guide uses 3 different Golems which have 3 different main buffs. What "doubling" occurs between the three?
This just means that, even though the guide has three golems, a total of four can be summoned. So I have two Stone golems summoned along with one Flame and one Chaos. But I only get the benefits of one Stone Golem. Their Life Regen buff doesn't stack.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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AndyLovesHisBge wrote:
am I correct that since we are focusing on Golem buff effects, that we want to pick up the Anomalous version of the Summon Golems at end game?
Ya, that'd be a big improvement.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast

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