[3.13]FaketankDeadeye l Bleed l Balance l New Update 20/1/2564 GMT+7

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7514630 wrote:
wich cluster jewel do you recommend?


For Large cluster jewel : Bow
-Tempered Arrowheads
-Martial Prowess
-Feed the Fury

Medium cluster jewel : Phys. DoT
-Rend
-Circling Oblivion or Wasting Affliction

Small cluster jewel : Maximum life
-Fettle
Last edited by computerEASY#5353 on Jan 21, 2021, 6:10:44 PM
Just posting back on my progress, which has been slow unforunately due to real life....

So I'm only at 78 now and yellow maps with a five link lioneyes bow, but still able to clear most content as expected. I think in the end this build will be good, but its really going to take some investment to make it as good as the gladiator version IMO.

I think assylum and a crafted elder/hunter bow are the two items that will bring the most benefit damage wise to the build. Obviously the helm is still pricy because its gated behind delrium but it should go down as league progresses.

For the bow I normally used citadel base as the damage is higher and we want that big initial hit, but I really think a harbinger base is going to be better since the base crit chance is much higher. I have my base and plan to focus on crafting it with fossil/harvest soon.

Anyway more later as I get further along.
Heres my version of it

I cleared pretty much all content with this including a few 400+ aul kills

https://pastebin.com/ec3xSUQ4

I tend to optimize dps over defenses but I tried to hover around 5k life. This version will need toned down if you want to not have to manually dodge everything

edit: Just swapped from


Last edited by LegitPasta#4243 on Jan 22, 2021, 11:24:30 PM
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LegitPasta wrote:
Heres my version of it

I cleared pretty much all content with this including a few 400+ aul kills

https://pastebin.com/ec3xSUQ4

I tend to optimize dps over defenses but I tried to hover around 5k life. This version will need toned down if you want to not have to manually dodge everything

edit: Just swapped from




i will try your build sir, seens nice
I've been looking over ninja builds and think if we want to stay on the left side of the tree below would be pretty close to an ideal setup. I personally would proabbly switch out pride for malevolance since it has good watcher eye mods and isnt dependant on being nearby. It should be around 55million shaper DPS with puncture under very realistic snipe setup.

https://pastebin.com/jQ7vfJ3f
"
LegitPasta wrote:
Heres my version of it

I cleared pretty much all content with this including a few 400+ aul kills

https://pastebin.com/ec3xSUQ4

I tend to optimize dps over defenses but I tried to hover around 5k life. This version will need toned down if you want to not have to manually dodge everything

edit: Just swapped from




This looks really interesting. I assume your able to get the puncture DPS that high with the cluster jewels mainly? My gladiator was topping out around 100m puncture DPS, so really curious how your scaling it to 394million. Very impressive.
i use puncture to kill bosses? i still dont have the helmet, but im suffering with bosses, my dps is too low to kill bosses, took so long.
"
stephenp1983 wrote:
"
LegitPasta wrote:
Heres my version of it

I cleared pretty much all content with this including a few 400+ aul kills

https://pastebin.com/ec3xSUQ4

I tend to optimize dps over defenses but I tried to hover around 5k life. This version will need toned down if you want to not have to manually dodge everything

edit: Just swapped from




This looks really interesting. I assume your able to get the puncture DPS that high with the cluster jewels mainly? My gladiator was topping out around 100m puncture DPS, so really curious how your scaling it to 394million. Very impressive.


It's all in the deadeye rupture node. almost half my damage is from it.

It's 75% more damage taken which is multiplicative with Assalium, increased damage taken, dot multi and gems. It is calculated after those multipliers, essentially Pride x 2. Glad only has 20% more bleed + 10% more phys which is additive with more damage multiplies from gems and is calculated before Assalium, dot multi, increased/more damage taken and overwhelm physical damage reduction.

You can actually see the chain of multipliers in POB with rupture being one of the last multipliers.


Also pob does not calculate Ryslathas correctly so you have to manually fix that.

