[3.13] Divine Ire Igniter Elementalist | 30 Million Damage Pure Lightning Ignites

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m0ffd0g wrote:
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NuclearCha0s wrote:
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m0ffd0g wrote:
Just need some clarification if possible :)
New to the build but enjoying it so far. Starting to push maps now.

In what situation do we want EE? PoB is showing nearly 40% more damage without it. Does it work different with ignite?

Thanks


Make sure you don't have fire damage to spells on any of your items (you can check this easily in game, in the spell GUI). If PoB is showing better dmg without it that must be the reason. Take the OP PoB, you'll see that EE gives a significant boost. It's probably the single most important passive point, and if you get it backwards (like I've seen a few others do in previous posts) it will kill your dmg.

Also do not look at Average Hit damage, that's useless. Ignite DPS and Ignite total dmg is what you're looking for.


Thank you for your response, for some reason I am showing my DI is performing 37-55 fire damage.. The problem is I have no idea where from.... I am going crazy trying to find it.


It's from the node you took by Magmatic Strikes
Ohh im an idiot lol, need to sleep :D
Last edited by m0ffd0g#5533 on Jan 17, 2021, 4:00:57 AM
So would PYRE or BEREK'S PASS be good for this build? PYRE would be cool, but you can't have any cold damage (because it's converted to fire). Is that right?
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deltaco1023 wrote:
So would PYRE or BEREK'S PASS be good for this build? PYRE would be cool, but you can't have any cold damage (because it's converted to fire). Is that right?


Don't think they would be a good addition. 1 ring for flammability and 1 ring to deck out chaos res is what I'm going for.
Gonna try this build..so basically u stand for X seconds, release and try stay alive?
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Zeros wrote:
Gonna try this build..so basically u stand for X seconds, release and try stay alive?


Oh...you don't even have to stand still for a second. Stage 2 is more than enough to kill most mobs. Tougher ones you just expose before you Ire them up.

I am having a blast with this build. Just at that junction where I have to decide if I am going Golems for suervivability, or pure glass cannon,
"There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. " ~ Hunter S Thompson ~
Would Inpulsa be a good choice for this build since we are shocking a lot?
I have been trying to test something but without much luck so far, so I would like to ask: Does flammability/combustion and elemental overload increase the damage of an ignite while it is in progress or do you have to reapply it?

I know these things work for other spells like channeling ones but I'm not great with ailments. I would assume yes, and it would totally break my game style if not.
Last edited by NuclearCha0s#0943 on Jan 17, 2021, 8:06:49 AM
How is everyone enjoying this build? Boss dmg is bonkers for sure, but the clear speed leaves much to be designed especially for ritual I think, compare to something that one tabs the screen anyway.
What auras are good except Hatred and Malevolence? Maybe Low Life version could be a thing.

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