Updated my char again: https://pastebin.com/uD0PVAJ7

sacrificed some dps for more quality of life like -mana cost of skills and almost finished harvest crafting the rest of my gear

Also here's my char progression if anyone is curious
Day 2 no assalium + Granite flask bow: https://pastebin.com/XZpjrh9Q
Day 3 Assalium + Multimodded bow: https://pastebin.com/MLhss04L
Day 5 Harvest bow + Yriels: https://pastebin.com/ViS2HrH0
Last edited by LegitPasta#4243 on Jan 24, 2021, 7:39:13 PM
"
LegitPasta wrote:
"
stephenp1983 wrote:
"
LegitPasta wrote:
Heres my version of it

I cleared pretty much all content with this including a few 400+ aul kills

https://pastebin.com/ec3xSUQ4

I tend to optimize dps over defenses but I tried to hover around 5k life. This version will need toned down if you want to not have to manually dodge everything

edit: Just swapped from




This looks really interesting. I assume your able to get the puncture DPS that high with the cluster jewels mainly? My gladiator was topping out around 100m puncture DPS, so really curious how your scaling it to 394million. Very impressive.


It's all in the deadeye rupture node. almost half my damage is from it.

It's 75% more damage taken which is multiplicative with Assalium, increased damage taken, dot multi and gems. It is calculated after those multipliers, essentially Pride x 2. Glad only has 20% more bleed + 10% more phys which is additive with more damage multiplies from gems and is calculated before Assalium, dot multi, increased/more damage taken and overwhelm physical damage reduction.

You can actually see the chain of multipliers in POB with rupture being one of the last multipliers.


Also pob does not calculate Ryslathas correctly so you have to manually fix that.

Updated my char again: https://pastebin.com/uD0PVAJ7

sacrificed some dps for more quality of life like -mana cost of skills and almost finished harvest crafting the rest of my gear

Also here's my char progression if anyone is curious
Day 2 no assalium + Granite flask bow: https://pastebin.com/XZpjrh9Q
Day 3 Assalium + Multimodded bow: https://pastebin.com/MLhss04L
Day 5 Harvest bow + Yriels: https://pastebin.com/ViS2HrH0



did you craft this bow using corroded + jagged fossils? i'm trying to craft one, i got one with the double damage bleeding modifier, do u think one with this mod and 65-179 physical dmg its better than arborix?
"
7514630 wrote:

did you craft this bow using corroded + jagged fossils? i'm trying to craft one, i got one with the double damage bleeding modifier, do u think one with this mod and 65-179 physical dmg its better than arborix?


Yes 100%. My current bow can be forced through harvest for 20-30 ex dep on rng, here's the process:

get i83 elder harby. If you don't want to 6link yourself you can try buying Bowyer's dream cards and harvest crafting "Add influence to weapon" for 1/6 chance. If you plan of tempering orb for "Phys modifiers have increased effect" then buy an unlinked base.

Perfect fossil for 30% qual, then alt spam, chaos or jagged spam for Flaring(t1 flat phys). Ideally you want to chaos or jagged for it due to next step.

once you get t1 flat, look at the mods. We want the bow to have, 5 mods only. 2 prefixs, one being flaring and 3 suffixes with no elder mods. You can bench craft to reach that number. The 2nd prefix also needs to be something you can easily remove through harvest without also removing Flaring ie. elemental damage

now you can force bleed mod by harvest crafting with add influence at ~30% chance. With the current prices of add remove inf on TFT it's gonna cost you ~10ex to reach this point assuming your rng is average.

It should look something like this


You can use as is or complete the bow. But this is where it gets expensive if you use tft to buy every craft. I just did with mostly my own crafts I found.

What we do now is to try to remove the multimod but keep the crafted mods and add the bleed suffix + another open suffix.

To do this you simply gamble with the harvest remove non phys add phys.

it can only remove the multimod or the crit/qual, and can only add the bleed suffix mod or phys converted to chaos

4 scenarios can happen, none of which will permanently brick the bow.

1) the remove non phys will hit the crit/qual and add chaos =
craft crit/qual back on and remove chaos harvest, go again

2)the remove non phys will hit the multimod and add chaos =
remove chaos and aug phys with harvest. aug phys can also only hit the bleed suffix mod or phys converted to chaos. If it his chaos then remove chaos and aug phys again. Once you hit bleed go to next step

3)the remove non phys will hit the multimod and add bleed =
GG, you win! go to next step

4)the remove non phys will hit the crit/qual and add bleed =
Simply do remove non phys add phys again. This time, it will always add chaos and can only remove the multimod. Remove chaos and go to next step

the bow should look something like this

we now have an open suffix and the bleed suffix

This is up to you but you can either add crit multi with and aug crit or attack speed with aug speed. aug speed might hit projectile speed so be ready to remove add speed. Your choice on whether you want more dps for faster channeling of snipe
Last edited by LegitPasta#4243 on Jan 24, 2021, 10:45:32 PM

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